// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "ui/gfx/gl/gl_context.h" namespace gfx { class GLSurface; // Encapsulates a GLX OpenGL context. class GLContextGLX : public GLContext { public: explicit GLContextGLX(GLShareGroup* share_group); virtual ~GLContextGLX(); // Implement GLContext. virtual bool Initialize(GLSurface* compatible_surface); virtual void Destroy(); virtual bool MakeCurrent(GLSurface* surface); virtual void ReleaseCurrent(GLSurface* surface); virtual bool IsCurrent(GLSurface* surface); virtual void* GetHandle(); virtual void SetSwapInterval(int interval); virtual std::string GetExtensions(); virtual bool WasAllocatedUsingARBRobustness(); private: void* context_; DISALLOW_COPY_AND_ASSIGN(GLContextGLX); }; } // namespace gfx