// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GL_GL_CONTEXT_OSMESA_H_ #define UI_GFX_GL_GL_CONTEXT_OSMESA_H_ #pragma once #include "base/memory/scoped_ptr.h" #include "ui/gfx/gl/gl_context.h" #include "ui/gfx/gl/gl_surface_osmesa.h" #include "ui/gfx/size.h" typedef struct osmesa_context *OSMesaContext; namespace gfx { // Encapsulates an OSMesa OpenGL context that uses software rendering. class GLContextOSMesa : public GLContext { public: explicit GLContextOSMesa(GLSurfaceOSMesa* surface); virtual ~GLContextOSMesa(); // Initialize an OSMesa GL context. bool Initialize(GLuint format, GLContext* shared_context); // Implement GLContext. virtual void Destroy(); virtual bool MakeCurrent(); virtual bool IsCurrent(); virtual bool IsOffscreen(); virtual bool SwapBuffers(); virtual gfx::Size GetSize(); virtual void* GetHandle(); virtual void SetSwapInterval(int interval); private: scoped_ptr surface_; OSMesaContext context_; DISALLOW_COPY_AND_ASSIGN(GLContextOSMesa); }; } // namespace gfx #endif // UI_GFX_GL_GL_CONTEXT_OSMESA_H_