// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GL_GL_CONTEXT_OSMESA_H_ #define UI_GFX_GL_GL_CONTEXT_OSMESA_H_ #pragma once #include "ui/gfx/gl/gl_context.h" typedef struct osmesa_context *OSMesaContext; namespace gfx { class GLShareGroup; class GLSurface; // Encapsulates an OSMesa OpenGL context that uses software rendering. class GLContextOSMesa : public GLContext { public: explicit GLContextOSMesa(GLShareGroup* share_group); virtual ~GLContextOSMesa(); // Implement GLContext. virtual bool Initialize( GLSurface* compatible_surface, GpuPreference gpu_preference); virtual void Destroy(); virtual bool MakeCurrent(GLSurface* surface); virtual void ReleaseCurrent(GLSurface* surface); virtual bool IsCurrent(GLSurface* surface); virtual void* GetHandle(); virtual void SetSwapInterval(int interval); private: OSMesaContext context_; DISALLOW_COPY_AND_ASSIGN(GLContextOSMesa); }; } // namespace gfx #endif // UI_GFX_GL_GL_CONTEXT_OSMESA_H_