// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GL_GL_SURFACE_H_ #define UI_GFX_GL_GL_SURFACE_H_ #pragma once #include "base/memory/ref_counted.h" #include "build/build_config.h" #include "ui/gfx/gl/gl_export.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/size.h" namespace gfx { class GLContext; // Encapsulates a surface that can be rendered to with GL, hiding platform // specific management. class GL_EXPORT GLSurface : public base::RefCounted { public: GLSurface(); // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the // EGL surface associated to be recreated without destroying the associated // context. The implementation of this function for other GLSurface derived // classes is in a pending changelist. virtual bool Initialize(); // Destroys the surface. virtual void Destroy() = 0; // Returns true if this surface is offscreen. virtual bool IsOffscreen() = 0; // Swaps front and back buffers. This has no effect for off-screen // contexts. virtual bool SwapBuffers() = 0; // Get the size of the surface. virtual gfx::Size GetSize() = 0; // Get the underlying platform specific surface "handle". virtual void* GetHandle() = 0; // Returns the internal frame buffer object name if the surface is backed by // FBO. Otherwise returns 0. virtual unsigned int GetBackingFrameBufferObject(); static bool InitializeOneOff(); // Called after a context is made current with this surface. virtual void OnMakeCurrent(GLContext* context); virtual void SetVisible(bool visible); // Create a GL surface that renders directly to a view. static scoped_refptr CreateViewGLSurface( bool software, gfx::PluginWindowHandle window); // Create a GL surface used for offscreen rendering. static scoped_refptr CreateOffscreenGLSurface( bool software, const gfx::Size& size); static GLSurface* GetCurrent(); protected: virtual ~GLSurface(); static void SetCurrent(GLSurface* surface); private: friend class base::RefCounted; friend class GLContext; DISALLOW_COPY_AND_ASSIGN(GLSurface); }; } // namespace gfx #endif // UI_GFX_GL_GL_SURFACE_H_