// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/gl/gl_switches.h" namespace switches { // Stop the GPU from synchronizing on the vsync before presenting. const char kDisableGpuVsync[] = "disable-gpu-vsync"; // Select which implementation of GL the GPU process should use. Options are: // desktop: whatever desktop OpenGL the user has installed (Linux and Mac // default). // egl: whatever EGL / GLES2 the user has installed (Windows default - actually // ANGLE). // osmesa: The OSMesa software renderer. const char kUseGL[] = "use-gl"; // Turns on GPU logging (debug build only). const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; const char kEnableGPUClientLogging[] = "enable-gpu-client-logging"; } // namespace switches