// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ #define UI_GFX_GPU_MEMORY_BUFFER_H_ #include "base/memory/shared_memory.h" #include "build/build_config.h" #include "ui/gfx/gfx_export.h" #if defined(OS_ANDROID) #include #endif namespace gfx { enum GpuMemoryBufferType { EMPTY_BUFFER, SHARED_MEMORY_BUFFER, IO_SURFACE_BUFFER, ANDROID_NATIVE_BUFFER, SURFACE_TEXTURE_BUFFER, GPU_MEMORY_BUFFER_TYPE_LAST = SURFACE_TEXTURE_BUFFER }; #if defined(OS_ANDROID) struct SurfaceTextureId { SurfaceTextureId() : primary_id(0), secondary_id(0) {} SurfaceTextureId(int32 primary_id, int32 secondary_id) : primary_id(primary_id), secondary_id(secondary_id) {} int32 primary_id; int32 secondary_id; }; #endif struct GpuMemoryBufferHandle { GpuMemoryBufferHandle() : type(EMPTY_BUFFER), handle(base::SharedMemory::NULLHandle()) #if defined(OS_MACOSX) , io_surface_id(0u) #endif #if defined(OS_ANDROID) , native_buffer(NULL) #endif { } bool is_null() const { return type == EMPTY_BUFFER; } GpuMemoryBufferType type; base::SharedMemoryHandle handle; #if defined(OS_MACOSX) uint32 io_surface_id; #endif #if defined(OS_ANDROID) EGLClientBuffer native_buffer; SurfaceTextureId surface_texture_id; #endif }; // This interface typically correspond to a type of shared memory that is also // shared with the GPU. A GPU memory buffer can be written to directly by // regular CPU code, but can also be read by the GPU. class GFX_EXPORT GpuMemoryBuffer { public: enum AccessMode { READ_ONLY, WRITE_ONLY, READ_WRITE }; GpuMemoryBuffer(); virtual ~GpuMemoryBuffer(); // Maps the buffer into the client's address space so it can be written to by // the CPU. This call may block, for instance if the GPU needs to finish // accessing the buffer or if CPU caches need to be synchronized. |mode| // indicate how the client intends to use the mapped buffer. Returns NULL on // failure. virtual void* Map(AccessMode mode) = 0; // Unmaps the buffer. It's illegal to use the pointer returned by Map() after // this has been called. virtual void Unmap() = 0; // Returns true iff the buffer is mapped. virtual bool IsMapped() const = 0; // Returns the stride in bytes for the buffer. virtual uint32 GetStride() const = 0; // Returns a platform specific handle for this buffer. virtual GpuMemoryBufferHandle GetHandle() const = 0; }; } // namespace gfx #endif // UI_GFX_GPU_MEMORY_BUFFER_H_