// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ #define UI_GFX_GPU_MEMORY_BUFFER_H_ #include "base/memory/shared_memory.h" #include "build/build_config.h" #include "ui/gfx/gfx_export.h" extern "C" typedef struct _ClientBuffer* ClientBuffer; namespace gfx { enum GpuMemoryBufferType { EMPTY_BUFFER, SHARED_MEMORY_BUFFER, IO_SURFACE_BUFFER, SURFACE_TEXTURE_BUFFER, OZONE_NATIVE_BUFFER, GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_BUFFER }; using GpuMemoryBufferId = int32; struct GFX_EXPORT GpuMemoryBufferHandle { GpuMemoryBufferHandle(); bool is_null() const { return type == EMPTY_BUFFER; } GpuMemoryBufferType type; GpuMemoryBufferId id; base::SharedMemoryHandle handle; }; // This interface typically correspond to a type of shared memory that is also // shared with the GPU. A GPU memory buffer can be written to directly by // regular CPU code, but can also be read by the GPU. class GFX_EXPORT GpuMemoryBuffer { public: // The format needs to be taken into account when mapping a buffer into the // client's address space. enum Format { ATC, ATCIA, DXT1, DXT5, ETC1, R_8, RGBA_4444, RGBA_8888, RGBX_8888, BGRA_8888, YUV_420, FORMAT_LAST = YUV_420 }; // The usage mode affects how a buffer can be used. Only buffers created with // MAP can be mapped into the client's address space and accessed by the CPU. // PERSISTENT_MAP adds the additional condition that successive Map() calls // (with Unmap() calls between) will return a pointer to the same memory // contents. enum Usage { MAP, PERSISTENT_MAP, SCANOUT, USAGE_LAST = SCANOUT }; virtual ~GpuMemoryBuffer() {} // Maps each plane of the buffer into the client's address space so it can be // written to by the CPU. A pointer to plane K is stored at index K-1 of the // |data| array. This call may block, for instance if the GPU needs to finish // accessing the buffer or if CPU caches need to be synchronized. Returns // false on failure. virtual bool Map(void** data) = 0; // Unmaps the buffer. It's illegal to use the pointer returned by Map() after // this has been called. virtual void Unmap() = 0; // Returns true iff the buffer is mapped. virtual bool IsMapped() const = 0; // Returns the format for the buffer. virtual Format GetFormat() const = 0; // Fills the stride in bytes for each plane of the buffer. The stride of // plane K is stored at index K-1 of the |stride| array. virtual void GetStride(int* stride) const = 0; // Returns a platform specific handle for this buffer. virtual GpuMemoryBufferHandle GetHandle() const = 0; // Type-checking downcast routine. virtual ClientBuffer AsClientBuffer() = 0; }; } // namespace gfx #endif // UI_GFX_GPU_MEMORY_BUFFER_H_