// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ #define UI_GFX_GPU_MEMORY_BUFFER_H_ #include #include #include "base/memory/shared_memory.h" #include "base/trace_event/memory_dump_manager.h" #include "build/build_config.h" #include "ui/gfx/buffer_types.h" #include "ui/gfx/generic_shared_memory_id.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/gfx_export.h" #if defined(USE_OZONE) #include "ui/gfx/native_pixmap_handle_ozone.h" #elif defined(OS_MACOSX) && !defined(OS_IOS) #include "ui/gfx/mac/io_surface.h" #endif extern "C" typedef struct _ClientBuffer* ClientBuffer; namespace gfx { enum GpuMemoryBufferType { EMPTY_BUFFER, SHARED_MEMORY_BUFFER, IO_SURFACE_BUFFER, SURFACE_TEXTURE_BUFFER, OZONE_NATIVE_PIXMAP, GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_PIXMAP }; using GpuMemoryBufferId = GenericSharedMemoryId; struct GFX_EXPORT GpuMemoryBufferHandle { GpuMemoryBufferHandle(); ~GpuMemoryBufferHandle(); bool is_null() const { return type == EMPTY_BUFFER; } GpuMemoryBufferType type; GpuMemoryBufferId id; base::SharedMemoryHandle handle; uint32_t offset; int32_t stride; #if defined(USE_OZONE) NativePixmapHandle native_pixmap_handle; #elif defined(OS_MACOSX) && !defined(OS_IOS) ScopedRefCountedIOSurfaceMachPort mach_port; #endif }; base::trace_event::MemoryAllocatorDumpGuid GFX_EXPORT GetGpuMemoryBufferGUIDForTracing(uint64_t tracing_process_id, GpuMemoryBufferId buffer_id); // This interface typically correspond to a type of shared memory that is also // shared with the GPU. A GPU memory buffer can be written to directly by // regular CPU code, but can also be read by the GPU. class GFX_EXPORT GpuMemoryBuffer { public: virtual ~GpuMemoryBuffer() {} // Maps each plane of the buffer into the client's address space so it can be // written to by the CPU. This call may block, for instance if the GPU needs // to finish accessing the buffer or if CPU caches need to be synchronized. // Returns false on failure. virtual bool Map() = 0; // Returns a pointer to the memory address of a plane. Buffer must have been // successfully mapped using a call to Map() before calling this function. virtual void* memory(size_t plane) = 0; // Unmaps the buffer. It's illegal to use any pointer returned by memory() // after this has been called. virtual void Unmap() = 0; // Returns true if the buffer is currently being read from by the system's // window server, and should not be written to. // TODO(ccameron): This is specific to the Mac OS WindowServer process, and // should be merged with synchronization mechanisms from other platforms, if // possible. virtual bool IsInUseByMacOSWindowServer() const; // Returns the size for the buffer. virtual Size GetSize() const = 0; // Returns the format for the buffer. virtual BufferFormat GetFormat() const = 0; // Fills the stride in bytes for each plane of the buffer. The stride of // plane K is stored at index K-1 of the |stride| array. virtual int stride(size_t plane) const = 0; // Returns a unique identifier associated with buffer. virtual GpuMemoryBufferId GetId() const = 0; // Returns a platform specific handle for this buffer. virtual GpuMemoryBufferHandle GetHandle() const = 0; // Type-checking downcast routine. virtual ClientBuffer AsClientBuffer() = 0; }; } // namespace gfx #endif // UI_GFX_GPU_MEMORY_BUFFER_H_