// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_ICON_UTIL_H_ #define UI_GFX_ICON_UTIL_H_ #include #include #include #include "base/basictypes.h" #include "ui/base/ui_export.h" namespace gfx { class Size; } class FilePath; class SkBitmap; /////////////////////////////////////////////////////////////////////////////// // // The IconUtil class contains helper functions for manipulating Windows icons. // The class interface contains methods for converting an HICON handle into an // SkBitmap object and vice versa. The class can also create a .ico file given // a PNG image contained in an SkBitmap object. The following code snippet // shows an example usage of IconUtil::CreateHICONFromSkBitmap(): // // SkBitmap bitmap; // // // Fill |bitmap| with valid data // bitmap.setConfig(...); // bitmap.allocPixels(); // // ... // // // Convert the bitmap into a Windows HICON // HICON icon = IconUtil::CreateHICONFromSkBitmap(bitmap); // if (icon == NULL) { // // Handle error // ... // } // // // Use the icon with a WM_SETICON message // ::SendMessage(hwnd, WM_SETICON, static_cast(ICON_BIG), // reinterpret_cast(icon)); // // // Destroy the icon when we are done // ::DestroyIcon(icon); // /////////////////////////////////////////////////////////////////////////////// class UI_EXPORT IconUtil { public: // Given an SkBitmap object, the function converts the bitmap to a Windows // icon and returns the corresponding HICON handle. If the function cannot // convert the bitmap, NULL is returned. // // The client is responsible for destroying the icon when it is no longer // needed by calling ::DestroyIcon(). static HICON CreateHICONFromSkBitmap(const SkBitmap& bitmap); // Given a valid HICON handle representing an icon, this function converts // the icon into an SkBitmap object containing an ARGB bitmap using the // dimensions specified in |s|. |s| must specify valid dimensions (both // width() an height() must be greater than zero). If the function cannot // convert the icon to a bitmap (most probably due to an invalid parameter), // the return value is NULL. // // The client owns the returned bitmap object and is responsible for deleting // it when it is no longer needed. static SkBitmap* CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s); // Given a valid HICON handle representing an icon, this function converts // the icon into an SkBitmap object containing an ARGB bitmap using the // dimensions of HICON. If the function cannot convert the icon to a bitmap // (most probably due to an invalid parameter), the return value is NULL. // // The client owns the returned bitmap object and is responsible for deleting // it when it is no longer needed. static SkBitmap* CreateSkBitmapFromHICON(HICON icon); // Given an initialized SkBitmap object and a file name, this function // creates a .ico file with the given name using the provided bitmap. The // icon file is created with multiple icon images of varying predefined // dimensions because Windows uses different image sizes when loading icons, // depending on where the icon is drawn (ALT+TAB window, desktop shortcut, // Quick Launch, etc.). |icon_file_name| needs to specify the full path for // the desired .ico file. // // The function returns true on success and false otherwise. static bool CreateIconFileFromSkBitmap(const SkBitmap& bitmap, const FilePath& icon_path); private: // The icon format is published in the MSDN but there is no definition of // the icon file structures in any of the Windows header files so we need to // define these structure within the class. We must make sure we use 2 byte // packing so that the structures are layed out properly within the file. #pragma pack(push) #pragma pack(2) // ICONDIRENTRY contains meta data for an individual icon image within a // .ico file. struct ICONDIRENTRY { BYTE bWidth; BYTE bHeight; BYTE bColorCount; BYTE bReserved; WORD wPlanes; WORD wBitCount; DWORD dwBytesInRes; DWORD dwImageOffset; }; // ICONDIR Contains information about all the icon images contained within a // single .ico file. struct ICONDIR { WORD idReserved; WORD idType; WORD idCount; ICONDIRENTRY idEntries[1]; }; // Contains the actual icon image. struct ICONIMAGE { BITMAPINFOHEADER icHeader; RGBQUAD icColors[1]; BYTE icXOR[1]; BYTE icAND[1]; }; #pragma pack(pop) // Used for indicating that the .ico contains an icon (rather than a cursor) // image. This value is set in the |idType| field of the ICONDIR structure. static const int kResourceTypeIcon = 1; // The dimensions of the icon images we insert into the .ico file. static const int icon_dimensions_[]; // Returns true if any pixel in the given pixels buffer has an non-zero alpha. static bool PixelsHaveAlpha(const uint32* pixels, size_t num_pixels); // A helper function that initializes a BITMAPV5HEADER structure with a set // of values. static void InitializeBitmapHeader(BITMAPV5HEADER* header, int width, int height); // Given a single SkBitmap object and pointers to the corresponding icon // structures within the icon data buffer, this function sets the image // information (dimensions, color depth, etc.) in the icon structures and // also copies the underlying icon image into the appropriate location. // // The function will set the data pointed to by |image_byte_count| with the // number of image bytes written to the buffer. Note that the number of bytes // includes only the image data written into the memory pointed to by // |icon_image|. static void SetSingleIconImageInformation(const SkBitmap& bitmap, size_t index, ICONDIR* icon_dir, ICONIMAGE* icon_image, size_t image_offset, size_t* image_byte_count); // Copies the bits of an SkBitmap object into a buffer holding the bits of // the corresponding image for an icon within the .ico file. static void CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap, unsigned char* buffer, size_t buffer_size); // Given a single bitmap, this function creates a set of bitmaps with // specific dimensions by resizing the given bitmap to the appropriate sizes. static void CreateResizedBitmapSet(const SkBitmap& bitmap_to_resize, std::vector* bitmaps); // Given a set of bitmaps with varying dimensions, this function computes // the amount of memory needed in order to store the bitmaps as image icons // in a .ico file. static size_t ComputeIconFileBufferSize(const std::vector& set); // A helper function for computing various size components of a given bitmap. // The different sizes can be used within the various .ico file structures. // // |xor_mask_size| - the size, in bytes, of the XOR mask in the ICONIMAGE // structure. // |and_mask_size| - the size, in bytes, of the AND mask in the ICONIMAGE // structure. // |bytes_in_resource| - the total number of bytes set in the ICONIMAGE // structure. This value is equal to the sum of the // bytes in the AND mask and the XOR mask plus the size // of the BITMAPINFOHEADER structure. Note that since // only 32bpp are handled by the IconUtil class, the // icColors field in the ICONIMAGE structure is ignored // and is not accounted for when computing the // different size components. static void ComputeBitmapSizeComponents(const SkBitmap& bitmap, size_t* xor_mask_size, size_t* bytes_in_resource); // A helper function of CreateSkBitmapFromHICON. static SkBitmap CreateSkBitmapFromHICONHelper(HICON icon, const gfx::Size& s); // Prevent clients from instantiating objects of that class by declaring the // ctor/dtor as private. DISALLOW_IMPLICIT_CONSTRUCTORS(IconUtil); }; #endif // UI_GFX_ICON_UTIL_H_