// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_INSETS_F_H_ #define UI_GFX_INSETS_F_H_ #pragma once #include #include "build/build_config.h" #include "ui/base/ui_export.h" namespace gfx { // A floating versino of gfx::Insets. This is copied, instead of using // template, to avoid conflict with m19 branch. // TODO(oshima): Merge this to ui/gfx/insets.h using template. class UI_EXPORT InsetsF { public: InsetsF() : top_(0), left_(0), bottom_(0), right_(0) {} InsetsF(float top, float left, float bottom, float right) : top_(top), left_(left), bottom_(bottom), right_(right) {} ~InsetsF() {} float top() const { return top_; } float left() const { return left_; } float bottom() const { return bottom_; } float right() const { return right_; } // Returns the total width taken up by the insets, which is the sum of the // left and right insets. float width() const { return left_ + right_; } // Returns the total height taken up by the insets, which is the sum of the // top and bottom insets. float height() const { return top_ + bottom_; } // Returns true if the insets are empty. bool empty() const { return width() == 0 && height() == 0; } void Set(float top, float left, float bottom, float right) { top_ = top; left_ = left; bottom_ = bottom; right_ = right; } bool operator==(const InsetsF& insets) const { return top_ == insets.top_ && left_ == insets.left_ && bottom_ == insets.bottom_ && right_ == insets.right_; } bool operator!=(const InsetsF& insets) const { return !(*this == insets); } InsetsF& operator+=(const InsetsF& insets) { top_ += insets.top_; left_ += insets.left_; bottom_ += insets.bottom_; right_ += insets.right_; return *this; } InsetsF operator-() const { return InsetsF(-top_, -left_, -bottom_, -right_); } // Returns a string representation of the insets. std::string ToString() const; private: float top_; float left_; float bottom_; float right_; }; } // namespace gfx #endif // UI_GFX_INSETS_F_H_