// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/interpolated_transform.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/rect.h" namespace { void CheckApproximatelyEqual(const gfx::Transform& lhs, const gfx::Transform& rhs) { for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); } } } } // namespace TEST(InterpolatedTransformTest, InterpolatedRotation) { ui::InterpolatedRotation interpolated_rotation(0, 100); ui::InterpolatedRotation interpolated_rotation_diff_start_end( 0, 100, 100, 200); for (int i = 0; i <= 100; ++i) { gfx::Transform rotation; rotation.Rotate(i); gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); CheckApproximatelyEqual(rotation, interpolated); interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); CheckApproximatelyEqual(rotation, interpolated); } } TEST(InterpolatedTransformTest, InterpolatedScale) { ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100)); ui::InterpolatedScale interpolated_scale_diff_start_end( gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); for (int i = 0; i <= 100; ++i) { gfx::Transform scale; scale.Scale3d(i, i, i); gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); CheckApproximatelyEqual(scale, interpolated); interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); CheckApproximatelyEqual(scale, interpolated); } } TEST(InterpolatedTransformTest, InterpolatedTranslate) { ui::InterpolatedTranslation interpolated_xform(gfx::PointF(), gfx::PointF(100.f, 100.f)); ui::InterpolatedTranslation interpolated_xform_diff_start_end( gfx::PointF(), gfx::PointF(100.f, 100.f), 100, 200); for (int i = 0; i <= 100; ++i) { gfx::Transform xform; xform.Translate(i, i); gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); CheckApproximatelyEqual(xform, interpolated); interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); CheckApproximatelyEqual(xform, interpolated); } } TEST(InterpolatedTransformTest, InterpolatedTranslate3d) { ui::InterpolatedTranslation interpolated_xform(gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100)); ui::InterpolatedTranslation interpolated_xform_diff_start_end( gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); for (int i = 0; i <= 100; ++i) { gfx::Transform xform; xform.Translate3d(i, i, i); gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); CheckApproximatelyEqual(xform, interpolated); interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); CheckApproximatelyEqual(xform, interpolated); } } TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { gfx::Point pivot(100, 100); gfx::Point above_pivot(100, 200); ui::InterpolatedRotation rot(0, 90); ui::InterpolatedTransformAboutPivot interpolated_xform( pivot, new ui::InterpolatedRotation(0, 90)); gfx::Transform result = interpolated_xform.Interpolate(0.0f); CheckApproximatelyEqual(gfx::Transform(), result); result = interpolated_xform.Interpolate(1.0f); gfx::Point expected_result = pivot; result.TransformPoint(&pivot); EXPECT_EQ(expected_result, pivot); expected_result = gfx::Point(0, 100); result.TransformPoint(&above_pivot); EXPECT_EQ(expected_result, above_pivot); } TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { gfx::Point pivot(100, 100); gfx::Point above_pivot(100, 200); ui::InterpolatedTransformAboutPivot interpolated_xform( pivot, new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2))); gfx::Transform result = interpolated_xform.Interpolate(0.0f); CheckApproximatelyEqual(gfx::Transform(), result); result = interpolated_xform.Interpolate(1.0f); gfx::Point expected_result = pivot; result.TransformPoint(&pivot); EXPECT_EQ(expected_result, pivot); expected_result = gfx::Point(100, 300); result.TransformPoint(&above_pivot); EXPECT_EQ(expected_result, above_pivot); } ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { gfx::Point old_pivot; gfx::Point new_pivot; int width = 1920; int height = 180; switch (degrees) { case 90: new_pivot = gfx::Point(width, 0); break; case -90: new_pivot = gfx::Point(0, height); break; case 180: case 360: new_pivot = old_pivot = gfx::Point(width / 2, height / 2); break; } scoped_ptr rotation( new ui::InterpolatedTransformAboutPivot( old_pivot, new ui::InterpolatedRotation(reversed ? degrees : 0, reversed ? 0 : degrees))); scoped_ptr translation( new ui::InterpolatedTranslation( gfx::PointF(), gfx::PointF(new_pivot.x() - old_pivot.x(), new_pivot.y() - old_pivot.y()))); float scale_factor = 0.9f; scoped_ptr scale_down( new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); scoped_ptr scale_up( new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); scoped_ptr to_return( new ui::InterpolatedConstantTransform(gfx::Transform())); scale_up->SetChild(scale_down.release()); translation->SetChild(scale_up.release()); rotation->SetChild(translation.release()); to_return->SetChild(rotation.release()); to_return->SetReversed(reversed); return to_return.release(); } TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { for (int i = 0; i < 2; ++i) { for (int degrees = -360; degrees <= 360; degrees += 90) { const bool reversed = i == 1; scoped_ptr screen_rotation( GetScreenRotation(degrees, reversed)); gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); SkMatrix44& m = interpolated.matrix(); // Upper-left 3x3 matrix should all be 0, 1 or -1. for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) { float entry = m.get(row, col); EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); } } } } } ui::InterpolatedTransform* GetMaximize() { gfx::Rect target_bounds(0, 0, 1920, 1080); gfx::Rect initial_bounds(30, 1000, 192, 108); float scale_x = static_cast( target_bounds.height()) / initial_bounds.width(); float scale_y = static_cast( target_bounds.width()) / initial_bounds.height(); scoped_ptr scale( new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(scale_x, scale_y, 1))); scoped_ptr translation( new ui::InterpolatedTranslation( gfx::PointF(), gfx::PointF(target_bounds.x() - initial_bounds.x(), target_bounds.y() - initial_bounds.y()))); scoped_ptr rotation( new ui::InterpolatedRotation(0, 4.0f)); scoped_ptr rotation_about_pivot( new ui::InterpolatedTransformAboutPivot( gfx::Point(initial_bounds.width() * 0.5, initial_bounds.height() * 0.5), rotation.release())); scale->SetChild(translation.release()); rotation_about_pivot->SetChild(scale.release()); rotation_about_pivot->SetReversed(true); return rotation_about_pivot.release(); } TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { scoped_ptr maximize(GetMaximize()); gfx::Transform interpolated = maximize->Interpolate(1.0f); SkMatrix44& m = interpolated.matrix(); // Upper-left 3x3 matrix should all be 0, 1 or -1. for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) { float entry = m.get(row, col); EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); } } }