// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_MONITOR_H_ #define UI_GFX_MONITOR_H_ #pragma once #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/base/ui_export.h" #include "ui/gfx/rect.h" namespace gfx { // Note: The screen and monitor currently uses pixel coordinate // system. For platforms that support DIP (density independent pixel), // |bounds()| and |work_area| will return values in DIP coordinate // system, not in backing pixels. class UI_EXPORT Monitor { public: // Returns the default value for the device scale factor, which is // given by "--default-device-scale-factor". static float GetDefaultDeviceScaleFactor(); // Creates a monitor with invalid id(-1) as default. Monitor(); explicit Monitor(int id); Monitor(int id, const Rect& bounds); ~Monitor(); // Sets/Gets unique identifier associated with the monitor. int id() const { return id_; } void set_id(int id) { id_ = id; } // Gets/Sets the monitor's bounds in gfx::Screen's coordinates. // -1 means invalid monitor and it doesn't not exit. const Rect& bounds() const { return bounds_; } void set_bounds(const Rect& bounds) { bounds_ = bounds; } // Gets/Sets the monitor's work area in gfx::Screen's coordinates. const Rect& work_area() const { return work_area_; } void set_work_area(const Rect& work_area) { work_area_ = work_area; } // Output device's pixel scale factor. This specifies how much the // UI should be scaled when the actual output has more pixels than // standard monitors (which is around 100~120dpi.) The potential return // values depend on each platforms. float device_scale_factor() const { return device_scale_factor_; } void set_device_scale_factor(float scale) { device_scale_factor_ = scale; } // Utility functions that just return the size of monitor and // work area. const Size& size() const { return bounds_.size(); } const Size& work_area_size() const { return work_area_.size(); } // Returns the work area insets. Insets GetWorkAreaInsets() const; // Sets the device scale factor and monitor bounds in pixel. This // updates the work are using the same insets between old bounds and // work area. void SetScaleAndBounds(float device_scale_factor, const gfx::Rect& bounds_in_pixel); // Sets the monitor's size. This updates the work area using the same insets // between old bounds and work area. void SetSize(const gfx::Size& size_in_pixel); // Computes and updates the monitor's work are using // |work_area_insets| and the bounds. void UpdateWorkAreaFromInsets(const gfx::Insets& work_area_insets); // Returns the monitor's size in pixel coordinates. gfx::Size GetSizeInPixel() const; #if defined(USE_AURA) // TODO(oshima): |bounds()| on ash is not screen's coordinate and // this is an workaround for this. This will be removed when ash // has true multi monitor support. crbug.com/119268. // Returns the monitor's bounds in pixel coordinates. const Rect& bounds_in_pixel() const { return bounds_in_pixel_; } #endif // Returns a string representation of the monitor; std::string ToString() const; private: int id_; Rect bounds_; Rect work_area_; #if defined(USE_AURA) Rect bounds_in_pixel_; #endif float device_scale_factor_; }; } // namespace gfx #endif // UI_GFX_MONITOR_H_