// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/nine_image_painter.h" #include #include #include "base/macros.h" #include "third_party/skia/include/core/SkPaint.h" #include "third_party/skia/include/core/SkRect.h" #include "third_party/skia/include/core/SkScalar.h" #include "ui/gfx/canvas.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/geometry/safe_integer_conversions.h" #include "ui/gfx/image/image_skia_operations.h" #include "ui/gfx/scoped_canvas.h" #include "ui/gfx/skia_util.h" namespace gfx { namespace { int ImageRepWidthInPixels(const ImageSkiaRep& rep) { if (rep.is_null()) return 0; return rep.pixel_width(); } int ImageRepHeightInPixels(const ImageSkiaRep& rep) { if (rep.is_null()) return 0; return rep.pixel_height(); } void Fill(Canvas* c, const ImageSkiaRep& rep, int x, int y, int w, int h, const SkPaint& paint) { if (rep.is_null()) return; c->DrawImageIntInPixel(rep, x, y, w, h, false, paint); } } // namespace NineImagePainter::NineImagePainter(const std::vector& images) { DCHECK_EQ(arraysize(images_), images.size()); for (size_t i = 0; i < arraysize(images_); ++i) images_[i] = images[i]; } NineImagePainter::NineImagePainter(const ImageSkia& image, const Insets& insets) { std::vector regions; GetSubsetRegions(image, insets, ®ions); DCHECK_EQ(9u, regions.size()); for (size_t i = 0; i < 9; ++i) images_[i] = ImageSkiaOperations::ExtractSubset(image, regions[i]); } NineImagePainter::~NineImagePainter() { } bool NineImagePainter::IsEmpty() const { return images_[0].isNull(); } Size NineImagePainter::GetMinimumSize() const { return IsEmpty() ? Size() : Size( images_[0].width() + images_[1].width() + images_[2].width(), images_[0].height() + images_[3].height() + images_[6].height()); } void NineImagePainter::Paint(Canvas* canvas, const Rect& bounds) { // When no alpha value is specified, use default value of 100% opacity. Paint(canvas, bounds, std::numeric_limits::max()); } void NineImagePainter::Paint(Canvas* canvas, const Rect& bounds, const uint8_t alpha) { if (IsEmpty()) return; ScopedCanvas scoped_canvas(canvas); // Painting and doing layout at physical device pixels to avoid cracks or // overlap. const float scale = canvas->UndoDeviceScaleFactor(); // Since the drawing from the following Fill() calls assumes the mapped origin // is at (0,0), we need to translate the canvas to the mapped origin. const int left_in_pixels = ToRoundedInt(bounds.x() * scale); const int top_in_pixels = ToRoundedInt(bounds.y() * scale); const int right_in_pixels = ToRoundedInt(bounds.right() * scale); const int bottom_in_pixels = ToRoundedInt(bounds.bottom() * scale); const int width_in_pixels = right_in_pixels - left_in_pixels; const int height_in_pixels = bottom_in_pixels - top_in_pixels; // Since the drawing from the following Fill() calls assumes the mapped origin // is at (0,0), we need to translate the canvas to the mapped origin. canvas->Translate(gfx::Vector2d(left_in_pixels, top_in_pixels)); ImageSkiaRep image_reps[9]; static_assert(arraysize(image_reps) == arraysize(images_), ""); for (size_t i = 0; i < arraysize(image_reps); ++i) { image_reps[i] = images_[i].GetRepresentation(scale); DCHECK(image_reps[i].is_null() || image_reps[i].scale() == scale); } // In case the corners and edges don't all have the same width/height, we draw // the center first, and extend it out in all directions to the edges of the // images with the smallest widths/heights. This way there will be no // unpainted areas, though some corners or edges might overlap the center. int i0w = ImageRepWidthInPixels(image_reps[0]); int i2w = ImageRepWidthInPixels(image_reps[2]); int i3w = ImageRepWidthInPixels(image_reps[3]); int i5w = ImageRepWidthInPixels(image_reps[5]); int i6w = ImageRepWidthInPixels(image_reps[6]); int i8w = ImageRepWidthInPixels(image_reps[8]); int i0h = ImageRepHeightInPixels(image_reps[0]); int i1h = ImageRepHeightInPixels(image_reps[1]); int i2h = ImageRepHeightInPixels(image_reps[2]); int i6h = ImageRepHeightInPixels(image_reps[6]); int i7h = ImageRepHeightInPixels(image_reps[7]); int i8h = ImageRepHeightInPixels(image_reps[8]); i0w = std::min(i0w, width_in_pixels); i2w = std::min(i2w, width_in_pixels - i0w); i3w = std::min(i3w, width_in_pixels); i5w = std::min(i5w, width_in_pixels - i3w); i6w = std::min(i6w, width_in_pixels); i8w = std::min(i8w, width_in_pixels - i6w); i0h = std::min(i0h, height_in_pixels); i1h = std::min(i1h, height_in_pixels); i2h = std::min(i2h, height_in_pixels); i6h = std::min(i6h, height_in_pixels - i0h); i7h = std::min(i7h, height_in_pixels - i1h); i8h = std::min(i8h, height_in_pixels - i2h); int i4x = std::min(std::min(i0w, i3w), i6w); int i4y = std::min(std::min(i0h, i1h), i2h); int i4w = std::max(width_in_pixels - i4x - std::min(std::min(i2w, i5w), i8w), 0); int i4h = std::max(height_in_pixels - i4y - std::min(std::min(i6h, i7h), i8h), 0); SkPaint paint; paint.setAlpha(alpha); Fill(canvas, image_reps[4], i4x, i4y, i4w, i4h, paint); Fill(canvas, image_reps[0], 0, 0, i0w, i0h, paint); Fill(canvas, image_reps[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint); Fill(canvas, image_reps[2], width_in_pixels - i2w, 0, i2w, i2h, paint); Fill(canvas, image_reps[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint); Fill(canvas, image_reps[5], width_in_pixels - i5w, i2h, i5w, height_in_pixels - i2h - i8h, paint); Fill(canvas, image_reps[6], 0, height_in_pixels - i6h, i6w, i6h, paint); Fill(canvas, image_reps[7], i6w, height_in_pixels - i7h, width_in_pixels - i6w - i8w, i7h, paint); Fill(canvas, image_reps[8], width_in_pixels - i8w, height_in_pixels - i8h, i8w, i8h, paint); } // static void NineImagePainter::GetSubsetRegions(const ImageSkia& image, const Insets& insets, std::vector* regions) { DCHECK_GE(image.width(), insets.width()); DCHECK_GE(image.height(), insets.height()); std::vector result(9); const int x[] = { 0, insets.left(), image.width() - insets.right(), image.width()}; const int y[] = { 0, insets.top(), image.height() - insets.bottom(), image.height()}; for (size_t j = 0; j < 3; ++j) { for (size_t i = 0; i < 3; ++i) { result[i + j * 3] = Rect(x[i], y[j], x[i + 1] - x[i], y[j + 1] - y[j]); } } result.swap(*regions); } } // namespace gfx