// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_PAINT_VECTOR_ICON_H_ #define UI_GFX_PAINT_VECTOR_ICON_H_ #include #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/gfx_export.h" #include "ui/gfx/image/image_skia.h" namespace gfx { class Canvas; enum class VectorIconId; // Draws a vector icon identified by |id| onto |canvas| at (0, 0). |dip_size| // is the length of a single edge of the square icon, in device independent // pixels. |color| is used as the fill. GFX_EXPORT void PaintVectorIcon(Canvas* canvas, VectorIconId id, size_t dip_size, SkColor color); // Creates an ImageSkia which will render the icon on demand. GFX_EXPORT ImageSkia CreateVectorIcon(VectorIconId id, size_t dip_size, SkColor color); // As above, but also paints a badge defined by |badge_id| on top of the icon. // The badge uses the same canvas size and default color as the icon. GFX_EXPORT ImageSkia CreateVectorIconWithBadge(VectorIconId id, size_t dip_size, SkColor color, VectorIconId badge_id); #if defined(GFX_VECTOR_ICONS_UNSAFE) || defined(GFX_IMPLEMENTATION) // Takes a string of the format expected of .icon files and renders onto // a canvas. This should only be used as a debugging aid and should never be // used in production code. GFX_EXPORT ImageSkia CreateVectorIconFromSource(const std::string& source, size_t dip_size, SkColor color); #endif } // namespace gfx #endif // UI_GFX_PAINT_VECTOR_ICON_H_