// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "ui/gfx/path_mac.h" #import #include "third_party/skia/include/core/SkRegion.h" #include "ui/gfx/path.h" namespace { // Convert a quadratic bezier curve to a cubic bezier curve. Based on the // implementation of the private SkConvertQuadToCubic method inside Skia. void ConvertQuadToCubicBezier(NSPoint quad[3], NSPoint cubic[4]) { // The resultant cubic will have the same endpoints. cubic[0] = quad[0]; cubic[3] = quad[2]; const double scale = 2.0 / 3.0; cubic[1].x = quad[0].x + scale * (quad[1].x - quad[0].x); cubic[1].y = quad[0].y + scale * (quad[1].y - quad[0].y); cubic[2].x = quad[2].x + scale * (quad[1].x - quad[2].x); cubic[2].y = quad[2].y + scale * (quad[1].y - quad[2].y); } } // namespace namespace gfx { NSBezierPath* CreateNSBezierPathFromSkPath(const SkPath& path) { NSBezierPath* result = [NSBezierPath bezierPath]; SkPath::RawIter iter(path); SkPoint sk_points[4] = {{0.0}}; SkPath::Verb verb; NSPoint points[4]; while ((verb = iter.next(sk_points)) != SkPath::kDone_Verb) { for (size_t i = 0; i < arraysize(points); i++) points[i] = NSMakePoint(sk_points[i].x(), sk_points[i].y()); switch (verb) { case SkPath::kMove_Verb: { [result moveToPoint:points[0]]; break; } case SkPath::kLine_Verb: { DCHECK(NSEqualPoints([result currentPoint], points[0])); [result lineToPoint:points[1]]; break; } case SkPath::kQuad_Verb: { DCHECK(NSEqualPoints([result currentPoint], points[0])); NSPoint quad[] = {points[0], points[1], points[2]}; // NSBezierPath does not support quadratic bezier curves. Hence convert // to cubic bezier curve. ConvertQuadToCubicBezier(quad, points); [result curveToPoint:points[3] controlPoint1:points[1] controlPoint2:points[2]]; break; } case SkPath::kConic_Verb: { DCHECK(NSEqualPoints([result currentPoint], points[0])); // Approximate with quads. Use two for now, increase if more precision // is needed. const size_t kSubdivisionLevels = 1; const size_t kQuadCount = 1 << kSubdivisionLevels; // The quads will share endpoints, so we need one more point than twice // the number of quads. const size_t kPointCount = 1 + 2 * kQuadCount; SkPoint quads[kPointCount]; SkPath::ConvertConicToQuads(sk_points[0], sk_points[1], sk_points[2], iter.conicWeight(), quads, kSubdivisionLevels); NSPoint ns_quads[kPointCount]; for (size_t i = 0; i < kPointCount; i++) ns_quads[i] = NSMakePoint(quads[i].x(), quads[i].y()); for (size_t i = 0; i < kQuadCount; i++) { NSPoint quad[] = {ns_quads[2 * i], ns_quads[2 * i + 1], ns_quads[2 * i + 2]}; ConvertQuadToCubicBezier(quad, points); DCHECK(NSEqualPoints([result currentPoint], points[0])); [result curveToPoint:points[3] controlPoint1:points[1] controlPoint2:points[2]]; } break; } case SkPath::kCubic_Verb: { DCHECK(NSEqualPoints([result currentPoint], points[0])); [result curveToPoint:points[3] controlPoint1:points[1] controlPoint2:points[2]]; break; } case SkPath::kClose_Verb: { [result closePath]; break; } default: { NOTREACHED(); } } } // Set up the fill type. switch (path.getFillType()) { case SkPath::kWinding_FillType: [result setWindingRule:NSNonZeroWindingRule]; break; case SkPath::kEvenOdd_FillType: [result setWindingRule:NSEvenOddWindingRule]; break; case SkPath::kInverseWinding_FillType: case SkPath::kInverseEvenOdd_FillType: NOTREACHED() << "NSBezierCurve does not support inverse fill types."; break; } return result; } } // namespace gfx