// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_POINT3_H_ #define UI_GFX_POINT3_H_ #pragma once #include #include "ui/gfx/point.h" namespace gfx { // A point has an x, y and z coordinate. class Point3f { public: Point3f() : x_(0), y_(0), z_(0) {} Point3f(float x, float y, float z) : x_(x), y_(y), z_(z) {} Point3f(const Point& point) : x_(point.x()), y_(point.y()), z_(0) {} ~Point3f() {} float x() const { return x_; } float y() const { return y_; } float z() const { return z_; } void set_x(float x) { x_ = x; } void set_y(float y) { y_ = y; } void set_z(float z) { z_ = z; } void SetPoint(float x, float y, float z) { x_ = x; y_ = y; z_ = z; } // Returns the squared euclidean distance between two points. float SquaredDistanceTo(const Point3f& other) const { float dx = x_ - other.x_; float dy = y_ - other.y_; float dz = z_ - other.z_; return dx * dx + dy * dy + dz * dz; } Point AsPoint() const { return Point(static_cast(std::floor(x_)), static_cast(std::floor(y_))); } private: float x_; float y_; float z_; // copy/assign are allowed. }; } // namespace gfx #endif // UI_GFX_POINT3_H_