// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_POINT_BASE_H_ #define UI_GFX_POINT_BASE_H_ #include #include "base/compiler_specific.h" #include "build/build_config.h" #include "ui/base/ui_export.h" namespace gfx { // A point has an x and y coordinate. template class UI_EXPORT PointBase { public: Type x() const { return x_; } Type y() const { return y_; } void SetPoint(Type x, Type y) { x_ = x; y_ = y; } void set_x(Type x) { x_ = x; } void set_y(Type y) { y_ = y; } void Offset(Type delta_x, Type delta_y) { x_ += delta_x; y_ += delta_y; } void operator+=(const VectorClass& vector) { x_ += vector.x(); y_ += vector.y(); } void operator-=(const VectorClass& vector) { x_ -= vector.x(); y_ -= vector.y(); } void ClampToMax(const Class& max) { x_ = x_ <= max.x_ ? x_ : max.x_; y_ = y_ <= max.y_ ? y_ : max.y_; } void ClampToMin(const Class& min) { x_ = x_ >= min.x_ ? x_ : min.x_; y_ = y_ >= min.y_ ? y_ : min.y_; } bool IsOrigin() const { return x_ == 0 && y_ == 0; } VectorClass OffsetFromOrigin() const { return VectorClass(x_, y_); } // A point is less than another point if its y-value is closer // to the origin. If the y-values are the same, then point with // the x-value closer to the origin is considered less than the // other. // This comparison is required to use Point in sets, or sorted // vectors. bool operator<(const Class& rhs) const { return (y_ == rhs.y_) ? (x_ < rhs.x_) : (y_ < rhs.y_); } protected: PointBase(Type x, Type y) : x_(x), y_(y) {} // Destructor is intentionally made non virtual and protected. // Do not make this public. ~PointBase() {} private: Type x_; Type y_; }; } // namespace gfx #endif // UI_GFX_POINT_BASE_H_