// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/point_base.h" #include "base/basictypes.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/point.h" #include "ui/gfx/point_conversions.h" #include "ui/gfx/point_f.h" namespace gfx { namespace { int TestPointF(const PointF& p) { return p.x(); } } // namespace TEST(PointTest, ToPointF) { // Check that implicit conversion from integer to float compiles. Point a(10, 20); float x = TestPointF(a); EXPECT_EQ(x, a.x()); PointF b(10, 20); EXPECT_EQ(a, b); EXPECT_EQ(b, a); } TEST(PointTest, IsOrigin) { EXPECT_FALSE(Point(1, 0).IsOrigin()); EXPECT_FALSE(Point(0, 1).IsOrigin()); EXPECT_FALSE(Point(1, 2).IsOrigin()); EXPECT_FALSE(Point(-1, 0).IsOrigin()); EXPECT_FALSE(Point(0, -1).IsOrigin()); EXPECT_FALSE(Point(-1, -2).IsOrigin()); EXPECT_TRUE(Point(0, 0).IsOrigin()); EXPECT_FALSE(PointF(0.1f, 0).IsOrigin()); EXPECT_FALSE(PointF(0, 0.1f).IsOrigin()); EXPECT_FALSE(PointF(0.1f, 2).IsOrigin()); EXPECT_FALSE(PointF(-0.1f, 0).IsOrigin()); EXPECT_FALSE(PointF(0, -0.1f).IsOrigin()); EXPECT_FALSE(PointF(-0.1f, -2).IsOrigin()); EXPECT_TRUE(PointF(0, 0).IsOrigin()); } TEST(PointTest, VectorArithmetic) { Point a(1, 5); Vector2d v1(3, -3); Vector2d v2(-8, 1); static const struct { Point expected; Point actual; } tests[] = { { Point(4, 2), a + v1 }, { Point(-2, 8), a - v1 }, { a, a - v1 + v1 }, { a, a + v1 - v1 }, { a, a + Vector2d() }, { Point(12, 1), a + v1 - v2 }, { Point(-10, 9), a - v1 + v2 } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) EXPECT_EQ(tests[i].expected.ToString(), tests[i].actual.ToString()); } TEST(PointTest, OffsetFromPoint) { Point a(1, 5); Point b(-20, 8); EXPECT_EQ(Vector2d(-20 - 1, 8 - 5).ToString(), (b - a).ToString()); } TEST(PointTest, ToRoundedPoint) { EXPECT_EQ(Point(0, 0), ToRoundedPoint(PointF(0, 0))); EXPECT_EQ(Point(0, 0), ToRoundedPoint(PointF(0.0001f, 0.0001f))); EXPECT_EQ(Point(0, 0), ToRoundedPoint(PointF(0.4999f, 0.4999f))); EXPECT_EQ(Point(1, 1), ToRoundedPoint(PointF(0.5f, 0.5f))); EXPECT_EQ(Point(1, 1), ToRoundedPoint(PointF(0.9999f, 0.9999f))); EXPECT_EQ(Point(10, 10), ToRoundedPoint(PointF(10, 10))); EXPECT_EQ(Point(10, 10), ToRoundedPoint(PointF(10.0001f, 10.0001f))); EXPECT_EQ(Point(10, 10), ToRoundedPoint(PointF(10.4999f, 10.4999f))); EXPECT_EQ(Point(11, 11), ToRoundedPoint(PointF(10.5f, 10.5f))); EXPECT_EQ(Point(11, 11), ToRoundedPoint(PointF(10.9999f, 10.9999f))); EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10, -10))); EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10.0001f, -10.0001f))); EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10.4999f, -10.4999f))); EXPECT_EQ(Point(-11, -11), ToRoundedPoint(PointF(-10.5f, -10.5f))); EXPECT_EQ(Point(-11, -11), ToRoundedPoint(PointF(-10.9999f, -10.9999f))); } TEST(PointTest, Scale) { EXPECT_EQ(PointF().ToString(), ScalePoint(Point(), 2).ToString()); EXPECT_EQ(PointF().ToString(), ScalePoint(Point(), 2, 2).ToString()); EXPECT_EQ(PointF(2, -2).ToString(), ScalePoint(Point(1, -1), 2).ToString()); EXPECT_EQ(PointF(2, -2).ToString(), ScalePoint(Point(1, -1), 2, 2).ToString()); PointF zero; PointF one(1, -1); zero.Scale(2); zero.Scale(3, 1.5); one.Scale(2); one.Scale(3, 1.5); EXPECT_EQ(PointF().ToString(), zero.ToString()); EXPECT_EQ(PointF(6, -3).ToString(), one.ToString()); } TEST(PointTest, ClampPoint) { Point a; a = Point(3, 5); EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); a.ClampToMin(Point(2, 4)); EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); a.ClampToMin(Point(3, 5)); EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); a.ClampToMin(Point(4, 2)); EXPECT_EQ(Point(4, 5).ToString(), a.ToString()); a.ClampToMin(Point(8, 10)); EXPECT_EQ(Point(8, 10).ToString(), a.ToString()); a.ClampToMax(Point(9, 11)); EXPECT_EQ(Point(8, 10).ToString(), a.ToString()); a.ClampToMax(Point(8, 10)); EXPECT_EQ(Point(8, 10).ToString(), a.ToString()); a.ClampToMax(Point(11, 9)); EXPECT_EQ(Point(8, 9).ToString(), a.ToString()); a.ClampToMax(Point(7, 11)); EXPECT_EQ(Point(7, 9).ToString(), a.ToString()); a.ClampToMax(Point(3, 5)); EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); } TEST(PointTest, ClampPointF) { PointF a; a = PointF(3.5f, 5.5f); EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); a.ClampToMin(PointF(2.5f, 4.5f)); EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); a.ClampToMin(PointF(3.5f, 5.5f)); EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); a.ClampToMin(PointF(4.5f, 2.5f)); EXPECT_EQ(PointF(4.5f, 5.5f).ToString(), a.ToString()); a.ClampToMin(PointF(8.5f, 10.5f)); EXPECT_EQ(PointF(8.5f, 10.5f).ToString(), a.ToString()); a.ClampToMax(PointF(9.5f, 11.5f)); EXPECT_EQ(PointF(8.5f, 10.5f).ToString(), a.ToString()); a.ClampToMax(PointF(8.5f, 10.5f)); EXPECT_EQ(PointF(8.5f, 10.5f).ToString(), a.ToString()); a.ClampToMax(PointF(11.5f, 9.5f)); EXPECT_EQ(PointF(8.5f, 9.5f).ToString(), a.ToString()); a.ClampToMax(PointF(7.5f, 11.5f)); EXPECT_EQ(PointF(7.5f, 9.5f).ToString(), a.ToString()); a.ClampToMax(PointF(3.5f, 5.5f)); EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); } } // namespace gfx