// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/render_text.h" #include #include "base/i18n/break_iterator.h" #include "base/logging.h" #include "base/stl_util.h" #include "ui/gfx/canvas.h" #include "ui/gfx/canvas_skia.h" namespace { #ifndef NDEBUG // Check StyleRanges invariant conditions: sorted and non-overlapping ranges. void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) { if (length == 0) { DCHECK(style_ranges.empty()) << "Style ranges exist for empty text."; return; } for (gfx::StyleRanges::size_type i = 0; i < style_ranges.size() - 1; i++) { const ui::Range& former = style_ranges[i].range; const ui::Range& latter = style_ranges[i + 1].range; DCHECK(!former.is_empty()) << "Empty range at " << i << ":" << former; DCHECK(former.IsValid()) << "Invalid range at " << i << ":" << former; DCHECK(!former.is_reversed()) << "Reversed range at " << i << ":" << former; DCHECK(former.end() == latter.start()) << "Ranges gap/overlap/unsorted." << "former:" << former << ", latter:" << latter; } const gfx::StyleRange& end_style = *style_ranges.rbegin(); DCHECK(!end_style.range.is_empty()) << "Empty range at end."; DCHECK(end_style.range.IsValid()) << "Invalid range at end."; DCHECK(!end_style.range.is_reversed()) << "Reversed range at end."; DCHECK(end_style.range.end() == length) << "Style and text length mismatch."; } #endif void ApplyStyleRangeImpl(gfx::StyleRanges& style_ranges, gfx::StyleRange style_range) { const ui::Range& new_range = style_range.range; // Follow StyleRanges invariant conditions: sorted and non-overlapping ranges. gfx::StyleRanges::iterator i; for (i = style_ranges.begin(); i != style_ranges.end();) { if (i->range.end() < new_range.start()) { i++; } else if (i->range.start() == new_range.end()) { break; } else if (new_range.Contains(i->range)) { i = style_ranges.erase(i); if (i == style_ranges.end()) break; } else if (i->range.start() < new_range.start() && i->range.end() > new_range.end()) { // Split the current style into two styles. gfx::StyleRange split_style = gfx::StyleRange(*i); split_style.range.set_end(new_range.start()); i = style_ranges.insert(i, split_style) + 1; i->range.set_start(new_range.end()); break; } else if (i->range.start() < new_range.start()) { i->range.set_end(new_range.start()); i++; } else if (i->range.end() > new_range.end()) { i->range.set_start(new_range.end()); break; } else NOTREACHED(); } // Add the new range in its sorted location. style_ranges.insert(i, style_range); } } // namespace namespace gfx { StyleRange::StyleRange() : font(), foreground(SK_ColorBLACK), strike(false), underline(false), range() { } void RenderText::SetText(const string16& text) { size_t old_text_length = text_.length(); text_ = text; // Update the style ranges as needed. if (text_.empty()) { style_ranges_.clear(); } else if (style_ranges_.empty()) { ApplyDefaultStyle(); } else if (text_.length() > old_text_length) { style_ranges_.back().range.set_end(text_.length()); } else if (text_.length() < old_text_length) { StyleRanges::iterator i; for (i = style_ranges_.begin(); i != style_ranges_.end(); i++) { if (i->range.start() >= text_.length()) { i = style_ranges_.erase(i); if (i == style_ranges_.end()) break; } else if (i->range.end() > text_.length()) { i->range.set_end(text_.length()); } } style_ranges_.back().range.set_end(text_.length()); } #ifndef NDEBUG CheckStyleRanges(style_ranges_, text_.length()); #endif } size_t RenderText::GetCursorPosition() const { return GetSelection().end(); } void RenderText::SetCursorPosition(const size_t position) { SetSelection(ui::Range(position, position)); } void RenderText::MoveCursorLeft(BreakType break_type, bool select) { if (break_type == LINE_BREAK) { MoveCursorTo(0, select); return; } size_t position = GetCursorPosition(); // Cancelling a selection moves to the edge of the selection. if (!GetSelection().is_empty() && !select) { // Use the selection start if it is left of the selection end. if (GetCursorBounds(GetSelection().start(), false).x() < GetCursorBounds(position, false).x()) position = GetSelection().start(); // If |move_by_word|, use the nearest word boundary left of the selection. if (break_type == WORD_BREAK) position = GetLeftCursorPosition(position, true); } else { position = GetLeftCursorPosition(position, break_type == WORD_BREAK); } MoveCursorTo(position, select); } void RenderText::MoveCursorRight(BreakType break_type, bool select) { if (break_type == LINE_BREAK) { MoveCursorTo(text().length(), select); return; } size_t position = GetCursorPosition(); // Cancelling a selection moves to the edge of the selection. if (!GetSelection().is_empty() && !select) { // Use the selection start if it is right of the selection end. if (GetCursorBounds(GetSelection().start(), false).x() > GetCursorBounds(position, false).x()) position = GetSelection().start(); // If |move_by_word|, use the nearest word boundary right of the selection. if (break_type == WORD_BREAK) position = GetRightCursorPosition(position, true); } else { position = GetRightCursorPosition(position, break_type == WORD_BREAK); } MoveCursorTo(position, select); } bool RenderText::MoveCursorTo(size_t position, bool select) { bool changed = GetCursorPosition() != position || select == GetSelection().is_empty(); if (select) SetSelection(ui::Range(GetSelection().start(), position)); else SetSelection(ui::Range(position, position)); return changed; } bool RenderText::MoveCursorTo(const gfx::Point& point, bool select) { // TODO(msw): Make this function support cursor placement via mouse near BiDi // level changes. The visual cursor appearance will depend on the location // clicked, not solely the resulting logical cursor position. See the TODO // note pertaining to selection_range_ for more information. return MoveCursorTo(FindCursorPosition(point), select); } const ui::Range& RenderText::GetSelection() const { return selection_range_; } void RenderText::SetSelection(const ui::Range& range) { selection_range_.set_end(std::min(range.end(), text().length())); selection_range_.set_start(std::min(range.start(), text().length())); // Update |display_offset_| to ensure the current cursor is visible. gfx::Rect cursor_bounds(GetCursorBounds(GetCursorPosition(), insert_mode())); int display_width = display_rect_.width(); int string_width = GetStringWidth(); if (string_width < display_width) { // Show all text whenever the text fits to the size. display_offset_.set_x(0); } else if ((display_offset_.x() + cursor_bounds.right()) > display_width) { // Pan to show the cursor when it overflows to the right, display_offset_.set_x(display_width - cursor_bounds.right()); } else if ((display_offset_.x() + cursor_bounds.x()) < 0) { // Pan to show the cursor when it overflows to the left. display_offset_.set_x(-cursor_bounds.x()); } } bool RenderText::IsPointInSelection(const gfx::Point& point) const { size_t pos = FindCursorPosition(point); return (pos >= GetSelection().GetMin() && pos < GetSelection().GetMax()); } void RenderText::ClearSelection() { SetCursorPosition(GetCursorPosition()); } void RenderText::SelectAll() { SetSelection(ui::Range(0, text().length())); } void RenderText::SelectWord() { size_t selection_start = GetSelection().start(); size_t cursor_position = GetCursorPosition(); // First we setup selection_start_ and cursor_pos_. There are so many cases // because we try to emulate what select-word looks like in a gtk textfield. // See associated testcase for different cases. if (cursor_position > 0 && cursor_position < text().length()) { if (isalnum(text()[cursor_position])) { selection_start = cursor_position; cursor_position++; } else selection_start = cursor_position - 1; } else if (cursor_position == 0) { selection_start = cursor_position; if (text().length() > 0) cursor_position++; } else { selection_start = cursor_position - 1; } // Now we move selection_start_ to beginning of selection. Selection boundary // is defined as the position where we have alpha-num character on one side // and non-alpha-num char on the other side. for (; selection_start > 0; selection_start--) { if (IsPositionAtWordSelectionBoundary(selection_start)) break; } // Now we move cursor_pos_ to end of selection. Selection boundary // is defined as the position where we have alpha-num character on one side // and non-alpha-num char on the other side. for (; cursor_position < text().length(); cursor_position++) { if (IsPositionAtWordSelectionBoundary(cursor_position)) break; } SetSelection(ui::Range(selection_start, cursor_position)); } const ui::Range& RenderText::GetCompositionRange() const { return composition_range_; } void RenderText::SetCompositionRange(const ui::Range& composition_range) { CHECK(!composition_range.IsValid() || ui::Range(0, text_.length()).Contains(composition_range)); composition_range_.set_end(composition_range.end()); composition_range_.set_start(composition_range.start()); } void RenderText::ApplyStyleRange(StyleRange style_range) { const ui::Range& new_range = style_range.range; if (!new_range.IsValid() || new_range.is_empty()) return; CHECK(!new_range.is_reversed()); CHECK(ui::Range(0, text_.length()).Contains(new_range)); ApplyStyleRangeImpl(style_ranges_, style_range); #ifndef NDEBUG CheckStyleRanges(style_ranges_, text_.length()); #endif } void RenderText::ApplyDefaultStyle() { style_ranges_.clear(); StyleRange style = StyleRange(default_style_); style.range.set_end(text_.length()); style_ranges_.push_back(style); } base::i18n::TextDirection RenderText::GetTextDirection() const { // TODO(msw): Bidi implementation, intended to replace the functionality added // in crrev.com/91881 (discussed in codereview.chromium.org/7324011). return base::i18n::LEFT_TO_RIGHT; } int RenderText::GetStringWidth() const { return GetSubstringBounds(ui::Range(0, text_.length()))[0].width(); } void RenderText::Draw(gfx::Canvas* canvas) { // Clip the canvas to the text display area. canvas->ClipRectInt(display_rect_.x(), display_rect_.y(), display_rect_.width(), display_rect_.height()); // Draw the selection. std::vector selection(GetSubstringBounds(GetSelection())); SkColor selection_color = focused() ? kFocusedSelectionColor : kUnfocusedSelectionColor; for (std::vector::const_iterator i = selection.begin(); i < selection.end(); ++i) { gfx::Rect r(*i); r.Offset(display_offset_); canvas->FillRectInt(selection_color, r.x(), r.y(), r.width(), r.height()); } // Create a temporary copy of the style ranges for composition and selection. // TODO(msw): This pattern ought to be reconsidered; what about composition // and selection overlaps, retain existing local style features? StyleRanges style_ranges(style_ranges_); // Apply a composition style override to a copy of the style ranges. if (composition_range_.IsValid() && !composition_range_.is_empty()) { StyleRange composition_style(default_style_); composition_style.underline = true; composition_style.range.set_start(composition_range_.start()); composition_style.range.set_end(composition_range_.end()); ApplyStyleRangeImpl(style_ranges, composition_style); } // Apply a selection style override to a copy of the style ranges. if (selection_range_.IsValid() && !selection_range_.is_empty()) { StyleRange selection_style(default_style_); selection_style.foreground = kSelectedTextColor; selection_style.range.set_start(selection_range_.GetMin()); selection_style.range.set_end(selection_range_.GetMax()); ApplyStyleRangeImpl(style_ranges, selection_style); } // Draw the text. gfx::Rect bounds(display_rect_); bounds.Offset(display_offset_); for (StyleRanges::const_iterator i = style_ranges.begin(); i < style_ranges.end(); ++i) { Font font = !i->underline ? i->font : i->font.DeriveFont(0, i->font.GetStyle() | Font::UNDERLINED); string16 text = text_.substr(i->range.start(), i->range.length()); bounds.set_width(font.GetStringWidth(text)); canvas->DrawStringInt(text, font, i->foreground, bounds); // Draw the strikethrough. if (i->strike) { SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kFill_Style); paint.setColor(i->foreground); paint.setStrokeWidth(kStrikeWidth); canvas->AsCanvasSkia()->drawLine(SkIntToScalar(bounds.x()), SkIntToScalar(bounds.bottom()), SkIntToScalar(bounds.right()), SkIntToScalar(bounds.y()), paint); } bounds.set_x(bounds.x() + bounds.width()); } // Paint cursor. Replace cursor is drawn as rectangle for now. if (cursor_visible() && focused()) { bounds = GetCursorBounds(GetCursorPosition(), insert_mode()); bounds.Offset(display_offset_); if (!bounds.IsEmpty()) canvas->DrawRectInt(kCursorColor, bounds.x(), bounds.y(), bounds.width(), bounds.height()); } } size_t RenderText::FindCursorPosition(const gfx::Point& point) const { const gfx::Font& font = Font(); int left = 0; int left_pos = 0; int right = font.GetStringWidth(text()); int right_pos = text().length(); int x = point.x(); if (x <= left) return left_pos; if (x >= right) return right_pos; // binary searching the cursor position. // TODO(oshima): use the center of character instead of edge. // Binary search may not work for language like arabic. while (std::abs(static_cast(right_pos - left_pos) > 1)) { int pivot_pos = left_pos + (right_pos - left_pos) / 2; int pivot = font.GetStringWidth(text().substr(0, pivot_pos)); if (pivot < x) { left = pivot; left_pos = pivot_pos; } else if (pivot == x) { return pivot_pos; } else { right = pivot; right_pos = pivot_pos; } } return left_pos; } std::vector RenderText::GetSubstringBounds( const ui::Range& range) const { size_t start = range.GetMin(); size_t end = range.GetMax(); gfx::Font font; int start_x = font.GetStringWidth(text().substr(0, start)); int end_x = font.GetStringWidth(text().substr(0, end)); std::vector bounds; bounds.push_back(gfx::Rect(start_x, 0, end_x - start_x, font.GetHeight())); return bounds; } gfx::Rect RenderText::GetCursorBounds(size_t cursor_pos, bool insert_mode) const { gfx::Font font; int x = font.GetStringWidth(text_.substr(0U, cursor_pos)); DCHECK_GE(x, 0); int h = std::min(display_rect_.height(), font.GetHeight()); gfx::Rect bounds(x, (display_rect_.height() - h) / 2, 1, h); if (!insert_mode && text_.length() != cursor_pos) bounds.set_width(font.GetStringWidth(text_.substr(0, cursor_pos + 1)) - x); return bounds; } size_t RenderText::GetLeftCursorPosition(size_t position, bool move_by_word) const { if (!move_by_word) return position == 0? position : position - 1; // Notes: We always iterate words from the begining. // This is probably fast enough for our usage, but we may // want to modify WordIterator so that it can start from the // middle of string and advance backwards. base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD); bool success = iter.Init(); DCHECK(success); if (!success) return position; int last = 0; while (iter.Advance()) { if (iter.IsWord()) { size_t begin = iter.pos() - iter.GetString().length(); if (begin == position) { // The cursor is at the beginning of a word. // Move to previous word. break; } else if(iter.pos() >= position) { // The cursor is in the middle or at the end of a word. // Move to the top of current word. last = begin; break; } else { last = iter.pos() - iter.GetString().length(); } } } return last; } size_t RenderText::GetRightCursorPosition(size_t position, bool move_by_word) const { if (!move_by_word) return std::min(position + 1, text().length()); base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD); bool success = iter.Init(); DCHECK(success); if (!success) return position; size_t pos = 0; while (iter.Advance()) { pos = iter.pos(); if (iter.IsWord() && pos > position) { break; } } return pos; } RenderText::RenderText() : text_(), selection_range_(), cursor_visible_(false), insert_mode_(true), composition_range_(), style_ranges_(), default_style_(), display_rect_(), display_offset_() { } RenderText::~RenderText() { } bool RenderText::IsPositionAtWordSelectionBoundary(size_t pos) { return pos == 0 || (isalnum(text()[pos - 1]) && !isalnum(text()[pos])) || (!isalnum(text()[pos - 1]) && isalnum(text()[pos])); } } // namespace gfx