// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/render_text.h" #include #include "base/i18n/break_iterator.h" #include "base/logging.h" #include "base/stl_util.h" #include "third_party/skia/include/core/SkTypeface.h" #include "third_party/skia/include/effects/SkGradientShader.h" #include "ui/base/text/utf16_indexing.h" #include "ui/gfx/canvas.h" #include "ui/gfx/insets.h" #include "ui/gfx/skia_util.h" #include "ui/gfx/text_constants.h" namespace gfx { namespace { // All chars are replaced by this char when the password style is set. // TODO(benrg): GTK uses the first of U+25CF, U+2022, U+2731, U+273A, '*' // that's available in the font (find_invisible_char() in gtkentry.c). const char16 kPasswordReplacementChar = '*'; // Default color used for the text and cursor. const SkColor kDefaultColor = SK_ColorBLACK; // Default color used for drawing selection background. const SkColor kDefaultSelectionBackgroundColor = SK_ColorGRAY; // Fraction of the text size to lower a strike through below the baseline. const SkScalar kStrikeThroughOffset = (-SK_Scalar1 * 6 / 21); // Fraction of the text size to lower an underline below the baseline. const SkScalar kUnderlineOffset = (SK_Scalar1 / 9); // Fraction of the text size to use for a strike through or under-line. const SkScalar kLineThickness = (SK_Scalar1 / 18); // Fraction of the text size to use for a top margin of a diagonal strike. const SkScalar kDiagonalStrikeMarginOffset = (SK_Scalar1 / 4); // Converts |gfx::Font::FontStyle| flags to |SkTypeface::Style| flags. SkTypeface::Style ConvertFontStyleToSkiaTypefaceStyle(int font_style) { int skia_style = SkTypeface::kNormal; skia_style |= (font_style & gfx::Font::BOLD) ? SkTypeface::kBold : 0; skia_style |= (font_style & gfx::Font::ITALIC) ? SkTypeface::kItalic : 0; return static_cast(skia_style); } // Given |font| and |display_width|, returns the width of the fade gradient. int CalculateFadeGradientWidth(const Font& font, int display_width) { // Fade in/out about 2.5 characters of the beginning/end of the string. // The .5 here is helpful if one of the characters is a space. // Use a quarter of the display width if the display width is very short. const int average_character_width = font.GetAverageCharacterWidth(); const double gradient_width = std::min(average_character_width * 2.5, display_width / 4.0); DCHECK_GE(gradient_width, 0.0); return static_cast(floor(gradient_width + 0.5)); } // Appends to |positions| and |colors| values corresponding to the fade over // |fade_rect| from color |c0| to color |c1|. void AddFadeEffect(const Rect& text_rect, const Rect& fade_rect, SkColor c0, SkColor c1, std::vector* positions, std::vector* colors) { const SkScalar left = static_cast(fade_rect.x() - text_rect.x()); const SkScalar width = static_cast(fade_rect.width()); const SkScalar p0 = left / text_rect.width(); const SkScalar p1 = (left + width) / text_rect.width(); // Prepend 0.0 to |positions|, as required by Skia. if (positions->empty() && p0 != 0.0) { positions->push_back(0.0); colors->push_back(c0); } positions->push_back(p0); colors->push_back(c0); positions->push_back(p1); colors->push_back(c1); } // Creates a SkShader to fade the text, with |left_part| specifying the left // fade effect, if any, and |right_part| specifying the right fade effect. skia::RefPtr CreateFadeShader(const Rect& text_rect, const Rect& left_part, const Rect& right_part, SkColor color) { // Fade alpha of 51/255 corresponds to a fade of 0.2 of the original color. const SkColor fade_color = SkColorSetA(color, 51); std::vector positions; std::vector colors; if (!left_part.IsEmpty()) AddFadeEffect(text_rect, left_part, fade_color, color, &positions, &colors); if (!right_part.IsEmpty()) AddFadeEffect(text_rect, right_part, color, fade_color, &positions, &colors); DCHECK(!positions.empty()); // Terminate |positions| with 1.0, as required by Skia. if (positions.back() != 1.0) { positions.push_back(1.0); colors.push_back(colors.back()); } SkPoint points[2]; points[0].iset(text_rect.x(), text_rect.y()); points[1].iset(text_rect.right(), text_rect.y()); return skia::AdoptRef( SkGradientShader::CreateLinear(&points[0], &colors[0], &positions[0], colors.size(), SkShader::kClamp_TileMode)); } } // namespace namespace internal { // Value of |underline_thickness_| that indicates that underline metrics have // not been set explicitly. const SkScalar kUnderlineMetricsNotSet = -1.0f; SkiaTextRenderer::SkiaTextRenderer(Canvas* canvas) : canvas_skia_(canvas->sk_canvas()), started_drawing_(false), underline_thickness_(kUnderlineMetricsNotSet), underline_position_(0.0f) { DCHECK(canvas_skia_); paint_.setTextEncoding(SkPaint::kGlyphID_TextEncoding); paint_.setStyle(SkPaint::kFill_Style); paint_.setAntiAlias(true); paint_.setSubpixelText(true); paint_.setLCDRenderText(true); bounds_.setEmpty(); } SkiaTextRenderer::~SkiaTextRenderer() { // Work-around for http://crbug.com/122743, where non-ClearType text is // rendered with incorrect gamma when using the fade shader. Draw the text // to a layer and restore it faded by drawing a rect in kDstIn_Mode mode. // // TODO(asvitkine): Remove this work-around once the Skia bug is fixed. // http://code.google.com/p/skia/issues/detail?id=590 if (deferred_fade_shader_.get()) { paint_.setShader(deferred_fade_shader_.get()); paint_.setXfermodeMode(SkXfermode::kDstIn_Mode); canvas_skia_->drawRect(bounds_, paint_); canvas_skia_->restore(); } } void SkiaTextRenderer::SetDrawLooper(SkDrawLooper* draw_looper) { paint_.setLooper(draw_looper); } void SkiaTextRenderer::SetFontSmoothingSettings(bool enable_smoothing, bool enable_lcd_text) { paint_.setAntiAlias(enable_smoothing); paint_.setSubpixelText(enable_smoothing); paint_.setLCDRenderText(enable_lcd_text); } void SkiaTextRenderer::SetTypeface(SkTypeface* typeface) { paint_.setTypeface(typeface); } void SkiaTextRenderer::SetTextSize(SkScalar size) { paint_.setTextSize(size); } void SkiaTextRenderer::SetFontFamilyWithStyle(const std::string& family, int style) { DCHECK(!family.empty()); SkTypeface::Style skia_style = ConvertFontStyleToSkiaTypefaceStyle(style); skia::RefPtr typeface = skia::AdoptRef(SkTypeface::CreateFromName(family.c_str(), skia_style)); if (typeface) { // |paint_| adds its own ref. So don't |release()| it from the ref ptr here. SetTypeface(typeface.get()); // Enable fake bold text if bold style is needed but new typeface does not // have it. paint_.setFakeBoldText((skia_style & SkTypeface::kBold) && !typeface->isBold()); } } void SkiaTextRenderer::SetForegroundColor(SkColor foreground) { paint_.setColor(foreground); } void SkiaTextRenderer::SetShader(SkShader* shader, const Rect& bounds) { bounds_ = RectToSkRect(bounds); paint_.setShader(shader); } void SkiaTextRenderer::SetUnderlineMetrics(SkScalar thickness, SkScalar position) { underline_thickness_ = thickness; underline_position_ = position; } void SkiaTextRenderer::DrawPosText(const SkPoint* pos, const uint16* glyphs, size_t glyph_count) { if (!started_drawing_) { started_drawing_ = true; // Work-around for http://crbug.com/122743, where non-ClearType text is // rendered with incorrect gamma when using the fade shader. Draw the text // to a layer and restore it faded by drawing a rect in kDstIn_Mode mode. // // Skip this when there is a looper which seems not working well with // deferred paint. Currently a looper is only used for text shadows. // // TODO(asvitkine): Remove this work-around once the Skia bug is fixed. // http://code.google.com/p/skia/issues/detail?id=590 if (!paint_.isLCDRenderText() && paint_.getShader() && !paint_.getLooper()) { deferred_fade_shader_ = skia::SharePtr(paint_.getShader()); paint_.setShader(NULL); canvas_skia_->saveLayer(&bounds_, NULL); } } const size_t byte_length = glyph_count * sizeof(glyphs[0]); canvas_skia_->drawPosText(&glyphs[0], byte_length, &pos[0], paint_); } void SkiaTextRenderer::DrawDecorations(int x, int y, int width, bool underline, bool strike, bool diagonal_strike) { if (underline) DrawUnderline(x, y, width); if (strike) DrawStrike(x, y, width); if (diagonal_strike) DrawDiagonalStrike(x, y, width); } void SkiaTextRenderer::DrawUnderline(int x, int y, int width) { SkRect r = SkRect::MakeLTRB(x, y + underline_position_, x + width, y + underline_position_ + underline_thickness_); if (underline_thickness_ == kUnderlineMetricsNotSet) { const SkScalar text_size = paint_.getTextSize(); r.fTop = SkScalarMulAdd(text_size, kUnderlineOffset, y); r.fBottom = r.fTop + SkScalarMul(text_size, kLineThickness); } canvas_skia_->drawRect(r, paint_); } void SkiaTextRenderer::DrawStrike(int x, int y, int width) const { const SkScalar text_size = paint_.getTextSize(); const SkScalar height = SkScalarMul(text_size, kLineThickness); const SkScalar offset = SkScalarMulAdd(text_size, kStrikeThroughOffset, y); const SkRect r = SkRect::MakeLTRB(x, offset, x + width, offset + height); canvas_skia_->drawRect(r, paint_); } void SkiaTextRenderer::DrawDiagonalStrike(int x, int y, int width) const { const SkScalar text_size = paint_.getTextSize(); const SkScalar offset = SkScalarMul(text_size, kDiagonalStrikeMarginOffset); SkPaint paint(paint_); paint.setAntiAlias(true); paint.setStyle(SkPaint::kFill_Style); paint.setStrokeWidth(SkScalarMul(text_size, kLineThickness) * 2); canvas_skia_->drawLine(x, y, x + width, y - text_size + offset, paint); } StyleIterator::StyleIterator(const BreakList& colors, const std::vector >& styles) : colors_(colors), styles_(styles) { color_ = colors_.breaks().begin(); for (size_t i = 0; i < styles_.size(); ++i) style_.push_back(styles_[i].breaks().begin()); } StyleIterator::~StyleIterator() {} ui::Range StyleIterator::GetRange() const { ui::Range range(colors_.GetRange(color_)); for (size_t i = 0; i < NUM_TEXT_STYLES; ++i) range = range.Intersect(styles_[i].GetRange(style_[i])); return range; } void StyleIterator::UpdatePosition(size_t position) { color_ = colors_.GetBreak(position); for (size_t i = 0; i < NUM_TEXT_STYLES; ++i) style_[i] = styles_[i].GetBreak(position); } } // namespace internal RenderText::~RenderText() { } void RenderText::SetText(const string16& text) { DCHECK(!composition_range_.IsValid()); text_ = text; // Adjust ranged styles and colors to accommodate a new text length. const size_t text_length = text_.length(); colors_.SetMax(text_length); for (size_t style = 0; style < NUM_TEXT_STYLES; ++style) styles_[style].SetMax(text_length); cached_bounds_and_offset_valid_ = false; // Reset selection model. SetText should always followed by SetSelectionModel // or SetCursorPosition in upper layer. SetSelectionModel(SelectionModel()); // Invalidate the cached text direction if it depends on the text contents. if (directionality_mode_ == DIRECTIONALITY_FROM_TEXT) text_direction_ = base::i18n::UNKNOWN_DIRECTION; UpdateObscuredText(); ResetLayout(); } void RenderText::SetHorizontalAlignment(HorizontalAlignment alignment) { if (horizontal_alignment_ != alignment) { horizontal_alignment_ = alignment; display_offset_ = Vector2d(); cached_bounds_and_offset_valid_ = false; } } void RenderText::SetVerticalAlignment(VerticalAlignment alignment) { if (vertical_alignment_ != alignment) { vertical_alignment_ = alignment; display_offset_ = Vector2d(); cached_bounds_and_offset_valid_ = false; } } void RenderText::SetFontList(const FontList& font_list) { font_list_ = font_list; cached_bounds_and_offset_valid_ = false; ResetLayout(); } void RenderText::SetFont(const Font& font) { SetFontList(FontList(font)); } void RenderText::SetFontSize(int size) { font_list_ = font_list_.DeriveFontListWithSize(size); cached_bounds_and_offset_valid_ = false; ResetLayout(); } void RenderText::SetCursorEnabled(bool cursor_enabled) { cursor_enabled_ = cursor_enabled; cached_bounds_and_offset_valid_ = false; } const Font& RenderText::GetFont() const { return font_list_.GetFonts()[0]; } void RenderText::ToggleInsertMode() { insert_mode_ = !insert_mode_; cached_bounds_and_offset_valid_ = false; } void RenderText::SetObscured(bool obscured) { if (obscured != obscured_) { obscured_ = obscured; cached_bounds_and_offset_valid_ = false; UpdateObscuredText(); ResetLayout(); } } void RenderText::SetDisplayRect(const Rect& r) { display_rect_ = r; cached_bounds_and_offset_valid_ = false; } void RenderText::SetCursorPosition(size_t position) { MoveCursorTo(position, false); } void RenderText::MoveCursor(BreakType break_type, VisualCursorDirection direction, bool select) { SelectionModel position(cursor_position(), selection_model_.caret_affinity()); // Cancelling a selection moves to the edge of the selection. if (break_type != LINE_BREAK && !selection().is_empty() && !select) { SelectionModel selection_start = GetSelectionModelForSelectionStart(); int start_x = GetCursorBounds(selection_start, true).x(); int cursor_x = GetCursorBounds(position, true).x(); // Use the selection start if it is left (when |direction| is CURSOR_LEFT) // or right (when |direction| is CURSOR_RIGHT) of the selection end. if (direction == CURSOR_RIGHT ? start_x > cursor_x : start_x < cursor_x) position = selection_start; // For word breaks, use the nearest word boundary in the appropriate // |direction|. if (break_type == WORD_BREAK) position = GetAdjacentSelectionModel(position, break_type, direction); } else { position = GetAdjacentSelectionModel(position, break_type, direction); } if (select) position.set_selection_start(selection().start()); MoveCursorTo(position); } bool RenderText::MoveCursorTo(const SelectionModel& model) { // Enforce valid selection model components. size_t text_length = text().length(); ui::Range range(std::min(model.selection().start(), text_length), std::min(model.caret_pos(), text_length)); // The current model only supports caret positions at valid character indices. if (!IsCursorablePosition(range.start()) || !IsCursorablePosition(range.end())) return false; SelectionModel sel(range, model.caret_affinity()); bool changed = sel != selection_model_; SetSelectionModel(sel); return changed; } bool RenderText::MoveCursorTo(const Point& point, bool select) { SelectionModel position = FindCursorPosition(point); if (select) position.set_selection_start(selection().start()); return MoveCursorTo(position); } bool RenderText::SelectRange(const ui::Range& range) { ui::Range sel(std::min(range.start(), text().length()), std::min(range.end(), text().length())); if (!IsCursorablePosition(sel.start()) || !IsCursorablePosition(sel.end())) return false; LogicalCursorDirection affinity = (sel.is_reversed() || sel.is_empty()) ? CURSOR_FORWARD : CURSOR_BACKWARD; SetSelectionModel(SelectionModel(sel, affinity)); return true; } bool RenderText::IsPointInSelection(const Point& point) { if (selection().is_empty()) return false; SelectionModel cursor = FindCursorPosition(point); return RangeContainsCaret( selection(), cursor.caret_pos(), cursor.caret_affinity()); } void RenderText::ClearSelection() { SetSelectionModel(SelectionModel(cursor_position(), selection_model_.caret_affinity())); } void RenderText::SelectAll(bool reversed) { const size_t length = text().length(); const ui::Range all = reversed ? ui::Range(length, 0) : ui::Range(0, length); const bool success = SelectRange(all); DCHECK(success); } void RenderText::SelectWord() { if (obscured_) { SelectAll(false); return; } size_t selection_max = selection().GetMax(); base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD); bool success = iter.Init(); DCHECK(success); if (!success) return; size_t selection_min = selection().GetMin(); if (selection_min == text().length() && selection_min != 0) --selection_min; for (; selection_min != 0; --selection_min) { if (iter.IsStartOfWord(selection_min) || iter.IsEndOfWord(selection_min)) break; } if (selection_min == selection_max && selection_max != text().length()) ++selection_max; for (; selection_max < text().length(); ++selection_max) if (iter.IsEndOfWord(selection_max) || iter.IsStartOfWord(selection_max)) break; const bool reversed = selection().is_reversed(); MoveCursorTo(reversed ? selection_max : selection_min, false); MoveCursorTo(reversed ? selection_min : selection_max, true); } const ui::Range& RenderText::GetCompositionRange() const { return composition_range_; } void RenderText::SetCompositionRange(const ui::Range& composition_range) { CHECK(!composition_range.IsValid() || ui::Range(0, text_.length()).Contains(composition_range)); composition_range_.set_end(composition_range.end()); composition_range_.set_start(composition_range.start()); ResetLayout(); } void RenderText::SetColor(SkColor value) { colors_.SetValue(value); #if defined(OS_WIN) // TODO(msw): Windows applies colors and decorations in the layout process. cached_bounds_and_offset_valid_ = false; ResetLayout(); #endif } void RenderText::ApplyColor(SkColor value, const ui::Range& range) { colors_.ApplyValue(value, range); #if defined(OS_WIN) // TODO(msw): Windows applies colors and decorations in the layout process. cached_bounds_and_offset_valid_ = false; ResetLayout(); #endif } void RenderText::SetStyle(TextStyle style, bool value) { styles_[style].SetValue(value); // Only invalidate the layout on font changes; not for colors or decorations. bool invalidate = (style == BOLD) || (style == ITALIC); #if defined(OS_WIN) // TODO(msw): Windows applies colors and decorations in the layout process. invalidate = true; #endif if (invalidate) { cached_bounds_and_offset_valid_ = false; ResetLayout(); } } void RenderText::ApplyStyle(TextStyle style, bool value, const ui::Range& range) { styles_[style].ApplyValue(value, range); // Only invalidate the layout on font changes; not for colors or decorations. bool invalidate = (style == BOLD) || (style == ITALIC); #if defined(OS_WIN) // TODO(msw): Windows applies colors and decorations in the layout process. invalidate = true; #endif if (invalidate) { cached_bounds_and_offset_valid_ = false; ResetLayout(); } } void RenderText::SetDirectionalityMode(DirectionalityMode mode) { if (mode == directionality_mode_) return; directionality_mode_ = mode; text_direction_ = base::i18n::UNKNOWN_DIRECTION; ResetLayout(); } base::i18n::TextDirection RenderText::GetTextDirection() { if (text_direction_ == base::i18n::UNKNOWN_DIRECTION) { switch (directionality_mode_) { case DIRECTIONALITY_FROM_TEXT: // Derive the direction from the display text, which differs from text() // in the case of obscured (password) textfields. text_direction_ = base::i18n::GetFirstStrongCharacterDirection(GetLayoutText()); break; case DIRECTIONALITY_FROM_UI: text_direction_ = base::i18n::IsRTL() ? base::i18n::RIGHT_TO_LEFT : base::i18n::LEFT_TO_RIGHT; break; case DIRECTIONALITY_FORCE_LTR: text_direction_ = base::i18n::LEFT_TO_RIGHT; break; case DIRECTIONALITY_FORCE_RTL: text_direction_ = base::i18n::RIGHT_TO_LEFT; break; default: NOTREACHED(); } } return text_direction_; } VisualCursorDirection RenderText::GetVisualDirectionOfLogicalEnd() { return GetTextDirection() == base::i18n::LEFT_TO_RIGHT ? CURSOR_RIGHT : CURSOR_LEFT; } int RenderText::GetContentWidth() { return GetStringSize().width() + (cursor_enabled_ ? 1 : 0); } void RenderText::Draw(Canvas* canvas) { EnsureLayout(); if (clip_to_display_rect()) { Rect clip_rect(display_rect()); clip_rect.Inset(ShadowValue::GetMargin(text_shadows_)); canvas->Save(); canvas->ClipRect(clip_rect); } if (!text().empty()) DrawSelection(canvas); if (cursor_enabled() && cursor_visible() && focused()) DrawCursor(canvas, selection_model_); if (!text().empty()) DrawVisualText(canvas); if (clip_to_display_rect()) canvas->Restore(); } void RenderText::DrawCursor(Canvas* canvas, const SelectionModel& position) { // Paint cursor. Replace cursor is drawn as rectangle for now. // TODO(msw): Draw a better cursor with a better indication of association. canvas->FillRect(GetCursorBounds(position, true), cursor_color_); } void RenderText::DrawSelectedText(Canvas* canvas) { EnsureLayout(); const std::vector sel = GetSubstringBounds(selection()); for (size_t i = 0; i < sel.size(); ++i) { canvas->Save(); canvas->ClipRect(sel[i]); DrawVisualText(canvas); canvas->Restore(); } } Rect RenderText::GetCursorBounds(const SelectionModel& caret, bool insert_mode) { EnsureLayout(); size_t caret_pos = caret.caret_pos(); DCHECK(IsCursorablePosition(caret_pos)); // In overtype mode, ignore the affinity and always indicate that we will // overtype the next character. LogicalCursorDirection caret_affinity = insert_mode ? caret.caret_affinity() : CURSOR_FORWARD; int x = 0, width = 1; Size size = GetStringSize(); if (caret_pos == (caret_affinity == CURSOR_BACKWARD ? 0 : text().length())) { // The caret is attached to the boundary. Always return a 1-dip width caret, // since there is nothing to overtype. if ((GetTextDirection() == base::i18n::RIGHT_TO_LEFT) == (caret_pos == 0)) x = size.width(); } else { size_t grapheme_start = (caret_affinity == CURSOR_FORWARD) ? caret_pos : IndexOfAdjacentGrapheme(caret_pos, CURSOR_BACKWARD); ui::Range xspan(GetGlyphBounds(grapheme_start)); if (insert_mode) { x = (caret_affinity == CURSOR_BACKWARD) ? xspan.end() : xspan.start(); } else { // overtype mode x = xspan.GetMin(); width = xspan.length(); } } return Rect(ToViewPoint(Point(x, 0)), Size(width, size.height())); } const Rect& RenderText::GetUpdatedCursorBounds() { UpdateCachedBoundsAndOffset(); return cursor_bounds_; } size_t RenderText::IndexOfAdjacentGrapheme(size_t index, LogicalCursorDirection direction) { if (index > text().length()) return text().length(); EnsureLayout(); if (direction == CURSOR_FORWARD) { while (index < text().length()) { index++; if (IsCursorablePosition(index)) return index; } return text().length(); } while (index > 0) { index--; if (IsCursorablePosition(index)) return index; } return 0; } SelectionModel RenderText::GetSelectionModelForSelectionStart() { const ui::Range& sel = selection(); if (sel.is_empty()) return selection_model_; return SelectionModel(sel.start(), sel.is_reversed() ? CURSOR_BACKWARD : CURSOR_FORWARD); } void RenderText::SetTextShadows(const ShadowValues& shadows) { text_shadows_ = shadows; } RenderText::RenderText() : horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT), vertical_alignment_(ALIGN_VCENTER), directionality_mode_(DIRECTIONALITY_FROM_TEXT), text_direction_(base::i18n::UNKNOWN_DIRECTION), cursor_enabled_(true), cursor_visible_(false), insert_mode_(true), cursor_color_(kDefaultColor), selection_color_(kDefaultColor), selection_background_focused_color_(kDefaultSelectionBackgroundColor), selection_background_unfocused_color_(kDefaultSelectionBackgroundColor), focused_(false), composition_range_(ui::Range::InvalidRange()), colors_(kDefaultColor), styles_(NUM_TEXT_STYLES), composition_and_selection_styles_applied_(false), obscured_(false), fade_head_(false), fade_tail_(false), background_is_transparent_(false), clip_to_display_rect_(true), cached_bounds_and_offset_valid_(false) { } const Vector2d& RenderText::GetUpdatedDisplayOffset() { UpdateCachedBoundsAndOffset(); return display_offset_; } SelectionModel RenderText::GetAdjacentSelectionModel( const SelectionModel& current, BreakType break_type, VisualCursorDirection direction) { EnsureLayout(); if (break_type == LINE_BREAK || text().empty()) return EdgeSelectionModel(direction); if (break_type == CHARACTER_BREAK) return AdjacentCharSelectionModel(current, direction); DCHECK(break_type == WORD_BREAK); return AdjacentWordSelectionModel(current, direction); } SelectionModel RenderText::EdgeSelectionModel( VisualCursorDirection direction) { if (direction == GetVisualDirectionOfLogicalEnd()) return SelectionModel(text().length(), CURSOR_FORWARD); return SelectionModel(0, CURSOR_BACKWARD); } void RenderText::SetSelectionModel(const SelectionModel& model) { DCHECK_LE(model.selection().GetMax(), text().length()); selection_model_ = model; cached_bounds_and_offset_valid_ = false; } const string16& RenderText::GetLayoutText() const { return obscured() ? obscured_text_ : text(); } void RenderText::ApplyCompositionAndSelectionStyles() { // Save the underline and color breaks to undo the temporary styles later. DCHECK(!composition_and_selection_styles_applied_); saved_colors_ = colors_; saved_underlines_ = styles_[UNDERLINE]; // Apply an underline to the composition range in |underlines|. if (composition_range_.IsValid() && !composition_range_.is_empty()) styles_[UNDERLINE].ApplyValue(true, composition_range_); // Apply the selected text color to the [un-reversed] selection range. if (!selection().is_empty()) { const ui::Range range(selection().GetMin(), selection().GetMax()); colors_.ApplyValue(selection_color_, range); } composition_and_selection_styles_applied_ = true; } void RenderText::UndoCompositionAndSelectionStyles() { // Restore the underline and color breaks to undo the temporary styles. DCHECK(composition_and_selection_styles_applied_); colors_ = saved_colors_; styles_[UNDERLINE] = saved_underlines_; composition_and_selection_styles_applied_ = false; } Vector2d RenderText::GetTextOffset() { Vector2d offset = display_rect().OffsetFromOrigin(); offset.Add(GetUpdatedDisplayOffset()); offset.Add(GetAlignmentOffset()); return offset; } Point RenderText::ToTextPoint(const Point& point) { return point - GetTextOffset(); } Point RenderText::ToViewPoint(const Point& point) { return point + GetTextOffset(); } Vector2d RenderText::GetAlignmentOffset() { Vector2d offset; if (horizontal_alignment_ != ALIGN_LEFT) { offset.set_x(display_rect().width() - GetContentWidth()); if (horizontal_alignment_ == ALIGN_CENTER) offset.set_x(offset.x() / 2); } if (vertical_alignment_ != ALIGN_TOP) { offset.set_y(display_rect().height() - GetStringSize().height()); if (vertical_alignment_ == ALIGN_VCENTER) offset.set_y(offset.y() / 2); } return offset; } void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) { if (!fade_head() && !fade_tail()) return; const int text_width = GetStringSize().width(); const int display_width = display_rect().width(); // If the text fits as-is, no need to fade. if (text_width <= display_width) return; int gradient_width = CalculateFadeGradientWidth(GetFont(), display_width); if (gradient_width == 0) return; bool fade_left = fade_head(); bool fade_right = fade_tail(); // Under RTL, |fade_right| == |fade_head|. // TODO(asvitkine): This is currently not based on GetTextDirection() because // RenderTextWin does not return a direction that's based on // the text content. if (horizontal_alignment_ == ALIGN_RIGHT) std::swap(fade_left, fade_right); Rect solid_part = display_rect(); Rect left_part; Rect right_part; if (fade_left) { left_part = solid_part; left_part.Inset(0, 0, solid_part.width() - gradient_width, 0); solid_part.Inset(gradient_width, 0, 0, 0); } if (fade_right) { right_part = solid_part; right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0); solid_part.Inset(0, 0, gradient_width, 0); } Rect text_rect = display_rect(); text_rect.Inset(GetAlignmentOffset().x(), 0, 0, 0); // TODO(msw): Use the actual text colors corresponding to each faded part. skia::RefPtr shader = CreateFadeShader( text_rect, left_part, right_part, colors_.breaks().front().second); if (shader) renderer->SetShader(shader.get(), display_rect()); } void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) { skia::RefPtr looper = CreateShadowDrawLooper(text_shadows_); renderer->SetDrawLooper(looper.get()); } // static bool RenderText::RangeContainsCaret(const ui::Range& range, size_t caret_pos, LogicalCursorDirection caret_affinity) { // NB: exploits unsigned wraparound (WG14/N1124 section 6.2.5 paragraph 9). size_t adjacent = (caret_affinity == CURSOR_BACKWARD) ? caret_pos - 1 : caret_pos + 1; return range.Contains(ui::Range(caret_pos, adjacent)); } void RenderText::MoveCursorTo(size_t position, bool select) { size_t cursor = std::min(position, text().length()); if (IsCursorablePosition(cursor)) SetSelectionModel(SelectionModel( ui::Range(select ? selection().start() : cursor, cursor), (cursor == 0) ? CURSOR_FORWARD : CURSOR_BACKWARD)); } void RenderText::UpdateObscuredText() { if (!obscured_) return; const size_t obscured_text_length = static_cast(ui::UTF16IndexToOffset(text_, 0, text_.length())); if (obscured_text_.length() != obscured_text_length) obscured_text_.resize(obscured_text_length, kPasswordReplacementChar); } void RenderText::UpdateCachedBoundsAndOffset() { if (cached_bounds_and_offset_valid_) return; // First, set the valid flag true to calculate the current cursor bounds using // the stale |display_offset_|. Applying |delta_offset| at the end of this // function will set |cursor_bounds_| and |display_offset_| to correct values. cached_bounds_and_offset_valid_ = true; cursor_bounds_ = GetCursorBounds(selection_model_, insert_mode_); // Update |display_offset_| to ensure the current cursor is visible. const int display_width = display_rect_.width(); const int content_width = GetContentWidth(); int delta_x = 0; if (content_width <= display_width || !cursor_enabled()) { // Don't pan if the text fits in the display width or when the cursor is // disabled. delta_x = -display_offset_.x(); } else if (cursor_bounds_.right() >= display_rect_.right()) { // TODO(xji): when the character overflow is a RTL character, currently, if // we pan cursor at the rightmost position, the entered RTL character is not // displayed. Should pan cursor to show the last logical characters. // // Pan to show the cursor when it overflows to the right, delta_x = display_rect_.right() - cursor_bounds_.right() - 1; } else if (cursor_bounds_.x() < display_rect_.x()) { // TODO(xji): have similar problem as above when overflow character is a // LTR character. // // Pan to show the cursor when it overflows to the left. delta_x = display_rect_.x() - cursor_bounds_.x(); } else if (display_offset_.x() != 0) { // Reduce the pan offset to show additional overflow text when the display // width increases. const int negate_rtl = horizontal_alignment_ == ALIGN_RIGHT ? -1 : 1; const int offset = negate_rtl * display_offset_.x(); if (display_width > (content_width + offset)) { delta_x = negate_rtl * (display_width - (content_width + offset)); } } Vector2d delta_offset(delta_x, 0); display_offset_ += delta_offset; cursor_bounds_ += delta_offset; } void RenderText::DrawSelection(Canvas* canvas) { const SkColor color = focused() ? selection_background_focused_color_ : selection_background_unfocused_color_; const std::vector sel = GetSubstringBounds(selection()); for (std::vector::const_iterator i = sel.begin(); i < sel.end(); ++i) canvas->FillRect(*i, color); } } // namespace gfx