// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_RENDER_TEXT_H_ #define UI_GFX_RENDER_TEXT_H_ #pragma once #include #include #include "base/gtest_prod_util.h" #include "base/i18n/rtl.h" #include "base/string16.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/base/range/range.h" #include "ui/gfx/font.h" #include "ui/gfx/rect.h" #include "ui/gfx/point.h" namespace gfx { // Strike line width. const int kStrikeWidth = 2; // Color settings for text, backgrounds and cursor. // These are tentative, and should be derived from theme, system // settings and current settings. // TODO(oshima): Change this to match the standard chrome // before dogfooding textfield views. const SkColor kSelectedTextColor = SK_ColorWHITE; const SkColor kFocusedSelectionColor = SK_ColorCYAN; const SkColor kUnfocusedSelectionColor = SK_ColorLTGRAY; const SkColor kCursorColor = SK_ColorBLACK; class Canvas; class RenderTextTest; // A visual style applicable to a range of text. struct UI_API StyleRange { StyleRange(); Font font; SkColor foreground; bool strike; bool underline; ui::Range range; }; typedef std::vector StyleRanges; // TODO(msw): Distinguish between logical character and glyph? enum BreakType { CHARACTER_BREAK, WORD_BREAK, LINE_BREAK, }; // TODO(xji): publish bidi-editing guide line and replace the place holder. // SelectionModel is used to represent the logical selection and visual // position of cursor. // // For bi-directional text, the mapping between visual position and logical // position is not one-to-one. For example, logical text "abcDEF" where capital // letters stand for Hebrew, the visual display is "abcFED". According to the // bidi editing guide (http://bidi-editing-guideline): // 1. If pointing to the right half of the cell of a LTR character, the current // position must be set after this character and the caret must be displayed // after this character. // 2. If pointing to the right half of the cell of a RTL character, the current // position must be set before this character and the caret must be displayed // before this character. // // Pointing to the right half of 'c' and pointing to the right half of 'D' both // set the logical cursor position to 3. But the cursor displayed visually at // different places: // Pointing to the right half of 'c' displays the cursor right of 'c' as // "abc|FED". // Pointing to the right half of 'D' displays the cursor right of 'D' as // "abcFED|". // So, besides the logical selection start point and end point, we need extra // information to specify to which character and on which edge of the character // the visual cursor is bound to. For example, the visual cursor is bound to // the trailing side of the 2nd character 'c' when pointing to right half of // 'c'. And it is bound to the leading edge of the 3rd character 'D' when // pointing to right of 'D'. class UI_API SelectionModel { public: enum CaretPlacement { // PREVIOUS_GRAPHEME_TRAILING means cursor is visually attached to the // trailing edge of previous grapheme. PREVIOUS_GRAPHEME_TRAILING, LEADING, TRAILING, }; SelectionModel(); explicit SelectionModel(size_t pos); SelectionModel(size_t end, size_t pos, CaretPlacement status); SelectionModel(size_t start, size_t end, size_t pos, CaretPlacement status); virtual ~SelectionModel(); size_t selection_start() const { return selection_start_; } void set_selection_start(size_t pos) { selection_start_ = pos; } size_t selection_end() const { return selection_end_; } void set_selection_end(size_t pos) { selection_end_ = pos; } size_t caret_pos() const { return caret_pos_; } void set_caret_pos(size_t pos) { caret_pos_ = pos; } CaretPlacement caret_placement() const { return caret_placement_; } void set_caret_placement(CaretPlacement placement) { caret_placement_ = placement; } bool Equals(const SelectionModel& sel) const; private: void Init(size_t start, size_t end, size_t pos, CaretPlacement status); // Logical selection start. If there is non-empty selection, the selection // always starts visually at the leading edge of the selection_start. So, we // do not need extra information for visual selection bounding. size_t selection_start_; // The logical cursor position that next character will be inserted into. // It is also the end of the selection. size_t selection_end_; // The following two fields are used to guide cursor visual position. // The index of the character that cursor is visually attached to. size_t caret_pos_; // The visual placement of the cursor, relative to its associated character. CaretPlacement caret_placement_; }; // TODO(msw): Implement RenderText[Win|Linux] for Uniscribe/Pango BiDi... // RenderText represents an abstract model of styled text and its corresponding // visual layout. Support is built in for a cursor, a selection, simple styling, // complex scripts, and bi-directional text. Implementations provide mechanisms // for rendering and translation between logical and visual data. class UI_API RenderText { public: virtual ~RenderText(); // Creates a platform-specific RenderText instance. static RenderText* CreateRenderText(); const string16& text() const { return text_; } virtual void SetText(const string16& text); const SelectionModel& selection_model() const { return selection_model_; } void SetSelectionModel(const SelectionModel& sel); bool cursor_visible() const { return cursor_visible_; } void set_cursor_visible(bool visible) { cursor_visible_ = visible; } bool insert_mode() const { return insert_mode_; } void toggle_insert_mode() { insert_mode_ = !insert_mode_; } bool focused() const { return focused_; } void set_focused(bool focused) { focused_ = focused; } const StyleRange& default_style() const { return default_style_; } void set_default_style(StyleRange style) { default_style_ = style; } const Rect& display_rect() const { return display_rect_; } virtual void set_display_rect(const Rect& r); const Point& display_offset() const { return display_offset_; } // This cursor position corresponds to SelectionModel::selection_end. In // addition to representing the selection end, it's also where logical text // edits take place, and doesn't necessarily correspond to // SelectionModel::caret_pos. size_t GetCursorPosition() const; void SetCursorPosition(const size_t position); void SetCaretPlacement(SelectionModel::CaretPlacement placement) { selection_model_.set_caret_placement(placement); } // Moves the cursor left or right. Cursor movement is visual, meaning that // left and right are relative to screen, not the directionality of the text. // If |select| is false, the selection range is emptied at the new position. // If |break_type| is CHARACTER_BREAK, move to the neighboring character. // If |break_type| is WORD_BREAK, move to the nearest word boundary. // If |break_type| is LINE_BREAK, move to text edge as shown on screen. void MoveCursorLeft(BreakType break_type, bool select); void MoveCursorRight(BreakType break_type, bool select); // Set the selection_model_ to the value of |selection|. // Returns true if the cursor position or selection range changed. bool MoveCursorTo(const SelectionModel& selection); // Move the cursor to the position associated with the clicked point. // If |select| is false, the selection range is emptied at the new position. bool MoveCursorTo(const Point& point, bool select); size_t GetSelectionStart() const { return selection_model_.selection_start(); } size_t MinOfSelection() const { return std::min(GetSelectionStart(), GetCursorPosition()); } size_t MaxOfSelection() const { return std::max(GetSelectionStart(), GetCursorPosition()); } bool EmptySelection() const { return GetSelectionStart() == GetCursorPosition(); } // Returns true if the local point is over selected text. bool IsPointInSelection(const Point& point); // Selects no text, all text, or the word at the current cursor position. void ClearSelection(); void SelectAll(); void SelectWord(); const ui::Range& GetCompositionRange() const; void SetCompositionRange(const ui::Range& composition_range); // Apply |style_range| to the internal style model. virtual void ApplyStyleRange(StyleRange style_range); // Apply |default_style_| over the entire text range. virtual void ApplyDefaultStyle(); base::i18n::TextDirection GetTextDirection() const; // Get the width of the entire string. virtual int GetStringWidth(); virtual void Draw(Canvas* canvas); // Gets the SelectionModel from a visual point in local coordinates. virtual SelectionModel FindCursorPosition(const Point& point); // Get the visual bounds containing the logical substring within |from| to // |to|. These bounds could be visually discontinuous if the logical // selection range is split by an odd number of LTR/RTL level change. virtual std::vector GetSubstringBounds( size_t from, size_t to) const; // Get the visual bounds describing the cursor at |selection|. These bounds // typically represent a vertical line, but if |insert_mode| is true they // contain the bounds of the associated glyph. virtual Rect GetCursorBounds(const SelectionModel& selection, bool insert_mode); // Compute cursor_bounds_ and update display_offset_ when necessary. Cache // the values for later use and return cursor_bounds_. const Rect& CursorBounds(); protected: RenderText(); void set_cursor_bounds_valid(bool valid) { cursor_bounds_valid_ = valid; } const StyleRanges& style_ranges() const { return style_ranges_; } // Get the cursor position that visually neighbors |position|. // If |move_by_word| is true, return the neighboring word delimiter position. virtual SelectionModel GetLeftCursorPosition(const SelectionModel& current, bool move_by_word); virtual SelectionModel GetRightCursorPosition(const SelectionModel& current, bool move_by_word); // Apply composition style (underline) to composition range and selection // style (foreground) to selection range. void ApplyCompositionAndSelectionStyles(StyleRanges* style_ranges) const; private: friend class RenderTextTest; FRIEND_TEST_ALL_PREFIXES(RenderTextTest, DefaultStyle); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, CustomDefaultStyle); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, ApplyStyleRange); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, StyleRangesAdjust); // Clear out |style_ranges_|. void ClearStyleRanges(); bool IsPositionAtWordSelectionBoundary(size_t pos); void UpdateCursorBoundsAndDisplayOffset(); // Logical UTF-16 string data to be drawn. string16 text_; // Logical selection range and visual cursor position. SelectionModel selection_model_; // The cached cursor bounds. Rect cursor_bounds_; // cursor_bounds_ is computed when needed and cached afterwards. And it is // invalidated in operations such as SetCursorPosition, SetSelection, Font // related style change, and other operations that trigger re-layout. bool cursor_bounds_valid_; // The cursor visibility and insert mode. bool cursor_visible_; bool insert_mode_; // The focus state of the text. bool focused_; // Composition text range. ui::Range composition_range_; // List of style ranges. Elements in the list never overlap each other. StyleRanges style_ranges_; // The default text style. StyleRange default_style_; // The local display area for rendering the text. Rect display_rect_; // The offset for the text to be drawn, relative to the display area. Point display_offset_; DISALLOW_COPY_AND_ASSIGN(RenderText); }; } // namespace gfx #endif // UI_GFX_RENDER_TEXT_H_