// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_RENDER_TEXT_H_ #define UI_GFX_RENDER_TEXT_H_ #pragma once #include #include #include "base/gtest_prod_util.h" #include "base/i18n/rtl.h" #include "base/string16.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkPaint.h" #include "ui/base/range/range.h" #include "ui/gfx/font_list.h" #include "ui/gfx/point.h" #include "ui/gfx/rect.h" #include "ui/gfx/selection_model.h" class SkCanvas; struct SkPoint; namespace gfx { class Canvas; class RenderTextTest; namespace internal { // Internal helper class used by derived classes to draw text through Skia. class SkiaTextRenderer { public: explicit SkiaTextRenderer(Canvas* canvas); ~SkiaTextRenderer(); void SetTypeface(SkTypeface* typeface); void SetTextSize(int size); void SetFont(const gfx::Font& font); void SetFontStyle(int font_style); void SetForegroundColor(SkColor foreground); void SetShader(SkShader* shader); void DrawSelection(const std::vector& selection, SkColor color); void DrawPosText(const SkPoint* pos, const uint16* glyphs, size_t glyph_count); void DrawDecorations(int x, int y, int width, bool underline, bool strike); private: SkCanvas* canvas_skia_; SkPaint paint_; DISALLOW_COPY_AND_ASSIGN(SkiaTextRenderer); }; } // namespace internal // Color settings for text, backgrounds and cursor. // These are tentative, and should be derived from theme, system // settings and current settings. // TODO(oshima): Change this to match the standard chrome // before dogfooding textfield views. const SkColor kSelectedTextColor = SK_ColorWHITE; const SkColor kFocusedSelectionColor = SkColorSetRGB(30, 144, 255); const SkColor kUnfocusedSelectionColor = SK_ColorLTGRAY; const SkColor kCursorColor = SK_ColorBLACK; // A visual style applicable to a range of text. struct UI_EXPORT StyleRange { StyleRange(); SkColor foreground; // A gfx::Font::FontStyle flag to specify bold and italic styles. int font_style; bool strike; bool underline; ui::Range range; }; typedef std::vector StyleRanges; // TODO(msw): Distinguish between logical character stops and glyph stops? // CHARACTER_BREAK cursor movements should stop at neighboring characters. // WORD_BREAK cursor movements should stop at the nearest word boundaries. // LINE_BREAK cursor movements should stop at the text ends as shown on screen. enum BreakType { CHARACTER_BREAK, WORD_BREAK, LINE_BREAK, }; // TODO(msw): Implement RenderText[Win|Linux] for Uniscribe/Pango BiDi... // RenderText represents an abstract model of styled text and its corresponding // visual layout. Support is built in for a cursor, a selection, simple styling, // complex scripts, and bi-directional text. Implementations provide mechanisms // for rendering and translation between logical and visual data. class UI_EXPORT RenderText { public: virtual ~RenderText(); // Creates a platform-specific RenderText instance. static RenderText* CreateRenderText(); const string16& text() const { return text_; } void SetText(const string16& text); const FontList& font_list() const { return font_list_; } void SetFontList(const FontList& font_list); // Get the first font in |font_list_|. const Font& GetFont() const; const SelectionModel& selection_model() const { return selection_model_; } bool cursor_visible() const { return cursor_visible_; } void set_cursor_visible(bool visible) { cursor_visible_ = visible; } bool insert_mode() const { return insert_mode_; } void ToggleInsertMode(); bool focused() const { return focused_; } void set_focused(bool focused) { focused_ = focused; } const StyleRange& default_style() const { return default_style_; } void set_default_style(const StyleRange& style) { default_style_ = style; } const Rect& display_rect() const { return display_rect_; } void SetDisplayRect(const Rect& r); void set_fade_head(bool fade_head) { fade_head_ = fade_head; } bool fade_head() const { return fade_head_; } void set_fade_tail(bool fade_tail) { fade_tail_ = fade_tail; } bool fade_tail() const { return fade_tail_; } // This cursor position corresponds to SelectionModel::selection_end. In // addition to representing the selection end, it's also where logical text // edits take place, and doesn't necessarily correspond to // SelectionModel::caret_pos. size_t GetCursorPosition() const; void SetCursorPosition(size_t position); // Moves the cursor left or right. Cursor movement is visual, meaning that // left and right are relative to screen, not the directionality of the text. // If |select| is false, the selection start is moved to the same position. void MoveCursorLeft(BreakType break_type, bool select); void MoveCursorRight(BreakType break_type, bool select); // Set the selection_model_ to the value of |selection|. // The selection model components are modified if invalid. // Returns true if the cursor position or selection range changed. // If |selectin_start_| or |selection_end_| or |caret_pos_| in // |selection_model| is not a cursorable position (not on grapheme boundary), // it is a NO-OP and returns false. bool MoveCursorTo(const SelectionModel& selection_model); // Move the cursor to the position associated with the clicked point. // If |select| is false, the selection start is moved to the same position. // Returns true if the cursor position or selection range changed. bool MoveCursorTo(const Point& point, bool select); // Set the selection_model_ based on |range|. // If the |range| start or end is greater than text length, it is modified // to be the text length. // If the |range| start or end is not a cursorable position (not on grapheme // boundary), it is a NO-OP and returns false. Otherwise, returns true. bool SelectRange(const ui::Range& range); size_t GetSelectionStart() const { return selection_model_.selection_start(); } size_t MinOfSelection() const { return std::min(GetSelectionStart(), GetCursorPosition()); } size_t MaxOfSelection() const { return std::max(GetSelectionStart(), GetCursorPosition()); } bool EmptySelection() const { return GetSelectionStart() == GetCursorPosition(); } // Returns true if the local point is over selected text. bool IsPointInSelection(const Point& point); // Selects no text, all text, or the word at the current cursor position. void ClearSelection(); void SelectAll(); void SelectWord(); const ui::Range& GetCompositionRange() const; void SetCompositionRange(const ui::Range& composition_range); // Apply |style_range| to the internal style model. void ApplyStyleRange(const StyleRange& style_range); // Apply |default_style_| over the entire text range. void ApplyDefaultStyle(); virtual base::i18n::TextDirection GetTextDirection(); // Get the width of the entire string. virtual int GetStringWidth() = 0; void Draw(Canvas* canvas); // Gets the SelectionModel from a visual point in local coordinates. virtual SelectionModel FindCursorPosition(const Point& point) = 0; // Get the visual bounds of a cursor at |selection|. These bounds typically // represent a vertical line, but if |insert_mode| is true they contain the // bounds of the associated glyph. These bounds are in local coordinates, but // may be outside the visible region if the text is longer than the textfield. // Subsequent text, cursor, or bounds changes may invalidate returned values. virtual Rect GetCursorBounds(const SelectionModel& selection, bool insert_mode) = 0; // Compute the current cursor bounds, panning the text to show the cursor in // the display rect if necessary. These bounds are in local coordinates. // Subsequent text, cursor, or bounds changes may invalidate returned values. const Rect& GetUpdatedCursorBounds(); // Get the logical index of the grapheme following the argument |position|. size_t GetIndexOfNextGrapheme(size_t position); // Return a SelectionModel with the cursor at the current selection's start. // The returned value represents a cursor/caret position without a selection. SelectionModel GetSelectionModelForSelectionStart(); protected: RenderText(); const Point& GetUpdatedDisplayOffset(); void set_cached_bounds_and_offset_valid(bool valid) { cached_bounds_and_offset_valid_ = valid; } const StyleRanges& style_ranges() const { return style_ranges_; } // Get the selection model that visually neighbors |position| by |break_type|. // The returned value represents a cursor/caret position without a selection. virtual SelectionModel GetLeftSelectionModel(const SelectionModel& current, BreakType break_type); virtual SelectionModel GetRightSelectionModel(const SelectionModel& current, BreakType break_type); // Get the SelectionModels corresponding to visual text ends. // The returned value represents a cursor/caret position without a selection. virtual SelectionModel LeftEndSelectionModel(); virtual SelectionModel RightEndSelectionModel(); // Sets the selection model, the argument is assumed to be valid. virtual void SetSelectionModel(const SelectionModel& model); // Get the visual bounds containing the logical substring within |from| to // |to| into |bounds|. If |from| equals to |to|, |bounds| is set as empty. // These bounds could be visually discontinuous if the substring is split by a // LTR/RTL level change. These bounds are in local coordinates, but may be // outside the visible region if the text is longer than the textfield. // Subsequent text, cursor, or bounds changes may invalidate returned values. virtual void GetSubstringBounds(size_t from, size_t to, std::vector* bounds) = 0; // Return true if cursor can appear in front of the character at |position|, // which means it is a grapheme boundary or the first character in the text. virtual bool IsCursorablePosition(size_t position) = 0; // Update the layout so that the next draw request can correctly // render the text and its attributes. virtual void UpdateLayout() = 0; // Ensure the text is laid out. virtual void EnsureLayout() = 0; // Draw the text. virtual void DrawVisualText(Canvas* canvas) = 0; // Get the logical index of the grapheme preceding the argument |position|. // If |IsCursorablePosition(position)| is true, the result will be the start // of the previous grapheme, if any. Otherwise, the result will be the start // of the grapheme containing |position|. size_t GetIndexOfPreviousGrapheme(size_t position); // Apply composition style (underline) to composition range and selection // style (foreground) to selection range. void ApplyCompositionAndSelectionStyles(StyleRanges* style_ranges) const; // Convert points from the text space to the view space and back. // Handles the display area, display offset, and the application LTR/RTL mode. Point ToTextPoint(const Point& point); Point ToViewPoint(const Point& point); // Returns the origin point for drawing text via Skia. Point GetOriginForSkiaDrawing(); // Applies fade effects to |renderer| and returns a text drawing offset when // fading the head would cause the text to change alignment. // TODO(asvitkine): Applying right-alignment in this way doesn't work well // with drawing the text selection and cursor. Instead, we // should make RenderText support horizontal alignment // explicitly. int ApplyFadeEffects(internal::SkiaTextRenderer* renderer); private: friend class RenderTextTest; FRIEND_TEST_ALL_PREFIXES(RenderTextTest, DefaultStyle); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, CustomDefaultStyle); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, ApplyStyleRange); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, StyleRangesAdjust); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, GraphemePositions); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, SelectionModels); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, OriginForSkiaDrawing); // Return an index belonging to the |next| or previous logical grapheme. // If |next| is false and |IsCursorablePosition(index)| is true, the result // will be the start of the previous grapheme, if any. Otherwise, the result // will be the start of the grapheme containing |index|. // The return value is bounded by 0 and the text length, inclusive. virtual size_t IndexOfAdjacentGrapheme(size_t index, bool next) = 0; // Set the cursor to |position|, with the caret trailing the previous // grapheme, or if there is no previous grapheme, leading the cursor position. // If |select| is false, the selection start is moved to the same position. // If the |position| is not a cursorable position (not on grapheme boundary), // it is a NO-OP. void MoveCursorTo(size_t position, bool select); // Update the cached bounds and display offset to ensure that the current // cursor is within the visible display area. void UpdateCachedBoundsAndOffset(); // Draw the selection and cursor. void DrawSelection(Canvas* canvas); void DrawCursor(Canvas* canvas); // Logical UTF-16 string data to be drawn. string16 text_; // A list of fonts used to render |text_|. FontList font_list_; // Logical selection range and visual cursor position. SelectionModel selection_model_; // The cached cursor bounds; get these bounds with GetUpdatedCursorBounds. Rect cursor_bounds_; // The cursor visibility and insert mode. bool cursor_visible_; bool insert_mode_; // The focus state of the text. bool focused_; // Composition text range. ui::Range composition_range_; // List of style ranges. Elements in the list never overlap each other. StyleRanges style_ranges_; // The default text style. StyleRange default_style_; // Fade text head and/or tail, if text doesn't fit into |display_rect_|. bool fade_head_; bool fade_tail_; // The local display area for rendering the text. Rect display_rect_; // The offset for the text to be drawn, relative to the display area. // Get this point with GetUpdatedDisplayOffset (or risk using a stale value). Point display_offset_; // The cached bounds and offset are invalidated by changes to the cursor, // selection, font, and other operations that adjust the visible text bounds. bool cached_bounds_and_offset_valid_; DISALLOW_COPY_AND_ASSIGN(RenderText); }; } // namespace gfx #endif // UI_GFX_RENDER_TEXT_H_