// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_RENDER_TEXT_H_ #define UI_GFX_RENDER_TEXT_H_ #include #include #include #include #include #include #include #include "base/gtest_prod_util.h" #include "base/i18n/rtl.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string16.h" #include "skia/ext/refptr.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkPaint.h" #include "ui/gfx/break_list.h" #include "ui/gfx/font_list.h" #include "ui/gfx/font_render_params.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/vector2d.h" #include "ui/gfx/range/range.h" #include "ui/gfx/range/range_f.h" #include "ui/gfx/selection_model.h" #include "ui/gfx/shadow_value.h" #include "ui/gfx/text_constants.h" class SkCanvas; class SkDrawLooper; struct SkPoint; class SkShader; class SkTypeface; namespace gfx { namespace test { class RenderTextTestApi; } class Canvas; class Font; namespace internal { // Internal helper class used by derived classes to draw text through Skia. class GFX_EXPORT SkiaTextRenderer { public: explicit SkiaTextRenderer(Canvas* canvas); virtual ~SkiaTextRenderer(); void SetDrawLooper(SkDrawLooper* draw_looper); void SetFontRenderParams(const FontRenderParams& params, bool subpixel_rendering_suppressed); void SetTypeface(SkTypeface* typeface); void SetTextSize(SkScalar size); void SetFontWithStyle(const Font& font, int font_style); void SetForegroundColor(SkColor foreground); void SetShader(SkShader* shader); // Sets underline metrics to use if the text will be drawn with an underline. // If not set, default values based on the size of the text will be used. The // two metrics must be set together. void SetUnderlineMetrics(SkScalar thickness, SkScalar position); void DrawSelection(const std::vector& selection, SkColor color); virtual void DrawPosText(const SkPoint* pos, const uint16_t* glyphs, size_t glyph_count); // Draw underline and strike-through text decorations. // Based on |SkCanvas::DrawTextDecorations()| and constants from: // third_party/skia/src/core/SkTextFormatParams.h virtual void DrawDecorations(int x, int y, int width, bool underline, bool strike, bool diagonal_strike); // Finishes any ongoing diagonal strike run. void EndDiagonalStrike(); void DrawUnderline(int x, int y, int width); void DrawStrike(int x, int y, int width) const; private: friend class test::RenderTextTestApi; // Helper class to draw a diagonal line with multiple pieces of different // lengths and colors; to support text selection appearances. class DiagonalStrike { public: DiagonalStrike(Canvas* canvas, Point start, const SkPaint& paint); ~DiagonalStrike(); void AddPiece(int length, SkColor color); void Draw(); private: typedef std::pair Piece; Canvas* canvas_; const Point start_; SkPaint paint_; int total_length_; std::vector pieces_; DISALLOW_COPY_AND_ASSIGN(DiagonalStrike); }; Canvas* canvas_; SkCanvas* canvas_skia_; SkPaint paint_; SkScalar underline_thickness_; SkScalar underline_position_; scoped_ptr diagonal_; DISALLOW_COPY_AND_ASSIGN(SkiaTextRenderer); }; // Internal helper class used to iterate colors, baselines, and styles. class StyleIterator { public: StyleIterator(const BreakList& colors, const BreakList& baselines, const std::vector>& styles); ~StyleIterator(); // Get the colors and styles at the current iterator position. SkColor color() const { return color_->second; } BaselineStyle baseline() const { return baseline_->second; } bool style(TextStyle s) const { return style_[s]->second; } // Get the intersecting range of the current iterator set. Range GetRange() const; // Update the iterator to point to colors and styles applicable at |position|. void UpdatePosition(size_t position); private: BreakList colors_; BreakList baselines_; std::vector > styles_; BreakList::const_iterator color_; BreakList::const_iterator baseline_; std::vector::const_iterator> style_; DISALLOW_COPY_AND_ASSIGN(StyleIterator); }; // Line segments are slices of the display text to be rendered on a single line. struct LineSegment { LineSegment(); ~LineSegment(); // X coordinates of this line segment in text space. RangeF x_range; // The character range this segment corresponds to. Range char_range; // Index of the text run that generated this segment. size_t run; // Returns the width of this line segment in text space. float width() const { return x_range.length(); } }; // A line of display text, comprised of a line segment list and some metrics. struct Line { Line(); Line(const Line& other); ~Line(); // Segments that make up this line in visual order. std::vector segments; // The sum of segment widths and the maximum of segment heights. SizeF size; // Sum of preceding lines' heights. int preceding_heights; // Maximum baseline of all segments on this line. int baseline; }; // Creates an SkTypeface from a font and a |gfx::Font::FontStyle|. // May return NULL. skia::RefPtr CreateSkiaTypeface(const gfx::Font& font, int style); // Applies the given FontRenderParams to a Skia |paint|. void ApplyRenderParams(const FontRenderParams& params, bool subpixel_rendering_suppressed, SkPaint* paint); } // namespace internal // RenderText represents an abstract model of styled text and its corresponding // visual layout. Support is built in for a cursor, a selection, simple styling, // complex scripts, and bi-directional text. Implementations provide mechanisms // for rendering and translation between logical and visual data. class GFX_EXPORT RenderText { public: virtual ~RenderText(); // Creates a platform-specific or cross-platform RenderText instance. static RenderText* CreateInstance(); static RenderText* CreateInstanceForEditing(); // Creates another instance of the same concrete class. virtual scoped_ptr CreateInstanceOfSameType() const = 0; const base::string16& text() const { return text_; } void SetText(const base::string16& text); void AppendText(const base::string16& text); HorizontalAlignment horizontal_alignment() const { return horizontal_alignment_; } void SetHorizontalAlignment(HorizontalAlignment alignment); const FontList& font_list() const { return font_list_; } void SetFontList(const FontList& font_list); bool cursor_enabled() const { return cursor_enabled_; } void SetCursorEnabled(bool cursor_enabled); bool cursor_visible() const { return cursor_visible_; } void set_cursor_visible(bool visible) { cursor_visible_ = visible; } bool insert_mode() const { return insert_mode_; } void ToggleInsertMode(); SkColor cursor_color() const { return cursor_color_; } void set_cursor_color(SkColor color) { cursor_color_ = color; } SkColor selection_color() const { return selection_color_; } void set_selection_color(SkColor color) { selection_color_ = color; } SkColor selection_background_focused_color() const { return selection_background_focused_color_; } void set_selection_background_focused_color(SkColor color) { selection_background_focused_color_ = color; } bool focused() const { return focused_; } void set_focused(bool focused) { focused_ = focused; } bool clip_to_display_rect() const { return clip_to_display_rect_; } void set_clip_to_display_rect(bool clip) { clip_to_display_rect_ = clip; } // In an obscured (password) field, all text is drawn as asterisks or bullets. bool obscured() const { return obscured_; } void SetObscured(bool obscured); // Makes a char in obscured text at |index| to be revealed. |index| should be // a UTF16 text index. If there is a previous revealed index, the previous one // is cleared and only the last set index will be revealed. If |index| is -1 // or out of range, no char will be revealed. The revealed index is also // cleared when SetText or SetObscured is called. void SetObscuredRevealIndex(int index); // TODO(ckocagil): Multiline text rendering is not supported on Mac. bool multiline() const { return multiline_; } void SetMultiline(bool multiline); // TODO(mukai): ELIDE_LONG_WORDS is not supported. WordWrapBehavior word_wrap_behavior() const { return word_wrap_behavior_; } void SetWordWrapBehavior(WordWrapBehavior behavior); // Set whether newline characters should be replaced with newline symbols. void SetReplaceNewlineCharsWithSymbols(bool replace); // Returns true if this instance supports multiline rendering. virtual bool MultilineSupported() const = 0; // TODO(ckocagil): Add vertical alignment and line spacing support instead. int min_line_height() const { return min_line_height_; } void SetMinLineHeight(int line_height); // Set the maximum length of the layout text, not the actual text. // A |length| of 0 forgoes a hard limit, but does not guarantee proper // functionality of very long strings. Applies to subsequent SetText calls. // WARNING: Only use this for system limits, it lacks complex text support. void set_truncate_length(size_t length) { truncate_length_ = length; } // The display text will be elided to fit |display_rect| using this behavior. void SetElideBehavior(ElideBehavior elide_behavior); ElideBehavior elide_behavior() const { return elide_behavior_; } const Rect& display_rect() const { return display_rect_; } void SetDisplayRect(const Rect& r); bool subpixel_rendering_suppressed() const { return subpixel_rendering_suppressed_; } void set_subpixel_rendering_suppressed(bool suppressed) { subpixel_rendering_suppressed_ = suppressed; } const SelectionModel& selection_model() const { return selection_model_; } const Range& selection() const { return selection_model_.selection(); } size_t cursor_position() const { return selection_model_.caret_pos(); } void SetCursorPosition(size_t position); // Moves the cursor left or right. Cursor movement is visual, meaning that // left and right are relative to screen, not the directionality of the text. // If |select| is false, the selection start is moved to the same position. void MoveCursor(BreakType break_type, VisualCursorDirection direction, bool select); // Set the selection_model_ to the value of |selection|. // The selection range is clamped to text().length() if out of range. // Returns true if the cursor position or selection range changed. // If any index in |selection_model| is not a cursorable position (not on a // grapheme boundary), it is a no-op and returns false. bool MoveCursorTo(const SelectionModel& selection_model); // Set the selection_model_ based on |range|. // If the |range| start or end is greater than text length, it is modified // to be the text length. // If the |range| start or end is not a cursorable position (not on grapheme // boundary), it is a NO-OP and returns false. Otherwise, returns true. bool SelectRange(const Range& range); // Returns true if the local point is over selected text. bool IsPointInSelection(const Point& point); // Selects no text, keeping the current cursor position and caret affinity. void ClearSelection(); // Select the entire text range. If |reversed| is true, the range will end at // the logical beginning of the text; this generally shows the leading portion // of text that overflows its display area. void SelectAll(bool reversed); // Selects the word at the current cursor position. If there is a non-empty // selection, the selection bounds are extended to their nearest word // boundaries. void SelectWord(); void SetCompositionRange(const Range& composition_range); // Set the text color over the entire text or a logical character range. // The |range| should be valid, non-reversed, and within [0, text().length()]. void SetColor(SkColor value); void ApplyColor(SkColor value, const Range& range); // Set the baseline style over the entire text or a logical character range. // The |range| should be valid, non-reversed, and within [0, text().length()]. void SetBaselineStyle(BaselineStyle value); void ApplyBaselineStyle(BaselineStyle value, const Range& range); // Set various text styles over the entire text or a logical character range. // The respective |style| is applied if |value| is true, or removed if false. // The |range| should be valid, non-reversed, and within [0, text().length()]. void SetStyle(TextStyle style, bool value); void ApplyStyle(TextStyle style, bool value, const Range& range); // Returns whether this style is enabled consistently across the entire // RenderText. bool GetStyle(TextStyle style) const; // Set or get the text directionality mode and get the text direction yielded. void SetDirectionalityMode(DirectionalityMode mode); DirectionalityMode directionality_mode() const { return directionality_mode_; } base::i18n::TextDirection GetDisplayTextDirection(); // Returns the visual movement direction corresponding to the logical end // of the text, considering only the dominant direction returned by // |GetDisplayTextDirection()|, not the direction of a particular run. VisualCursorDirection GetVisualDirectionOfLogicalEnd(); // Returns the text used to display, which may be obscured, truncated or // elided. The subclass may compute elided text on the fly, or use // precomputed the elided text. virtual const base::string16& GetDisplayText() = 0; // Returns the size required to display the current string (which is the // wrapped size in multiline mode). The returned size does not include space // reserved for the cursor or the offset text shadows. virtual Size GetStringSize() = 0; // This is same as GetStringSize except that fractional size is returned. // The default implementation is same as GetStringSize. Certain platforms that // compute the text size as floating-point values, like Mac, will override // this method. // See comment in Canvas::GetStringWidthF for its usage. virtual SizeF GetStringSizeF(); // Returns the width of the content (which is the wrapped width in multiline // mode). Reserves room for the cursor if |cursor_enabled_| is true. float GetContentWidthF(); // Same as GetContentWidthF with the width rounded up. int GetContentWidth(); // Returns the common baseline of the text. The return value is the vertical // offset from the top of |display_rect_| to the text baseline, in pixels. // The baseline is determined from the font list and display rect, and does // not depend on the text. int GetBaseline(); void Draw(Canvas* canvas); // Draws a cursor at |position|. void DrawCursor(Canvas* canvas, const SelectionModel& position); // Gets the SelectionModel from a visual point in local coordinates. virtual SelectionModel FindCursorPosition(const Point& point) = 0; // Returns true if the position is a valid logical index into text(), and is // also a valid grapheme boundary, which may be used as a cursor position. virtual bool IsValidCursorIndex(size_t index) = 0; // Returns true if the position is a valid logical index into text(). Indices // amid multi-character graphemes are allowed here, unlike IsValidCursorIndex. virtual bool IsValidLogicalIndex(size_t index) const; // Get the visual bounds of a cursor at |caret|. These bounds typically // represent a vertical line if |insert_mode| is true. Pass false for // |insert_mode| to retrieve the bounds of the associated glyph. These bounds // are in local coordinates, but may be outside the visible region if the text // is longer than the textfield. Subsequent text, cursor, or bounds changes // may invalidate returned values. Note that |caret| must be placed at // grapheme boundary, i.e. caret.caret_pos() must be a cursorable position. Rect GetCursorBounds(const SelectionModel& caret, bool insert_mode); // Compute the current cursor bounds, panning the text to show the cursor in // the display rect if necessary. These bounds are in local coordinates. // Subsequent text, cursor, or bounds changes may invalidate returned values. const Rect& GetUpdatedCursorBounds(); // Given an |index| in text(), return the next or previous grapheme boundary // in logical order (i.e. the nearest cursorable index). The return value is // in the range 0 to text().length() inclusive (the input is clamped if it is // out of that range). Always moves by at least one character index unless the // supplied index is already at the boundary of the string. size_t IndexOfAdjacentGrapheme(size_t index, LogicalCursorDirection direction); // Return a SelectionModel with the cursor at the current selection's start. // The returned value represents a cursor/caret position without a selection. SelectionModel GetSelectionModelForSelectionStart() const; // Sets shadows to drawn with text. void set_shadows(const ShadowValues& shadows) { shadows_ = shadows; } const ShadowValues& shadows() const { return shadows_; } typedef std::pair FontSpan; // For testing purposes, returns which fonts were chosen for which parts of // the text by returning a vector of Font and Range pairs, where each range // specifies the character range for which the corresponding font has been // chosen. virtual std::vector GetFontSpansForTesting() = 0; // Gets the horizontal bounds (relative to the left of the text, not the view) // of the glyph starting at |index|. If the glyph is RTL then the returned // Range will have is_reversed() true. (This does not return a Rect because a // Rect can't have a negative width.) virtual Range GetGlyphBounds(size_t index) = 0; const Vector2d& GetUpdatedDisplayOffset(); void SetDisplayOffset(int horizontal_offset); // Returns the line offset from the origin after applying the text alignment // and the display offset. Vector2d GetLineOffset(size_t line_number); protected: RenderText(); // NOTE: The value of these accessors may be stale. Please make sure // that these fields are up-to-date before accessing them. const base::string16& layout_text() const { return layout_text_; } const base::string16& display_text() const { return display_text_; } bool text_elided() const { return text_elided_; } const BreakList& colors() const { return colors_; } const BreakList& baselines() const { return baselines_; } const std::vector >& styles() const { return styles_; } const std::vector& lines() const { return lines_; } void set_lines(std::vector* lines) { lines_.swap(*lines); } // Returns the baseline of the current text. The return value depends on // the text and its layout while the return value of GetBaseline() doesn't. // GetAlignmentOffset() takes into account the difference between them. // // We'd like a RenderText to show the text always on the same baseline // regardless of the text, so the text does not jump up or down depending // on the text. However, underlying layout engines return different baselines // depending on the text. In general, layout engines determine the minimum // bounding box for the text and return the baseline from the top of the // bounding box. So the baseline changes depending on font metrics used to // layout the text. // // For example, suppose there are FontA and FontB and the baseline of FontA // is smaller than the one of FontB. If the text is laid out only with FontA, // then the baseline of FontA may be returned. If the text includes some // characters which are laid out with FontB, then the baseline of FontB may // be returned. // // GetBaseline() returns the fixed baseline regardless of the text. // GetDisplayTextBaseline() returns the baseline determined by the underlying // layout engine, and it changes depending on the text. GetAlignmentOffset() // returns the difference between them. virtual int GetDisplayTextBaseline() = 0; void set_cached_bounds_and_offset_valid(bool valid) { cached_bounds_and_offset_valid_ = valid; } // Get the selection model that visually neighbors |position| by |break_type|. // The returned value represents a cursor/caret position without a selection. SelectionModel GetAdjacentSelectionModel(const SelectionModel& current, BreakType break_type, VisualCursorDirection direction); // Get the selection model visually left/right of |selection| by one grapheme. // The returned value represents a cursor/caret position without a selection. virtual SelectionModel AdjacentCharSelectionModel( const SelectionModel& selection, VisualCursorDirection direction) = 0; // Get the selection model visually left/right of |selection| by one word. // The returned value represents a cursor/caret position without a selection. virtual SelectionModel AdjacentWordSelectionModel( const SelectionModel& selection, VisualCursorDirection direction) = 0; // Get the SelectionModels corresponding to visual text ends. // The returned value represents a cursor/caret position without a selection. SelectionModel EdgeSelectionModel(VisualCursorDirection direction); // Sets the selection model, the argument is assumed to be valid. virtual void SetSelectionModel(const SelectionModel& model); // Get the visual bounds containing the logical substring within the |range|. // If |range| is empty, the result is empty. These bounds could be visually // discontinuous if the substring is split by a LTR/RTL level change. // These bounds are in local coordinates, but may be outside the visible // region if the text is longer than the textfield. Subsequent text, cursor, // or bounds changes may invalidate returned values. virtual std::vector GetSubstringBounds(const Range& range) = 0; // Convert between indices into |text_| and indices into // GetDisplayText(), which differ when the text is obscured, // truncated or elided. Regardless of whether or not the text is // obscured, the character (code point) offsets always match. virtual size_t TextIndexToDisplayIndex(size_t index) = 0; virtual size_t DisplayIndexToTextIndex(size_t index) = 0; // Notifies that layout text, or attributes that affect the layout text // shape have changed. |text_changed| is true if the content of the // |layout_text_| has changed, not just attributes. virtual void OnLayoutTextAttributeChanged(bool text_changed) = 0; // Notifies that attributes that affect the display text shape have changed. virtual void OnDisplayTextAttributeChanged() = 0; // Called when the text color changes. virtual void OnTextColorChanged(); // Ensure the text is laid out, lines are computed, and |lines_| is valid. virtual void EnsureLayout() = 0; // Draw the text. virtual void DrawVisualText(internal::SkiaTextRenderer* renderer) = 0; // Update the display text. void UpdateDisplayText(float text_width); // Returns display text positions that are suitable for breaking lines. const BreakList& GetLineBreaks(); // Apply (and undo) temporary composition underlines and selection colors. void ApplyCompositionAndSelectionStyles(); void UndoCompositionAndSelectionStyles(); // Convert points from the text space to the view space and back. Handles the // display area, display offset, application LTR/RTL mode and multiline. Point ToTextPoint(const Point& point); Point ToViewPoint(const Point& point); // Convert a text space x-coordinate range to rects in view space. std::vector TextBoundsToViewBounds(const Range& x); // Get the alignment, resolving ALIGN_TO_HEAD with the current text direction. HorizontalAlignment GetCurrentHorizontalAlignment(); // Returns the line offset from the origin, accounts for text alignment only. Vector2d GetAlignmentOffset(size_t line_number); // Applies fade effects to |renderer|. void ApplyFadeEffects(internal::SkiaTextRenderer* renderer); // Applies text shadows to |renderer|. void ApplyTextShadows(internal::SkiaTextRenderer* renderer); // Get the text direction for the current directionality mode and given // |text|. base::i18n::TextDirection GetTextDirection(const base::string16& text); // Convert an index in |text_| to the index in |given_text|. The // |given_text| should be either |display_text_| or |layout_text_| // depending on the elide state. size_t TextIndexToGivenTextIndex(const base::string16& given_text, size_t index) const; // Adjust ranged styles to accommodate a new text length. void UpdateStyleLengths(); // A convenience function to check whether the glyph attached to the caret // is within the given range. static bool RangeContainsCaret(const Range& range, size_t caret_pos, LogicalCursorDirection caret_affinity); private: friend class test::RenderTextTestApi; FRIEND_TEST_ALL_PREFIXES(RenderTextTest, DefaultStyles); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, SetStyles); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, ApplyStyles); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, AppendTextKeepsStyles); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, ObscuredText); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, RevealObscuredText); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, ElidedText); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, ElidedObscuredText); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, TruncatedText); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, TruncatedObscuredText); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, GraphemePositions); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, MinLineHeight); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, EdgeSelectionModels); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, GetTextOffset); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, GetTextOffsetHorizontalDefaultInRTL); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_MinWidth); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_NormalWidth); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_SufficientWidth); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_Newline); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_WordWrapBehavior); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_LineBreakerBehavior); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_SurrogatePairsOrCombiningChars); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_ZeroWidthChars); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, NewlineWithoutMultilineFlag); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, GlyphBounds); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, HarfBuzz_GlyphBounds); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, MoveCursorLeftRight_MeiryoUILigatures); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Win_LogicalClusters); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, SameFontForParentheses); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, BreakRunsByUnicodeBlocks); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, PangoAttributes); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, StringFitsOwnWidth); // Set the cursor to |position|, with the caret trailing the previous // grapheme, or if there is no previous grapheme, leading the cursor position. // If |select| is false, the selection start is moved to the same position. // If the |position| is not a cursorable position (not on grapheme boundary), // it is a NO-OP. void MoveCursorTo(size_t position, bool select); // Updates |layout_text_| and |display_text_| as needed (or marks them dirty). void OnTextAttributeChanged(); // Elides |text| as needed to fit in the |available_width| using |behavior|. // |text_width| is the pre-calculated width of the text shaped by this render // text, or pass 0 if the width is unknown. base::string16 Elide(const base::string16& text, float text_width, float available_width, ElideBehavior behavior); // Elides |email| as needed to fit the |available_width|. base::string16 ElideEmail(const base::string16& email, float available_width); // Update the cached bounds and display offset to ensure that the current // cursor is within the visible display area. void UpdateCachedBoundsAndOffset(); // Draw the selection. void DrawSelection(Canvas* canvas); // Logical UTF-16 string data to be drawn. base::string16 text_; // Horizontal alignment of the text with respect to |display_rect_|. The // default is to align left if the application UI is LTR and right if RTL. HorizontalAlignment horizontal_alignment_; // The text directionality mode, defaults to DIRECTIONALITY_FROM_TEXT. DirectionalityMode directionality_mode_; // The cached text direction, potentially computed from the text or UI locale. // Use GetTextDirection(), do not use this potentially invalid value directly! base::i18n::TextDirection text_direction_; // A list of fonts used to render |text_|. FontList font_list_; // Logical selection range and visual cursor position. SelectionModel selection_model_; // The cached cursor bounds; get these bounds with GetUpdatedCursorBounds. Rect cursor_bounds_; // Specifies whether the cursor is enabled. If disabled, no space is reserved // for the cursor when positioning text. bool cursor_enabled_; // The cursor visibility and insert mode. bool cursor_visible_; bool insert_mode_; // The color used for the cursor. SkColor cursor_color_; // The color used for drawing selected text. SkColor selection_color_; // The background color used for drawing the selection when focused. SkColor selection_background_focused_color_; // The focus state of the text. bool focused_; // Composition text range. Range composition_range_; // Color, baseline, and style breaks, used to modify ranges of text. // BreakList positions are stored with text indices, not display indices. // TODO(msw): Expand to support cursor, selection, background, etc. colors. BreakList colors_; BreakList baselines_; std::vector > styles_; // Breaks saved without temporary composition and selection styling. BreakList saved_colors_; BreakList saved_underlines_; bool composition_and_selection_styles_applied_; // A flag to obscure actual text with asterisks for password fields. bool obscured_; // The index at which the char should be revealed in the obscured text. int obscured_reveal_index_; // The maximum length of text to display, 0 forgoes a hard limit. size_t truncate_length_; // The obscured and/or truncated text used to layout the text to display. base::string16 layout_text_; // The elided text displayed visually. This is empty if the text // does not have to be elided, or became empty as a result of eliding. // TODO(oshima): When the text is elided, painting can be done only with // display text info, so it should be able to clear the |layout_text_| and // associated information. base::string16 display_text_; // The behavior for eliding, fading, or truncating. ElideBehavior elide_behavior_; // True if the text is elided given the current behavior and display area. bool text_elided_; // The minimum height a line should have. int min_line_height_; // Whether the text should be broken into multiple lines. Uses the width of // |display_rect_| as the width cap. bool multiline_; // The wrap behavior when the text is broken into lines. Do nothing unless // |multiline_| is set. The default value is IGNORE_LONG_WORDS. WordWrapBehavior word_wrap_behavior_; // Whether newline characters should be replaced with newline symbols. bool replace_newline_chars_with_symbols_; // Set to true to suppress subpixel rendering due to non-font reasons (eg. // if the background is transparent). The default value is false. bool subpixel_rendering_suppressed_; // The local display area for rendering the text. Rect display_rect_; // Flag to work around a Skia bug with the PDF path (http://crbug.com/133548) // that results in incorrect clipping when drawing to the document margins. // This field allows disabling clipping to work around the issue. // TODO(asvitkine): Remove this when the underlying Skia bug is fixed. bool clip_to_display_rect_; // The offset for the text to be drawn, relative to the display area. // Get this point with GetUpdatedDisplayOffset (or risk using a stale value). Vector2d display_offset_; // The baseline of the text. This is determined from the height of the // display area and the cap height of the font list so the text is vertically // centered. int baseline_; // The cached bounds and offset are invalidated by changes to the cursor, // selection, font, and other operations that adjust the visible text bounds. bool cached_bounds_and_offset_valid_; // Text shadows to be drawn. ShadowValues shadows_; // A list of valid display text line break positions. BreakList line_breaks_; // Lines computed by EnsureLayout. These should be invalidated upon // OnLayoutTextAttributeChanged and OnDisplayTextAttributeChanged calls. std::vector lines_; DISALLOW_COPY_AND_ASSIGN(RenderText); }; } // namespace gfx #endif // UI_GFX_RENDER_TEXT_H_