// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/render_text_win.h" #include #include "base/i18n/break_iterator.h" #include "base/i18n/rtl.h" #include "base/logging.h" #include "base/strings/string_util.h" #include "base/strings/utf_string_conversions.h" #include "base/win/windows_version.h" #include "ui/base/text/utf16_indexing.h" #include "ui/gfx/canvas.h" #include "ui/gfx/font_fallback_win.h" #include "ui/gfx/font_smoothing_win.h" #include "ui/gfx/platform_font_win.h" namespace gfx { namespace { // The maximum supported number of Uniscribe runs; a SCRIPT_ITEM is 8 bytes. // TODO(msw): Review memory use/failure? Max string length? Alternate approach? const int kGuessItems = 100; const int kMaxItems = 10000; // The maximum supported number of Uniscribe glyphs; a glyph is 1 word. // TODO(msw): Review memory use/failure? Max string length? Alternate approach? const int kMaxGlyphs = 100000; // Callback to |EnumEnhMetaFile()| to intercept font creation. int CALLBACK MetaFileEnumProc(HDC hdc, HANDLETABLE* table, CONST ENHMETARECORD* record, int table_entries, LPARAM log_font) { if (record->iType == EMR_EXTCREATEFONTINDIRECTW) { const EMREXTCREATEFONTINDIRECTW* create_font_record = reinterpret_cast(record); *reinterpret_cast(log_font) = create_font_record->elfw.elfLogFont; } return 1; } // Finds a fallback font to use to render the specified |text| with respect to // an initial |font|. Returns the resulting font via out param |result|. Returns // |true| if a fallback font was found. // Adapted from WebKit's |FontCache::GetFontDataForCharacters()|. // TODO(asvitkine): This should be moved to font_fallback_win.cc. bool ChooseFallbackFont(HDC hdc, const Font& font, const wchar_t* text, int text_length, Font* result) { // Use a meta file to intercept the fallback font chosen by Uniscribe. HDC meta_file_dc = CreateEnhMetaFile(hdc, NULL, NULL, NULL); if (!meta_file_dc) return false; SelectObject(meta_file_dc, font.GetNativeFont()); SCRIPT_STRING_ANALYSIS script_analysis; HRESULT hresult = ScriptStringAnalyse(meta_file_dc, text, text_length, 0, -1, SSA_METAFILE | SSA_FALLBACK | SSA_GLYPHS | SSA_LINK, 0, NULL, NULL, NULL, NULL, NULL, &script_analysis); if (SUCCEEDED(hresult)) { hresult = ScriptStringOut(script_analysis, 0, 0, 0, NULL, 0, 0, FALSE); ScriptStringFree(&script_analysis); } bool found_fallback = false; HENHMETAFILE meta_file = CloseEnhMetaFile(meta_file_dc); if (SUCCEEDED(hresult)) { LOGFONT log_font; log_font.lfFaceName[0] = 0; EnumEnhMetaFile(0, meta_file, MetaFileEnumProc, &log_font, NULL); if (log_font.lfFaceName[0]) { *result = Font(UTF16ToUTF8(log_font.lfFaceName), font.GetFontSize()); found_fallback = true; } } DeleteEnhMetaFile(meta_file); return found_fallback; } // Changes |font| to have the specified |font_size| (or |font_height| on Windows // XP) and |font_style| if it is not the case already. Only considers bold and // italic styles, since the underlined style has no effect on glyph shaping. void DeriveFontIfNecessary(int font_size, int font_height, int font_style, Font* font) { const int kStyleMask = (Font::BOLD | Font::ITALIC); const int target_style = (font_style & kStyleMask); // On Windows XP, the font must be resized using |font_height| instead of // |font_size| to match GDI behavior. if (base::win::GetVersion() < base::win::VERSION_VISTA) { PlatformFontWin* platform_font = static_cast(font->platform_font()); *font = platform_font->DeriveFontWithHeight(font_height, target_style); return; } const int current_style = (font->GetStyle() & kStyleMask); const int current_size = font->GetFontSize(); if (current_style != target_style || current_size != font_size) *font = font->DeriveFont(font_size - current_size, target_style); } // Returns true if |c| is a Unicode BiDi control character. bool IsUnicodeBidiControlCharacter(char16 c) { return c == base::i18n::kRightToLeftMark || c == base::i18n::kLeftToRightMark || c == base::i18n::kLeftToRightEmbeddingMark || c == base::i18n::kRightToLeftEmbeddingMark || c == base::i18n::kPopDirectionalFormatting || c == base::i18n::kLeftToRightOverride || c == base::i18n::kRightToLeftOverride; } } // namespace namespace internal { TextRun::TextRun() : foreground(0), font_style(0), strike(false), diagonal_strike(false), underline(false), width(0), preceding_run_widths(0), glyph_count(0), script_cache(NULL) { memset(&script_analysis, 0, sizeof(script_analysis)); memset(&abc_widths, 0, sizeof(abc_widths)); } TextRun::~TextRun() { ScriptFreeCache(&script_cache); } // Returns the X coordinate of the leading or |trailing| edge of the glyph // starting at |index|, relative to the left of the text (not the view). int GetGlyphXBoundary(const internal::TextRun* run, size_t index, bool trailing) { DCHECK_GE(index, run->range.start()); DCHECK_LT(index, run->range.end() + (trailing ? 0 : 1)); int x = 0; HRESULT hr = ScriptCPtoX( index - run->range.start(), trailing, run->range.length(), run->glyph_count, run->logical_clusters.get(), run->visible_attributes.get(), run->advance_widths.get(), &run->script_analysis, &x); DCHECK(SUCCEEDED(hr)); return run->preceding_run_widths + x; } } // namespace internal // static HDC RenderTextWin::cached_hdc_ = NULL; // static std::map RenderTextWin::successful_substitute_fonts_; RenderTextWin::RenderTextWin() : RenderText(), common_baseline_(0), needs_layout_(false) { memset(&script_control_, 0, sizeof(script_control_)); memset(&script_state_, 0, sizeof(script_state_)); MoveCursorTo(EdgeSelectionModel(CURSOR_LEFT)); } RenderTextWin::~RenderTextWin() { } Size RenderTextWin::GetStringSize() { EnsureLayout(); return string_size_; } int RenderTextWin::GetBaseline() { EnsureLayout(); return common_baseline_; } SelectionModel RenderTextWin::FindCursorPosition(const Point& point) { if (text().empty()) return SelectionModel(); EnsureLayout(); // Find the run that contains the point and adjust the argument location. int x = ToTextPoint(point).x(); size_t run_index = GetRunContainingXCoord(x); if (run_index == runs_.size()) return EdgeSelectionModel((x < 0) ? CURSOR_LEFT : CURSOR_RIGHT); internal::TextRun* run = runs_[run_index]; int position = 0, trailing = 0; HRESULT hr = ScriptXtoCP(x - run->preceding_run_widths, run->range.length(), run->glyph_count, run->logical_clusters.get(), run->visible_attributes.get(), run->advance_widths.get(), &(run->script_analysis), &position, &trailing); DCHECK(SUCCEEDED(hr)); DCHECK_GE(trailing, 0); position += run->range.start(); const size_t cursor = LayoutIndexToTextIndex(position + trailing); DCHECK_LE(cursor, text().length()); return SelectionModel(cursor, trailing ? CURSOR_BACKWARD : CURSOR_FORWARD); } std::vector RenderTextWin::GetFontSpansForTesting() { EnsureLayout(); std::vector spans; for (size_t i = 0; i < runs_.size(); ++i) { spans.push_back(RenderText::FontSpan(runs_[i]->font, ui::Range(LayoutIndexToTextIndex(runs_[i]->range.start()), LayoutIndexToTextIndex(runs_[i]->range.end())))); } return spans; } SelectionModel RenderTextWin::AdjacentCharSelectionModel( const SelectionModel& selection, VisualCursorDirection direction) { DCHECK(!needs_layout_); internal::TextRun* run; size_t run_index = GetRunContainingCaret(selection); if (run_index >= runs_.size()) { // The cursor is not in any run: we're at the visual and logical edge. SelectionModel edge = EdgeSelectionModel(direction); if (edge.caret_pos() == selection.caret_pos()) return edge; int visual_index = (direction == CURSOR_RIGHT) ? 0 : runs_.size() - 1; run = runs_[visual_to_logical_[visual_index]]; } else { // If the cursor is moving within the current run, just move it by one // grapheme in the appropriate direction. run = runs_[run_index]; size_t caret = selection.caret_pos(); bool forward_motion = run->script_analysis.fRTL == (direction == CURSOR_LEFT); if (forward_motion) { if (caret < LayoutIndexToTextIndex(run->range.end())) { caret = IndexOfAdjacentGrapheme(caret, CURSOR_FORWARD); return SelectionModel(caret, CURSOR_BACKWARD); } } else { if (caret > LayoutIndexToTextIndex(run->range.start())) { caret = IndexOfAdjacentGrapheme(caret, CURSOR_BACKWARD); return SelectionModel(caret, CURSOR_FORWARD); } } // The cursor is at the edge of a run; move to the visually adjacent run. int visual_index = logical_to_visual_[run_index]; visual_index += (direction == CURSOR_LEFT) ? -1 : 1; if (visual_index < 0 || visual_index >= static_cast(runs_.size())) return EdgeSelectionModel(direction); run = runs_[visual_to_logical_[visual_index]]; } bool forward_motion = run->script_analysis.fRTL == (direction == CURSOR_LEFT); return forward_motion ? FirstSelectionModelInsideRun(run) : LastSelectionModelInsideRun(run); } // TODO(msw): Implement word breaking for Windows. SelectionModel RenderTextWin::AdjacentWordSelectionModel( const SelectionModel& selection, VisualCursorDirection direction) { if (obscured()) return EdgeSelectionModel(direction); base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD); bool success = iter.Init(); DCHECK(success); if (!success) return selection; size_t pos; if (direction == CURSOR_RIGHT) { pos = std::min(selection.caret_pos() + 1, text().length()); while (iter.Advance()) { pos = iter.pos(); if (iter.IsWord() && pos > selection.caret_pos()) break; } } else { // direction == CURSOR_LEFT // Notes: We always iterate words from the beginning. // This is probably fast enough for our usage, but we may // want to modify WordIterator so that it can start from the // middle of string and advance backwards. pos = std::max(selection.caret_pos() - 1, 0); while (iter.Advance()) { if (iter.IsWord()) { size_t begin = iter.pos() - iter.GetString().length(); if (begin == selection.caret_pos()) { // The cursor is at the beginning of a word. // Move to previous word. break; } else if (iter.pos() >= selection.caret_pos()) { // The cursor is in the middle or at the end of a word. // Move to the top of current word. pos = begin; break; } else { pos = iter.pos() - iter.GetString().length(); } } } } return SelectionModel(pos, CURSOR_FORWARD); } void RenderTextWin::SetSelectionModel(const SelectionModel& model) { RenderText::SetSelectionModel(model); // TODO(xji|msw): The text selection color is applied in ItemizeLogicalText(). // So, the layout must be updated in order to draw the proper selection range. // Colors should be applied in DrawVisualText(), as done by RenderTextLinux. ResetLayout(); } ui::Range RenderTextWin::GetGlyphBounds(size_t index) { const size_t run_index = GetRunContainingCaret(SelectionModel(index, CURSOR_FORWARD)); DCHECK_LT(run_index, runs_.size()); internal::TextRun* run = runs_[run_index]; const size_t layout_index = TextIndexToLayoutIndex(index); return ui::Range(GetGlyphXBoundary(run, layout_index, false), GetGlyphXBoundary(run, layout_index, true)); } std::vector RenderTextWin::GetSubstringBounds(const ui::Range& range) { DCHECK(!needs_layout_); DCHECK(ui::Range(0, text().length()).Contains(range)); ui::Range layout_range(TextIndexToLayoutIndex(range.start()), TextIndexToLayoutIndex(range.end())); DCHECK(ui::Range(0, GetLayoutText().length()).Contains(layout_range)); std::vector bounds; if (layout_range.is_empty()) return bounds; // Add a Rect for each run/selection intersection. // TODO(msw): The bounds should probably not always be leading the range ends. for (size_t i = 0; i < runs_.size(); ++i) { const internal::TextRun* run = runs_[visual_to_logical_[i]]; ui::Range intersection = run->range.Intersect(layout_range); if (intersection.IsValid()) { DCHECK(!intersection.is_reversed()); ui::Range range_x(GetGlyphXBoundary(run, intersection.start(), false), GetGlyphXBoundary(run, intersection.end(), false)); Rect rect(range_x.GetMin(), 0, range_x.length(), run->font.GetHeight()); rect.set_origin(ToViewPoint(rect.origin())); // Union this with the last rect if they're adjacent. if (!bounds.empty() && rect.SharesEdgeWith(bounds.back())) { rect.Union(bounds.back()); bounds.pop_back(); } bounds.push_back(rect); } } return bounds; } size_t RenderTextWin::TextIndexToLayoutIndex(size_t index) const { if (!obscured()) return index; DCHECK_LE(index, text().length()); const ptrdiff_t offset = ui::UTF16IndexToOffset(text(), 0, index); DCHECK_GE(offset, 0); DCHECK_LE(static_cast(offset), GetLayoutText().length()); return static_cast(offset); } size_t RenderTextWin::LayoutIndexToTextIndex(size_t index) const { if (!obscured()) return index; DCHECK_LE(index, GetLayoutText().length()); const size_t text_index = ui::UTF16OffsetToIndex(text(), 0, index); DCHECK_LE(text_index, text().length()); return text_index; } bool RenderTextWin::IsCursorablePosition(size_t position) { if (position == 0 || position == text().length()) return true; EnsureLayout(); // Check if the index is at a valid code point (not mid-surrgate-pair) with // distinct glyph bounds (not mid-multi-character-grapheme, eg. \x0915\x093f). return ui::IsValidCodePointIndex(text(), position) && GetGlyphBounds(position) != GetGlyphBounds(position - 1); } void RenderTextWin::ResetLayout() { // Layout is performed lazily as needed for drawing/metrics. needs_layout_ = true; } void RenderTextWin::EnsureLayout() { if (!needs_layout_) return; // TODO(msw): Skip complex processing if ScriptIsComplex returns false. ItemizeLogicalText(); if (!runs_.empty()) LayoutVisualText(); needs_layout_ = false; } void RenderTextWin::DrawVisualText(Canvas* canvas) { DCHECK(!needs_layout_); // Skia will draw glyphs with respect to the baseline. Vector2d offset(GetTextOffset() + Vector2d(0, common_baseline_)); SkScalar x = SkIntToScalar(offset.x()); SkScalar y = SkIntToScalar(offset.y()); std::vector pos; internal::SkiaTextRenderer renderer(canvas); ApplyFadeEffects(&renderer); ApplyTextShadows(&renderer); bool smoothing_enabled; bool cleartype_enabled; GetCachedFontSmoothingSettings(&smoothing_enabled, &cleartype_enabled); // Note that |cleartype_enabled| corresponds to Skia's |enable_lcd_text|. renderer.SetFontSmoothingSettings( smoothing_enabled, cleartype_enabled && !background_is_transparent()); for (size_t i = 0; i < runs_.size(); ++i) { // Get the run specified by the visual-to-logical map. internal::TextRun* run = runs_[visual_to_logical_[i]]; if (run->glyph_count == 0) continue; // Based on WebCore::skiaDrawText. pos.resize(run->glyph_count); SkScalar glyph_x = x; for (int glyph = 0; glyph < run->glyph_count; glyph++) { pos[glyph].set(glyph_x + run->offsets[glyph].du, y + run->offsets[glyph].dv); glyph_x += SkIntToScalar(run->advance_widths[glyph]); } renderer.SetTextSize(run->font.GetFontSize()); renderer.SetFontFamilyWithStyle(run->font.GetFontName(), run->font_style); renderer.SetForegroundColor(run->foreground); renderer.DrawPosText(&pos[0], run->glyphs.get(), run->glyph_count); renderer.DrawDecorations(x, y, run->width, run->underline, run->strike, run->diagonal_strike); x = glyph_x; } } void RenderTextWin::ItemizeLogicalText() { runs_.clear(); string_size_ = Size(0, GetFont().GetHeight()); common_baseline_ = 0; // Set Uniscribe's base text direction. script_state_.uBidiLevel = (GetTextDirection() == base::i18n::RIGHT_TO_LEFT) ? 1 : 0; if (text().empty()) return; HRESULT hr = E_OUTOFMEMORY; int script_items_count = 0; std::vector script_items; const size_t text_length = GetLayoutText().length(); for (size_t n = kGuessItems; hr == E_OUTOFMEMORY && n < kMaxItems; n *= 2) { // Derive the array of Uniscribe script items from the logical text. // ScriptItemize always adds a terminal array item so that the length of the // last item can be derived from the terminal SCRIPT_ITEM::iCharPos. script_items.resize(n); hr = ScriptItemize(GetLayoutText().c_str(), text_length, n - 1, &script_control_, &script_state_, &script_items[0], &script_items_count); } DCHECK(SUCCEEDED(hr)); if (script_items_count <= 0) return; // Temporarily apply composition underlines and selection colors. ApplyCompositionAndSelectionStyles(); // Build the list of runs from the script items and ranged colors/styles. // TODO(msw): Only break for bold/italic, not color etc. See TextRun comment. internal::StyleIterator style(colors(), styles()); SCRIPT_ITEM* script_item = &script_items[0]; const size_t layout_text_length = GetLayoutText().length(); for (size_t run_break = 0; run_break < layout_text_length;) { internal::TextRun* run = new internal::TextRun(); run->range.set_start(run_break); run->font = GetFont(); run->font_style = (style.style(BOLD) ? Font::BOLD : 0) | (style.style(ITALIC) ? Font::ITALIC : 0); DeriveFontIfNecessary(run->font.GetFontSize(), run->font.GetHeight(), run->font_style, &run->font); run->foreground = style.color(); run->strike = style.style(STRIKE); run->diagonal_strike = style.style(DIAGONAL_STRIKE); run->underline = style.style(UNDERLINE); run->script_analysis = script_item->a; // Find the next break and advance the iterators as needed. const size_t script_item_break = (script_item + 1)->iCharPos; run_break = std::min(script_item_break, TextIndexToLayoutIndex(style.GetRange().end())); style.UpdatePosition(LayoutIndexToTextIndex(run_break)); if (script_item_break == run_break) script_item++; run->range.set_end(run_break); runs_.push_back(run); } // Undo the temporarily applied composition underlines and selection colors. UndoCompositionAndSelectionStyles(); } void RenderTextWin::LayoutVisualText() { DCHECK(!runs_.empty()); if (!cached_hdc_) cached_hdc_ = CreateCompatibleDC(NULL); HRESULT hr = E_FAIL; string_size_.set_height(0); for (size_t i = 0; i < runs_.size(); ++i) { internal::TextRun* run = runs_[i]; LayoutTextRun(run); string_size_.set_height(std::max(string_size_.height(), run->font.GetHeight())); common_baseline_ = std::max(common_baseline_, run->font.GetBaseline()); if (run->glyph_count > 0) { run->advance_widths.reset(new int[run->glyph_count]); run->offsets.reset(new GOFFSET[run->glyph_count]); hr = ScriptPlace(cached_hdc_, &run->script_cache, run->glyphs.get(), run->glyph_count, run->visible_attributes.get(), &(run->script_analysis), run->advance_widths.get(), run->offsets.get(), &(run->abc_widths)); DCHECK(SUCCEEDED(hr)); } } // Build the array of bidirectional embedding levels. scoped_ptr levels(new BYTE[runs_.size()]); for (size_t i = 0; i < runs_.size(); ++i) levels[i] = runs_[i]->script_analysis.s.uBidiLevel; // Get the maps between visual and logical run indices. visual_to_logical_.reset(new int[runs_.size()]); logical_to_visual_.reset(new int[runs_.size()]); hr = ScriptLayout(runs_.size(), levels.get(), visual_to_logical_.get(), logical_to_visual_.get()); DCHECK(SUCCEEDED(hr)); // Precalculate run width information. size_t preceding_run_widths = 0; for (size_t i = 0; i < runs_.size(); ++i) { internal::TextRun* run = runs_[visual_to_logical_[i]]; run->preceding_run_widths = preceding_run_widths; const ABC& abc = run->abc_widths; run->width = abc.abcA + abc.abcB + abc.abcC; preceding_run_widths += run->width; } string_size_.set_width(preceding_run_widths); } void RenderTextWin::LayoutTextRun(internal::TextRun* run) { const size_t run_length = run->range.length(); const wchar_t* run_text = &(GetLayoutText()[run->range.start()]); Font original_font = run->font; LinkedFontsIterator fonts(original_font); bool tried_cached_font = false; bool tried_fallback = false; // Keep track of the font that is able to display the greatest number of // characters for which ScriptShape() returned S_OK. This font will be used // in the case where no font is able to display the entire run. int best_partial_font_missing_char_count = INT_MAX; Font best_partial_font = original_font; bool using_best_partial_font = false; Font current_font; run->logical_clusters.reset(new WORD[run_length]); while (fonts.NextFont(¤t_font)) { HRESULT hr = ShapeTextRunWithFont(run, current_font); bool glyphs_missing = false; if (hr == USP_E_SCRIPT_NOT_IN_FONT) { glyphs_missing = true; } else if (hr == S_OK) { // If |hr| is S_OK, there could still be missing glyphs in the output. // http://msdn.microsoft.com/en-us/library/windows/desktop/dd368564.aspx const int missing_count = CountCharsWithMissingGlyphs(run); // Track the font that produced the least missing glyphs. if (missing_count < best_partial_font_missing_char_count) { best_partial_font_missing_char_count = missing_count; best_partial_font = run->font; } glyphs_missing = (missing_count != 0); } else { NOTREACHED() << hr; } // Use the font if it had glyphs for all characters. if (!glyphs_missing) { // Save the successful fallback font that was chosen. if (tried_fallback) successful_substitute_fonts_[original_font.GetFontName()] = run->font; return; } // First, try the cached font from previous runs, if any. if (!tried_cached_font) { tried_cached_font = true; std::map::const_iterator it = successful_substitute_fonts_.find(original_font.GetFontName()); if (it != successful_substitute_fonts_.end()) { fonts.SetNextFont(it->second); continue; } } // If there are missing glyphs, first try finding a fallback font using a // meta file, if it hasn't yet been attempted for this run. // TODO(msw|asvitkine): Support RenderText's font_list()? if (!tried_fallback) { tried_fallback = true; Font fallback_font; if (ChooseFallbackFont(cached_hdc_, run->font, run_text, run_length, &fallback_font)) { fonts.SetNextFont(fallback_font); continue; } } } // If a font was able to partially display the run, use that now. if (best_partial_font_missing_char_count < static_cast(run_length)) { // Re-shape the run only if |best_partial_font| differs from the last font. if (best_partial_font.GetNativeFont() != run->font.GetNativeFont()) ShapeTextRunWithFont(run, best_partial_font); return; } // If no font was able to partially display the run, replace all glyphs // with |wgDefault| from the original font to ensure to they don't hold // garbage values. // First, clear the cache and select the original font on the HDC. ScriptFreeCache(&run->script_cache); run->font = original_font; SelectObject(cached_hdc_, run->font.GetNativeFont()); // Now, get the font's properties. SCRIPT_FONTPROPERTIES properties; memset(&properties, 0, sizeof(properties)); properties.cBytes = sizeof(properties); HRESULT hr = ScriptGetFontProperties(cached_hdc_, &run->script_cache, &properties); if (hr == S_OK) { // Finally, initialize |glyph_count|, |glyphs| and |visible_attributes| on // the run (since they may not have been set yet). run->glyph_count = run_length; memset(run->visible_attributes.get(), 0, run->glyph_count * sizeof(SCRIPT_VISATTR)); for (int i = 0; i < run->glyph_count; ++i) { run->glyphs[i] = IsWhitespace(run_text[i]) ? properties.wgBlank : properties.wgDefault; } } // TODO(msw): Don't use SCRIPT_UNDEFINED. Apparently Uniscribe can // crash on certain surrogate pairs with SCRIPT_UNDEFINED. // See https://bugzilla.mozilla.org/show_bug.cgi?id=341500 // And http://maxradi.us/documents/uniscribe/ run->script_analysis.eScript = SCRIPT_UNDEFINED; } HRESULT RenderTextWin::ShapeTextRunWithFont(internal::TextRun* run, const Font& font) { // Update the run's font only if necessary. If the two fonts wrap the same // PlatformFontWin object, their native fonts will have the same value. if (run->font.GetNativeFont() != font.GetNativeFont()) { const int font_size = run->font.GetFontSize(); const int font_height = run->font.GetHeight(); run->font = font; DeriveFontIfNecessary(font_size, font_height, run->font_style, &run->font); ScriptFreeCache(&run->script_cache); } // Select the font desired for glyph generation. SelectObject(cached_hdc_, run->font.GetNativeFont()); HRESULT hr = E_OUTOFMEMORY; const size_t run_length = run->range.length(); const wchar_t* run_text = &(GetLayoutText()[run->range.start()]); // Max glyph guess: http://msdn.microsoft.com/en-us/library/dd368564.aspx size_t max_glyphs = static_cast(1.5 * run_length + 16); while (hr == E_OUTOFMEMORY && max_glyphs < kMaxGlyphs) { run->glyph_count = 0; run->glyphs.reset(new WORD[max_glyphs]); run->visible_attributes.reset(new SCRIPT_VISATTR[max_glyphs]); hr = ScriptShape(cached_hdc_, &run->script_cache, run_text, run_length, max_glyphs, &run->script_analysis, run->glyphs.get(), run->logical_clusters.get(), run->visible_attributes.get(), &run->glyph_count); max_glyphs *= 2; } return hr; } int RenderTextWin::CountCharsWithMissingGlyphs(internal::TextRun* run) const { int chars_not_missing_glyphs = 0; SCRIPT_FONTPROPERTIES properties; memset(&properties, 0, sizeof(properties)); properties.cBytes = sizeof(properties); ScriptGetFontProperties(cached_hdc_, &run->script_cache, &properties); const wchar_t* run_text = &(GetLayoutText()[run->range.start()]); for (size_t char_index = 0; char_index < run->range.length(); ++char_index) { const int glyph_index = run->logical_clusters[char_index]; DCHECK_GE(glyph_index, 0); DCHECK_LT(glyph_index, run->glyph_count); if (run->glyphs[glyph_index] == properties.wgDefault) continue; // Windows Vista sometimes returns glyphs equal to wgBlank (instead of // wgDefault), with fZeroWidth set. Treat such cases as having missing // glyphs if the corresponding character is not whitespace. // See: http://crbug.com/125629 if (run->glyphs[glyph_index] == properties.wgBlank && run->visible_attributes[glyph_index].fZeroWidth && !IsWhitespace(run_text[char_index]) && !IsUnicodeBidiControlCharacter(run_text[char_index])) { continue; } ++chars_not_missing_glyphs; } DCHECK_LE(chars_not_missing_glyphs, static_cast(run->range.length())); return run->range.length() - chars_not_missing_glyphs; } size_t RenderTextWin::GetRunContainingCaret(const SelectionModel& caret) const { DCHECK(!needs_layout_); size_t layout_position = TextIndexToLayoutIndex(caret.caret_pos()); LogicalCursorDirection affinity = caret.caret_affinity(); for (size_t run = 0; run < runs_.size(); ++run) if (RangeContainsCaret(runs_[run]->range, layout_position, affinity)) return run; return runs_.size(); } size_t RenderTextWin::GetRunContainingXCoord(int x) const { DCHECK(!needs_layout_); // Find the text run containing the argument point (assumed already offset). for (size_t run = 0; run < runs_.size(); ++run) { if ((runs_[run]->preceding_run_widths <= x) && ((runs_[run]->preceding_run_widths + runs_[run]->width) > x)) return run; } return runs_.size(); } SelectionModel RenderTextWin::FirstSelectionModelInsideRun( const internal::TextRun* run) { size_t position = LayoutIndexToTextIndex(run->range.start()); position = IndexOfAdjacentGrapheme(position, CURSOR_FORWARD); return SelectionModel(position, CURSOR_BACKWARD); } SelectionModel RenderTextWin::LastSelectionModelInsideRun( const internal::TextRun* run) { size_t position = LayoutIndexToTextIndex(run->range.end()); position = IndexOfAdjacentGrapheme(position, CURSOR_BACKWARD); return SelectionModel(position, CURSOR_FORWARD); } RenderText* RenderText::CreateInstance() { return new RenderTextWin; } } // namespace gfx