// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_RENDER_TEXT_WIN_H_ #define UI_GFX_RENDER_TEXT_WIN_H_ #include #include #include #include #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "ui/gfx/render_text.h" namespace gfx { namespace internal { struct TextRun { TextRun(); ~TextRun(); Range range; Font font; // A gfx::Font::FontStyle flag to specify bold and italic styles. // Supersedes |font.GetFontStyle()|. Stored separately to avoid calling // |font.DeriveFont()|, which is expensive on Windows. int font_style; bool strike; bool diagonal_strike; bool underline; int width; // The cumulative widths of preceding runs. int preceding_run_widths; SCRIPT_ANALYSIS script_analysis; scoped_ptr glyphs; scoped_ptr logical_clusters; scoped_ptr visible_attributes; int glyph_count; scoped_ptr advance_widths; scoped_ptr offsets; ABC abc_widths; SCRIPT_CACHE script_cache; private: DISALLOW_COPY_AND_ASSIGN(TextRun); }; } // namespace internal // RenderTextWin is the Windows implementation of RenderText using Uniscribe. class RenderTextWin : public RenderText { public: RenderTextWin(); virtual ~RenderTextWin(); // Overridden from RenderText: virtual Size GetStringSize() OVERRIDE; virtual SelectionModel FindCursorPosition(const Point& point) OVERRIDE; virtual std::vector GetFontSpansForTesting() OVERRIDE; protected: // Overridden from RenderText: virtual int GetLayoutTextBaseline() OVERRIDE; virtual SelectionModel AdjacentCharSelectionModel( const SelectionModel& selection, VisualCursorDirection direction) OVERRIDE; virtual SelectionModel AdjacentWordSelectionModel( const SelectionModel& selection, VisualCursorDirection direction) OVERRIDE; virtual Range GetGlyphBounds(size_t index) OVERRIDE; virtual std::vector GetSubstringBounds(const Range& range) OVERRIDE; virtual size_t TextIndexToLayoutIndex(size_t index) const OVERRIDE; virtual size_t LayoutIndexToTextIndex(size_t index) const OVERRIDE; virtual bool IsCursorablePosition(size_t position) OVERRIDE; virtual void ResetLayout() OVERRIDE; virtual void EnsureLayout() OVERRIDE; virtual void DrawVisualText(Canvas* canvas) OVERRIDE; private: FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Win_BreakRunsByUnicodeBlocks); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Win_LogicalClusters); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_MinWidth); FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_NormalWidth); void ItemizeLogicalText(); void LayoutVisualText(); void LayoutTextRun(internal::TextRun* run); // Helper function that calls |ScriptShape()| on the run, which has logic to // handle E_OUTOFMEMORY return codes. HRESULT ShapeTextRunWithFont(internal::TextRun* run, const Font& font); // Returns the number of characters in |run| that have missing glyphs. int CountCharsWithMissingGlyphs(internal::TextRun* run) const; // Return the run index that contains the argument; or the length of the // |runs_| vector if argument exceeds the text length or width. size_t GetRunContainingCaret(const SelectionModel& caret) const; size_t GetRunContainingXCoord(int x) const; // Given a |run|, returns the SelectionModel that contains the logical first // or last caret position inside (not at a boundary of) the run. // The returned value represents a cursor/caret position without a selection. SelectionModel FirstSelectionModelInsideRun(const internal::TextRun* run); SelectionModel LastSelectionModelInsideRun(const internal::TextRun* run); // Cached HDC for performing Uniscribe API calls. static HDC cached_hdc_; // Cached map from font name to the last successful substitute font used. // TODO(asvitkine): Move the caching logic to font_fallback_win.cc. static std::map successful_substitute_fonts_; SCRIPT_CONTROL script_control_; SCRIPT_STATE script_state_; ScopedVector runs_; // Single line width of the layout text. int string_width_; // Wrapped multiline size of the layout text. Size multiline_string_size_; scoped_ptr visual_to_logical_; scoped_ptr logical_to_visual_; bool needs_layout_; DISALLOW_COPY_AND_ASSIGN(RenderTextWin); }; } // namespace gfx #endif // UI_GFX_RENDER_TEXT_WIN_H_