// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/screen.h" #import #include "base/logging.h" #include "ui/gfx/display.h" namespace { class ScreenIos : public gfx::Screen { virtual bool IsDIPEnabled() OVERRIDE { return true; } virtual gfx::Point GetCursorScreenPoint() OVERRIDE { NOTIMPLEMENTED(); return gfx::Point(0, 0); } virtual gfx::NativeWindow GetWindowUnderCursor() OVERRIDE { NOTIMPLEMENTED(); return gfx::NativeWindow(); } virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) OVERRIDE { NOTIMPLEMENTED(); return gfx::NativeWindow(); } virtual int GetNumDisplays() const OVERRIDE { #if TARGET_IPHONE_SIMULATOR // UIScreen does not reliably return correct results on the simulator. return 1; #else return [[UIScreen screens] count]; #endif } virtual std::vector GetAllDisplays() const OVERRIDE { NOTIMPLEMENTED(); return std::vector(1, GetPrimaryDisplay()); } // Returns the display nearest the specified window. virtual gfx::Display GetDisplayNearestWindow( gfx::NativeView view) const OVERRIDE { NOTIMPLEMENTED(); return gfx::Display(); } // Returns the the display nearest the specified point. virtual gfx::Display GetDisplayNearestPoint( const gfx::Point& point) const OVERRIDE { NOTIMPLEMENTED(); return gfx::Display(); } // Returns the display that most closely intersects the provided bounds. virtual gfx::Display GetDisplayMatching( const gfx::Rect& match_rect) const OVERRIDE { NOTIMPLEMENTED(); return gfx::Display(); } // Returns the primary display. virtual gfx::Display GetPrimaryDisplay() const OVERRIDE { UIScreen* mainScreen = [UIScreen mainScreen]; CHECK(mainScreen); gfx::Display display(0, gfx::Rect(mainScreen.bounds)); display.set_device_scale_factor([mainScreen scale]); return display; } virtual void AddObserver(gfx::DisplayObserver* observer) OVERRIDE { // no display change on iOS. } virtual void RemoveObserver(gfx::DisplayObserver* observer) OVERRIDE { // no display change on iOS. } }; } // namespace namespace gfx { Screen* CreateNativeScreen() { return new ScreenIos; } } // namespace gfx