// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/screen.h" #import #import @interface NSScreen (LionAPI) - (CGFloat)backingScaleFactor; @end #include "base/logging.h" #include "ui/gfx/display.h" namespace { gfx::Rect ConvertCoordinateSystem(NSRect ns_rect) { // Primary monitor is defined as the monitor with the menubar, // which is always at index 0. NSScreen* primary_screen = [[NSScreen screens] objectAtIndex:0]; float primary_screen_height = [primary_screen frame].size.height; gfx::Rect rect(NSRectToCGRect(ns_rect)); rect.set_y(primary_screen_height - rect.y() - rect.height()); return rect; } NSScreen* GetMatchingScreen(const gfx::Rect& match_rect) { // Default to the monitor with the current keyboard focus, in case // |match_rect| is not on any screen at all. NSScreen* max_screen = [NSScreen mainScreen]; int max_area = 0; for (NSScreen* screen in [NSScreen screens]) { gfx::Rect monitor_area = ConvertCoordinateSystem([screen frame]); gfx::Rect intersection = monitor_area.Intersect(match_rect); int area = intersection.width() * intersection.height(); if (area > max_area) { max_area = area; max_screen = screen; } } return max_screen; } gfx::Display GetDisplayForScreen(NSScreen* screen, bool is_primary) { NSRect frame = [screen frame]; // TODO(oshima): Implement ID and Observer. gfx::Display display(0, gfx::Rect(NSRectToCGRect(frame))); NSRect visible_frame = [screen visibleFrame]; // Convert work area's coordinate systems. if (is_primary) { gfx::Rect work_area = gfx::Rect(NSRectToCGRect(visible_frame)); work_area.set_y(frame.size.height - visible_frame.origin.y - visible_frame.size.height); display.set_work_area(work_area); } else { display.set_work_area(ConvertCoordinateSystem(visible_frame)); } CGFloat scale; if ([screen respondsToSelector:@selector(backingScaleFactor)]) scale = [screen backingScaleFactor]; else scale = [screen userSpaceScaleFactor]; display.set_device_scale_factor(scale); return display; } } // namespace namespace gfx { // static bool Screen::IsDIPEnabled() { return true; } // static gfx::Point Screen::GetCursorScreenPoint() { NSPoint mouseLocation = [NSEvent mouseLocation]; // Flip coordinates to gfx (0,0 in top-left corner) using primary screen. NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y; return gfx::Point(mouseLocation.x, mouseLocation.y); } // static gfx::Display Screen::GetDisplayNearestWindow(gfx::NativeView view) { NSWindow* window = [view window]; if (!window) return GetPrimaryDisplay(); NSScreen* match_screen = [window screen]; return GetDisplayForScreen(match_screen, false /* may not be primary */); } // static gfx::Display Screen::GetDisplayMatching(const gfx::Rect& match_rect) { NSScreen* match_screen = GetMatchingScreen(match_rect); return GetDisplayForScreen(match_screen, false /* may not be primary */); } // static gfx::Display Screen::GetPrimaryDisplay() { // Primary display is defined as the display with the menubar, // which is always at index 0. NSScreen* primary = [[NSScreen screens] objectAtIndex:0]; gfx::Display display = GetDisplayForScreen(primary, true /* primary */); return display; } // static int Screen::GetNumDisplays() { // Don't just return the number of online displays. It includes displays // that mirror other displays, which are not desired in the count. It's // tempting to use the count returned by CGGetActiveDisplayList, but active // displays exclude sleeping displays, and those are desired in the count. // It would be ridiculous to have this many displays connected, but // CGDirectDisplayID is just an integer, so supporting up to this many // doesn't hurt. CGDirectDisplayID online_displays[128]; CGDisplayCount online_display_count = 0; if (CGGetOnlineDisplayList(arraysize(online_displays), online_displays, &online_display_count) != kCGErrorSuccess) { // 1 is a reasonable assumption. return 1; } int display_count = 0; for (CGDisplayCount online_display_index = 0; online_display_index < online_display_count; ++online_display_index) { CGDirectDisplayID online_display = online_displays[online_display_index]; if (CGDisplayMirrorsDisplay(online_display) == kCGNullDirectDisplay) { // If this display doesn't mirror any other, include it in the count. // The primary display in a mirrored set will be counted, but those that // mirror it will not be. ++display_count; } } return display_count; } // static gfx::Display Screen::GetDisplayNearestPoint(const gfx::Point& point) { NSPoint ns_point = NSPointFromCGPoint(point.ToCGPoint()); NSArray* screens = [NSScreen screens]; NSScreen* primary = [screens objectAtIndex:0]; for (NSScreen* screen in screens) { if (NSMouseInRect(ns_point, [screen frame], NO)) return GetDisplayForScreen(screen, screen == primary); } return GetPrimaryDisplay(); } } // namespace gfx