// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_SELECTION_MODEL_H_ #define UI_GFX_SELECTION_MODEL_H_ #pragma once #include #include "ui/base/ui_export.h" namespace gfx { // TODO(xji): publish bidi-editing guide line and replace the place holder. // SelectionModel is used to represent the logical selection and visual // position of cursor. // // For bi-directional text, the mapping between visual position and logical // position is not one-to-one. For example, logical text "abcDEF" where capital // letters stand for Hebrew, the visual display is "abcFED". According to the // bidi editing guide (http://bidi-editing-guideline): // 1. If pointing to the right half of the cell of a LTR character, the current // position must be set after this character and the caret must be displayed // after this character. // 2. If pointing to the right half of the cell of a RTL character, the current // position must be set before this character and the caret must be displayed // before this character. // // Pointing to the right half of 'c' and pointing to the right half of 'D' both // set the logical cursor position to 3. But the cursor displayed visually at // different places: // Pointing to the right half of 'c' displays the cursor right of 'c' as // "abc|FED". // Pointing to the right half of 'D' displays the cursor right of 'D' as // "abcFED|". // So, besides the logical selection start point and end point, we need extra // information to specify to which character and on which edge of the character // the visual cursor is bound to. For example, the visual cursor is bound to // the trailing side of the 2nd character 'c' when pointing to right half of // 'c'. And it is bound to the leading edge of the 3rd character 'D' when // pointing to right of 'D'. class UI_EXPORT SelectionModel { public: enum CaretPlacement { LEADING, TRAILING, }; SelectionModel(); explicit SelectionModel(size_t pos); SelectionModel(size_t end, size_t pos, CaretPlacement status); SelectionModel(size_t start, size_t end, size_t pos, CaretPlacement status); virtual ~SelectionModel(); size_t selection_start() const { return selection_start_; } size_t selection_end() const { return selection_end_; } size_t caret_pos() const { return caret_pos_; } CaretPlacement caret_placement() const { return caret_placement_; } bool Equals(const SelectionModel& sel) const; private: friend class RenderText; void Init(size_t start, size_t end, size_t pos, CaretPlacement status); void set_selection_start(size_t pos) { selection_start_ = pos; } void set_selection_end(size_t pos) { selection_end_ = pos; } void set_caret_pos(size_t pos) { caret_pos_ = pos; } void set_caret_placement(CaretPlacement placement) { caret_placement_ = placement; } // Logical selection start. If there is non-empty selection, if // selection_start_ is less than selection_end_, the selection starts visually // at the leading edge of the selection_start_. If selection_start_ is greater // than selection_end_, the selection starts visually at the trailing edge of // selection_start_'s previous grapheme. So, we do not need extra information // for visual bounding. size_t selection_start_; // The logical cursor position that next character will be inserted into. // It is also the end of the selection. size_t selection_end_; // The following two fields are used to guide cursor visual position. // The index of the character that cursor is visually attached to. size_t caret_pos_; // The visual placement of the cursor, relative to its associated character. CaretPlacement caret_placement_; }; } // namespace gfx #endif // UI_GFX_SELECTION_MODEL_H_