// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_SKBITMAP_OPERATIONS_H_ #define UI_GFX_SKBITMAP_OPERATIONS_H_ #include "base/gtest_prod_util.h" #include "ui/gfx/color_utils.h" #include "ui/gfx/gfx_export.h" #include "ui/gfx/shadow_value.h" namespace gfx { class Point; class Size; } class SkBitmap; class GFX_EXPORT SkBitmapOperations { public: // Enum for use in rotating images (must be in 90 degree increments), // see: Rotate. enum RotationAmount { ROTATION_90_CW, ROTATION_180_CW, ROTATION_270_CW, }; // Create a bitmap that is an inverted image of the passed in image. // Each color becomes its inverse in the color wheel. So (255, 15, 0) becomes // (0, 240, 255). The alpha value is not inverted. static SkBitmap CreateInvertedBitmap(const SkBitmap& image); // Create a bitmap that is a blend of two others. The alpha argument // specifies the opacity of the second bitmap. The provided bitmaps must // use have the kARGB_8888_Config config and be of equal dimensions. static SkBitmap CreateBlendedBitmap(const SkBitmap& first, const SkBitmap& second, double alpha); // Create a bitmap that is the original bitmap masked out by the mask defined // in the alpha bitmap. The images must use the kARGB_8888_Config config and // be of equal dimensions. static SkBitmap CreateMaskedBitmap(const SkBitmap& first, const SkBitmap& alpha); // We create a button background image by compositing the color and image // together, then applying the mask. This is a highly specialized composite // operation that is the equivalent of drawing a background in |color|, // tiling |image| over the top, and then masking the result out with |mask|. // The images must use kARGB_8888_Config config. static SkBitmap CreateButtonBackground(SkColor color, const SkBitmap& image, const SkBitmap& mask); // Shift a bitmap's HSL values. The shift values are in the range of 0-1, // with the option to specify -1 for 'no change'. The shift values are // defined as: // hsl_shift[0] (hue): The absolute hue value for the image - 0 and 1 map // to 0 and 360 on the hue color wheel (red). // hsl_shift[1] (saturation): A saturation shift for the image, with the // following key values: // 0 = remove all color. // 0.5 = leave unchanged. // 1 = fully saturate the image. // hsl_shift[2] (lightness): A lightness shift for the image, with the // following key values: // 0 = remove all lightness (make all pixels black). // 0.5 = leave unchanged. // 1 = full lightness (make all pixels white). static SkBitmap CreateHSLShiftedBitmap(const SkBitmap& bitmap, const color_utils::HSL& hsl_shift); // Create a bitmap that is cropped from another bitmap. This is special // because it tiles the original bitmap, so your coordinates can extend // outside the bounds of the original image. static SkBitmap CreateTiledBitmap(const SkBitmap& bitmap, int src_x, int src_y, int dst_w, int dst_h); // Iteratively downsamples by 2 until the bitmap is no smaller than the // input size. The normal use of this is to downsample the bitmap "close" to // the final size, and then use traditional resampling on the result. // Because the bitmap will be closer to the final size, it will be faster, // and linear interpolation will generally work well as a second step. static SkBitmap DownsampleByTwoUntilSize(const SkBitmap& bitmap, int min_w, int min_h); // Makes a bitmap half has large in each direction by averaging groups of // 4 pixels. This is one step in generating a mipmap. static SkBitmap DownsampleByTwo(const SkBitmap& bitmap); // Unpremultiplies all pixels in |bitmap|. You almost never want to call // this, as |SkBitmap|s are always premultiplied by conversion. Call this // only if you will pass the bitmap's data into a system function that // doesn't expect premultiplied colors. static SkBitmap UnPreMultiply(const SkBitmap& bitmap); // Transpose the pixels in |bitmap| by swapping x and y. static SkBitmap CreateTransposedBitmap(const SkBitmap& bitmap); // Create a bitmap by combining alpha channel of |bitmap| and color |c|. // The image must use the kARGB_8888_Config config. static SkBitmap CreateColorMask(const SkBitmap& bitmap, SkColor c); // Create a bitmap with drop shadow added to |bitmap|. |shadows| defines // the shadows to add. The created bitmap would be padded to have enough space // for shadows and have original bitmap in the center. The image must use the // kARGB_8888_Config config. static SkBitmap CreateDropShadow(const SkBitmap& bitmap, const gfx::ShadowValues& shadows); // Rotates the given source bitmap clockwise by the requested amount. static SkBitmap Rotate(const SkBitmap& source, RotationAmount rotation); private: SkBitmapOperations(); // Class for scoping only. FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwo); FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwoSmall); }; #endif // UI_GFX_SKBITMAP_OPERATIONS_H_