// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/skia_util.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkColorFilter.h" #include "third_party/skia/include/core/SkColorPriv.h" #include "third_party/skia/include/core/SkUnPreMultiply.h" #include "third_party/skia/include/effects/SkBlurMaskFilter.h" #include "third_party/skia/include/effects/SkGradientShader.h" #include "third_party/skia/include/effects/SkLayerDrawLooper.h" #include "ui/gfx/image/image_skia_rep.h" #include "ui/gfx/rect.h" #include "ui/gfx/rect_f.h" #include "ui/gfx/shadow_value.h" namespace gfx { SkRect RectToSkRect(const Rect& rect) { SkRect r; r.iset(rect.x(), rect.y(), rect.right(), rect.bottom()); return r; } SkIRect RectToSkIRect(const Rect& rect) { return SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()); } Rect SkIRectToRect(const SkIRect& rect) { return Rect(rect.x(), rect.y(), rect.width(), rect.height()); } SkRect RectFToSkRect(const RectF& rect) { return SkRect::MakeXYWH(SkFloatToScalar(rect.x()), SkFloatToScalar(rect.y()), SkFloatToScalar(rect.width()), SkFloatToScalar(rect.height())); } RectF SkRectToRectF(const SkRect& rect) { return RectF(SkScalarToFloat(rect.x()), SkScalarToFloat(rect.y()), SkScalarToFloat(rect.width()), SkScalarToFloat(rect.height())); } skia::RefPtr CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, SkShader::TileMode tile_mode, const SkMatrix& local_matrix) { skia::RefPtr shader = skia::AdoptRef(SkShader::CreateBitmapShader( image_rep.sk_bitmap(), tile_mode, tile_mode)); SkScalar scale_x = local_matrix.getScaleX(); SkScalar scale_y = local_matrix.getScaleY(); SkScalar bitmap_scale = SkFloatToScalar(image_rep.GetScale()); // Unscale matrix by |bitmap_scale| such that the bitmap is drawn at the // correct density. // Convert skew and translation to pixel coordinates. // Thus, for |bitmap_scale| = 2: // x scale = 2, x translation = 1 DIP, // should be converted to // x scale = 1, x translation = 2 pixels. SkMatrix shader_scale = local_matrix; shader_scale.preScale(bitmap_scale, bitmap_scale); shader_scale.setScaleX(SkScalarDiv(scale_x, bitmap_scale)); shader_scale.setScaleY(SkScalarDiv(scale_y, bitmap_scale)); shader->setLocalMatrix(shader_scale); return shader; } skia::RefPtr CreateGradientShader(int start_point, int end_point, SkColor start_color, SkColor end_color) { SkColor grad_colors[2] = { start_color, end_color}; SkPoint grad_points[2]; grad_points[0].iset(0, start_point); grad_points[1].iset(0, end_point); return skia::AdoptRef(SkGradientShader::CreateLinear( grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode)); } skia::RefPtr CreateShadowDrawLooper( const std::vector& shadows) { if (shadows.empty()) return skia::RefPtr(); skia::RefPtr looper = skia::AdoptRef(new SkLayerDrawLooper); looper->addLayer(); // top layer of the original. SkLayerDrawLooper::LayerInfo layer_info; layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; layer_info.fColorMode = SkXfermode::kSrc_Mode; for (size_t i = 0; i < shadows.size(); ++i) { const ShadowValue& shadow = shadows[i]; layer_info.fOffset.set(SkIntToScalar(shadow.x()), SkIntToScalar(shadow.y())); // SkBlurMaskFilter's blur radius defines the range to extend the blur from // original mask, which is half of blur amount as defined in ShadowValue. skia::RefPtr blur_mask = skia::AdoptRef( SkBlurMaskFilter::Create(SkDoubleToScalar(shadow.blur() / 2), SkBlurMaskFilter::kNormal_BlurStyle, SkBlurMaskFilter::kHighQuality_BlurFlag)); skia::RefPtr color_filter = skia::AdoptRef( SkColorFilter::CreateModeFilter(shadow.color(), SkXfermode::kSrcIn_Mode)); SkPaint* paint = looper->addLayer(layer_info); paint->setMaskFilter(blur_mask.get()); paint->setColorFilter(color_filter.get()); } return looper; } bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { void* addr1 = NULL; void* addr2 = NULL; size_t size1 = 0; size_t size2 = 0; bitmap1.lockPixels(); addr1 = bitmap1.getAddr32(0, 0); size1 = bitmap1.getSize(); bitmap1.unlockPixels(); bitmap2.lockPixels(); addr2 = bitmap2.getAddr32(0, 0); size2 = bitmap2.getSize(); bitmap2.unlockPixels(); return (size1 == size2) && (0 == memcmp(addr1, addr2, bitmap1.getSize())); } void ConvertSkiaToRGBA(const unsigned char* skia, int pixel_width, unsigned char* rgba) { int total_length = pixel_width * 4; for (int i = 0; i < total_length; i += 4) { const uint32_t pixel_in = *reinterpret_cast(&skia[i]); // Pack the components here. int alpha = SkGetPackedA32(pixel_in); if (alpha != 0 && alpha != 255) { SkColor unmultiplied = SkUnPreMultiply::PMColorToColor(pixel_in); rgba[i + 0] = SkColorGetR(unmultiplied); rgba[i + 1] = SkColorGetG(unmultiplied); rgba[i + 2] = SkColorGetB(unmultiplied); rgba[i + 3] = alpha; } else { rgba[i + 0] = SkGetPackedR32(pixel_in); rgba[i + 1] = SkGetPackedG32(pixel_in); rgba[i + 2] = SkGetPackedB32(pixel_in); rgba[i + 3] = alpha; } } } } // namespace gfx