// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_SKIA_UTIL_H_ #define UI_GFX_SKIA_UTIL_H_ #include #include #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkRect.h" #include "third_party/skia/include/core/SkShader.h" #include "ui/base/ui_export.h" class SkBitmap; class SkDrawLooper; namespace gfx { class ImageSkiaRep; class Rect; class RectF; class ShadowValue; // Convert between Skia and gfx rect types. UI_EXPORT SkRect RectToSkRect(const Rect& rect); UI_EXPORT SkIRect RectToSkIRect(const Rect& rect); UI_EXPORT Rect SkIRectToRect(const SkIRect& rect); UI_EXPORT SkRect RectFToSkRect(const RectF& rect); UI_EXPORT RectF SkRectToRectF(const SkRect& rect); // Creates a bitmap shader for the image rep with the image rep's scale factor. // Sets the created shader's local matrix such that it displays the image rep at // the correct scale factor. // The shader's local matrix should not be changed after the shader is created. // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader // is created. // Example usage to avoid leaks: // SkSafeUnref(paint.setShader(gfx::CreateImageRepShader(image_rep, // tile_mode, matrix))); // // (The old shader in the paint, if any, needs to be freed, and SkSafeUnref will // handle the NULL case.) UI_EXPORT SkShader* CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, SkShader::TileMode tile_mode, const SkMatrix& local_matrix); // Creates a vertical gradient shader. The caller owns the shader. // Example usage to avoid leaks: // SkSafeUnref(paint.setShader(gfx::CreateGradientShader(0, 10, red, blue))); // // (The old shader in the paint, if any, needs to be freed, and SkSafeUnref will // handle the NULL case.) UI_EXPORT SkShader* CreateGradientShader(int start_point, int end_point, SkColor start_color, SkColor end_color); // Creates a draw looper to generate |shadows|. The caller owns the draw looper. // NULL is returned if |shadows| is empty since no draw looper is needed in // this case. // Example usage to avoid leaks: // SkSafeUnref(paint.setDrawLooper(gfx::CreateShadowDrawLooper(shadows))); UI_EXPORT SkDrawLooper* CreateShadowDrawLooper( const std::vector& shadows); // Returns true if the two bitmaps contain the same pixels. UI_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2); // Converts Skia ARGB format pixels in |skia| to RGBA. UI_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, int pixel_width, unsigned char* rgba); } // namespace gfx #endif // UI_GFX_SKIA_UTIL_H_