// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_SKIA_UTIL_H_ #define UI_GFX_SKIA_UTIL_H_ #pragma once #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkRect.h" class SkBitmap; class SkShader; namespace gfx { class Rect; // Convert between Skia and gfx rect types. SkRect RectToSkRect(const gfx::Rect& rect); gfx::Rect SkRectToRect(const SkRect& rect); // Creates a vertical gradient shader. The caller owns the shader. // Example usage to avoid leaks: // SkSafeUnref(paint.setShader(gfx::CreateGradientShader(0, 10, red, blue))); // // (The old shader in the paint, if any, needs to be freed, and SkSafeUnref will // handle the NULL case.) SkShader* CreateGradientShader(int start_point, int end_point, SkColor start_color, SkColor end_color); // Returns true if the two bitmaps contain the same pixels. bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2); } // namespace gfx; #endif // UI_GFX_SKIA_UTIL_H_