// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/test/gfx_util.h" #include #include #include #include "ui/gfx/geometry/box_f.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point3_f.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/quad_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/scroll_offset.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/vector2d.h" #include "ui/gfx/geometry/vector2d_f.h" #include "ui/gfx/geometry/vector3d_f.h" #include "ui/gfx/transform.h" namespace gfx { namespace { std::string ColorAsString(SkColor color) { std::ostringstream stream; stream << std::hex << std::uppercase << "#" << std::setfill('0') << std::setw(2) << SkColorGetA(color) << std::setw(2) << SkColorGetR(color) << std::setw(2) << SkColorGetG(color) << std::setw(2) << SkColorGetB(color); return stream.str(); } bool FloatAlmostEqual(float a, float b) { // FloatLE is the gtest predicate for less than or almost equal to. return ::testing::FloatLE("a", "b", a, b) && ::testing::FloatLE("b", "a", b, a); } } // namespace ::testing::AssertionResult AssertBoxFloatEqual(const char* lhs_expr, const char* rhs_expr, const BoxF& lhs, const BoxF& rhs) { if (FloatAlmostEqual(lhs.x(), rhs.x()) && FloatAlmostEqual(lhs.y(), rhs.y()) && FloatAlmostEqual(lhs.z(), rhs.z()) && FloatAlmostEqual(lhs.width(), rhs.width()) && FloatAlmostEqual(lhs.height(), rhs.height()) && FloatAlmostEqual(lhs.depth(), rhs.depth())) { return ::testing::AssertionSuccess(); } return ::testing::AssertionFailure() << "Value of: " << rhs_expr << "\n Actual: " << rhs.ToString() << "\nExpected: " << lhs_expr << "\nWhich is: " << lhs.ToString(); } ::testing::AssertionResult AssertRectFloatEqual(const char* lhs_expr, const char* rhs_expr, const RectF& lhs, const RectF& rhs) { if (FloatAlmostEqual(lhs.x(), rhs.x()) && FloatAlmostEqual(lhs.y(), rhs.y()) && FloatAlmostEqual(lhs.width(), rhs.width()) && FloatAlmostEqual(lhs.height(), rhs.height())) { return ::testing::AssertionSuccess(); } return ::testing::AssertionFailure() << "Value of: " << rhs_expr << "\n Actual: " << rhs.ToString() << "\nExpected: " << lhs_expr << "\nWhich is: " << lhs.ToString(); } ::testing::AssertionResult AssertSkColorsEqual(const char* lhs_expr, const char* rhs_expr, SkColor lhs, SkColor rhs) { if (lhs == rhs) { return ::testing::AssertionSuccess(); } return ::testing::AssertionFailure() << "Value of: " << rhs_expr << "\n Actual: " << ColorAsString(rhs) << "\nExpected: " << lhs_expr << "\nWhich is: " << ColorAsString(lhs); } void PrintTo(const BoxF& box, ::std::ostream* os) { *os << box.ToString(); } void PrintTo(const Point& point, ::std::ostream* os) { *os << point.ToString(); } void PrintTo(const Point3F& point, ::std::ostream* os) { *os << point.ToString(); } void PrintTo(const PointF& point, ::std::ostream* os) { *os << point.ToString(); } void PrintTo(const QuadF& quad, ::std::ostream* os) { *os << quad.ToString(); } void PrintTo(const Rect& rect, ::std::ostream* os) { *os << rect.ToString(); } void PrintTo(const RectF& rect, ::std::ostream* os) { *os << rect.ToString(); } void PrintTo(const ScrollOffset& offset, ::std::ostream* os) { *os << offset.ToString(); } void PrintTo(const Size& size, ::std::ostream* os) { *os << size.ToString(); } void PrintTo(const SizeF& size, ::std::ostream* os) { *os << size.ToString(); } void PrintTo(const Transform& transform, ::std::ostream* os) { *os << transform.ToString(); } void PrintTo(const Vector2d& vector, ::std::ostream* os) { *os << vector.ToString(); } void PrintTo(const Vector2dF& vector, ::std::ostream* os) { *os << vector.ToString(); } void PrintTo(const Vector3dF& vector, ::std::ostream* os) { *os << vector.ToString(); } } // namespace gfx