// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_TEST_UI_COCOA_TEST_HELPER_H_ #define UI_GFX_TEST_UI_COCOA_TEST_HELPER_H_ #include #import #include "base/compiler_specific.h" #import "base/mac/scoped_nsautorelease_pool.h" #include "testing/platform_test.h" // Background windows normally will not display things such as focus // rings. This class allows -isKeyWindow to be manipulated to test // such things. @interface CocoaTestHelperWindow : NSWindow { @private BOOL pretendIsKeyWindow_; } // Init a borderless non-deferred window with a backing store. - (id)initWithContentRect:(NSRect)contentRect; // Init with a default frame. - (id)init; // Sets the responder passed in as first responder, and sets the window // so that it will return "YES" if asked if it key window. It does not actually // make the window key. - (void)makePretendKeyWindowAndSetFirstResponder:(NSResponder*)responder; // Clears the first responder duty for the window and returns the window // to being non-key. - (void)clearPretendKeyWindowAndFirstResponder; // Set value to return for -isKeyWindow. - (void)setPretendIsKeyWindow:(BOOL)isKeyWindow; - (BOOL)isKeyWindow; @end namespace ui { // A test class that all tests that depend on AppKit should inherit from. // Sets up paths correctly, and makes sure that any windows created in the test // are closed down properly by the test. class CocoaTest : public PlatformTest { public: CocoaTest(); ~CocoaTest() override; // Must be called by subclasses that override TearDown. We verify that it // is called in our destructor. Takes care of making sure that all windows // are closed off correctly. If your tests open windows, they must be sure // to close them before CocoaTest::TearDown is called. A standard way of doing // this would be to create them in SetUp (after calling CocoaTest::Setup) and // then close them in TearDown before calling CocoaTest::TearDown. void TearDown() override; // Retuns a test window that can be used by views and other UI objects // as part of their tests. Is created lazily, and will be closed correctly // in CocoaTest::TearDown. Note that it is a CocoaTestHelperWindow which // has special handling for being Key. CocoaTestHelperWindow* test_window(); protected: // Allows subclasses to do initialization before calling through to the base // class's initialization. void Init(); private: // Return a set of currently open windows. Avoiding NSArray so // contents aren't retained, the pointer values can only be used for // comparison purposes. Using std::set to make progress-checking // convenient. static std::set ApplicationWindows(); // Return a set of windows which are in |ApplicationWindows()| but // not |initial_windows_|. std::set WindowsLeft(); bool called_tear_down_; base::mac::ScopedNSAutoreleasePool pool_; // Windows which existed at the beginning of the test. std::set initial_windows_; // Strong. Lazily created. This isn't wrapped in a scoped_nsobject because // we want to call [close] to destroy it rather than calling [release]. We // want to verify that [close] is actually removing our window and that it's // not hanging around because releaseWhenClosed was set to "no" on the window. // It isn't wrapped in a different wrapper class to close it because we // need to close it at a very specific time; just before we enter our clean // up loop in TearDown. CocoaTestHelperWindow* test_window_; }; } // namespace ui // A macro defining a standard set of tests to run on a view. Since we can't // inherit tests, this macro saves us a lot of duplicate code. Handles simply // displaying the view to make sure it won't crash, as well as removing it // from a window. All tests that work with NSView subclasses and/or // NSViewController subclasses should use it. #define TEST_VIEW(test_fixture, test_view) \ TEST_F(test_fixture, test_fixture##_TestViewMacroAddRemove) { \ base::scoped_nsobject view([test_view retain]); \ EXPECT_EQ([test_window() contentView], [view superview]); \ [view removeFromSuperview]; \ EXPECT_FALSE([view superview]); \ } \ TEST_F(test_fixture, test_fixture##_TestViewMacroDisplay) { \ [test_view display]; \ } // A macro which determines the proper float epsilon for a CGFloat. #if CGFLOAT_IS_DOUBLE #define CGFLOAT_EPSILON DBL_EPSILON #else #define CGFLOAT_EPSILON FLT_EPSILON #endif // A macro which which determines if two CGFloats are equal taking a // proper epsilon into consideration. #define CGFLOAT_EQ(expected, actual) \ (actual >= (expected - CGFLOAT_EPSILON) && \ actual <= (expected + CGFLOAT_EPSILON)) // A test support macro which ascertains if two CGFloats are equal. #define EXPECT_CGFLOAT_EQ(expected, actual) \ EXPECT_TRUE(CGFLOAT_EQ(expected, actual)) << \ expected << " != " << actual // A test support macro which compares two NSRects for equality taking // the float epsilon into consideration. #define EXPECT_NSRECT_EQ(expected, actual) \ EXPECT_TRUE(CGFLOAT_EQ(expected.origin.x, actual.origin.x) && \ CGFLOAT_EQ(expected.origin.y, actual.origin.y) && \ CGFLOAT_EQ(expected.size.width, actual.size.width) && \ CGFLOAT_EQ(expected.size.height, actual.size.height)) << \ "Rects do not match: " << \ [NSStringFromRect(expected) UTF8String] << \ " != " << [NSStringFromRect(actual) UTF8String] #endif // UI_GFX_TEST_UI_COCOA_TEST_HELPER_H_