// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_TEXT_CONSTANTS_H_ #define UI_GFX_TEXT_CONSTANTS_H_ namespace gfx { // TODO(msw): Distinguish between logical character stops and glyph stops? // TODO(msw): Merge with base::i18n::BreakIterator::BreakType. enum BreakType { CHARACTER_BREAK = 0, // Stop cursor movement on neighboring characters. WORD_BREAK, // Stop cursor movement on nearest word boundaries. LINE_BREAK, // Stop cursor movement on line ends as shown on screen. }; // Specifies the word wrapping behavior when a word would exceed the available // display width. All words that are too wide will be put on a new line, and // then: enum WordWrapBehavior { IGNORE_LONG_WORDS, // Overflowing word text is left on that line. TRUNCATE_LONG_WORDS, // Overflowing word text is truncated. ELIDE_LONG_WORDS, // Overflowing word text is elided at the ellipsis. WRAP_LONG_WORDS, // Overflowing word text is wrapped over multiple lines. }; // Horizontal text alignment modes. enum HorizontalAlignment { ALIGN_LEFT = 0, // Align the text's left edge with that of its display area. ALIGN_CENTER, // Align the text's center with that of its display area. ALIGN_RIGHT, // Align the text's right edge with that of its display area. ALIGN_TO_HEAD, // Align the text to its first strong character's direction. }; // The directionality modes used to determine the base text direction. enum DirectionalityMode { DIRECTIONALITY_FROM_TEXT = 0, // Use the first strong character's direction. DIRECTIONALITY_FROM_UI, // Use the UI locale's text reading direction. DIRECTIONALITY_FORCE_LTR, // Use LTR regardless of content or UI locale. DIRECTIONALITY_FORCE_RTL, // Use RTL regardless of content or UI locale. }; // Text styles and adornments. // TODO(msw): Merge with gfx::Font::FontStyle. enum TextStyle { BOLD = 0, ITALIC, STRIKE, DIAGONAL_STRIKE, UNDERLINE, NUM_TEXT_STYLES, }; // Text baseline offset types. // Figure of font metrics: // +--------+--------+------------------------+-------------+ // | | | internal leading | SUPERSCRIPT | // | | +------------+-----------| | // | | ascent | | SUPERIOR |-------------+ // | height | | cap height |-----------| // | | | | INFERIOR |-------------+ // | |--------+------------+-----------| | // | | descent | SUBSCRIPT | // +--------+---------------------------------+-------------+ enum BaselineStyle { NORMAL_BASELINE = 0, SUPERSCRIPT, // e.g. a mathematical exponent would be superscript. SUPERIOR, // e.g. 8th, the "th" would be superior script. INFERIOR, // e.g. 1/2, the "2" would be inferior ("1" is superior). SUBSCRIPT, // e.g. H2O, the "2" would be subscript. }; // Elision behaviors of text that exceeds constrained dimensions. enum ElideBehavior { NO_ELIDE = 0, // Do not modify the text, it may overflow its available bounds. TRUNCATE, // Do not elide or fade, just truncate at the end of the string. ELIDE_HEAD, // Add an ellipsis at the start of the string. ELIDE_MIDDLE, // Add an ellipsis in the middle of the string. ELIDE_TAIL, // Add an ellipsis at the end of the string. ELIDE_EMAIL, // Add ellipses to username and domain substrings. FADE_TAIL, // Fade the string's end opposite of its horizontal alignment. }; } // namespace gfx #endif // UI_GFX_TEXT_CONSTANTS_H_