// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_TRANSFORM_H_ #define UI_GFX_TRANSFORM_H_ #pragma once namespace gfx { class Point; class Rect; } namespace ui { // Transformation interface. // Classes implement this interface to apply transformations (e.g. rotation, // scaling etc.) on UI components. class Transform { public: virtual ~Transform() {} // Create an object that implements this interface (e.g. using skia // transformation matrices). static Transform* Create(); // Set the rotation of the transformation. virtual void SetRotate(float degree) = 0; // Set the scaling parameters. virtual void SetScaleX(float x) = 0; virtual void SetScaleY(float y) = 0; virtual void SetScale(float x, float y) = 0; // Set the translation parameters. virtual void SetTranslateX(float x) = 0; virtual void SetTranslateY(float y) = 0; virtual void SetTranslate(float x, float y) = 0; // Apply rotation on the current transformation. virtual void ConcatRotate(float degree) = 0; // Apply scaling on current transform. virtual void ConcatScale(float x, float y) = 0; // Apply translation on current transform. virtual void ConcatTranslate(float x, float y) = 0; // Apply a transformation on the current transformation // (i.e. 'this = this * transform;') virtual bool ConcatTransform(const Transform& transform) = 0; // Does the transformation change anything? virtual bool HasChange() const = 0; // Apply the transformation on the point. virtual bool TransformPoint(gfx::Point* point) = 0; // Apply the reverse transformation on the point. virtual bool TransformPointReverse(gfx::Point* point) = 0; // Apply transformatino on the rectangle. virtual bool TransformRect(gfx::Rect* rect) = 0; }; } // namespace ui #endif // UI_GFX_TRANSFORM_H_