// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_TRANSFORM_H_ #define UI_GFX_TRANSFORM_H_ #pragma once namespace gfx { class Point; class Rect; } namespace ui { // Transformation interface. // Classes implement this interface to apply transformations (e.g. rotation, // scaling etc.) on UI components. class Transform { public: virtual ~Transform() {} // Creates an object that implements this interface (e.g. using skia // transformation matrices). static Transform* Create(); // NOTE: The 'Set' functions overwrite the previously set transformation // parameters. The 'Concat' functions apply a transformation (e.g. rotation, // scale, translate) on top of the existing transforms, instead of overwriting // them. // NOTE: The order of the 'Set' function calls do not matter. However, the // order of the 'Concat' function calls do matter, especially when combined // with the 'Set' functions. // Sets the rotation of the transformation. virtual void SetRotate(float degree) = 0; // Sets the scaling parameters. virtual void SetScaleX(float x) = 0; virtual void SetScaleY(float y) = 0; virtual void SetScale(float x, float y) = 0; // Sets the translation parameters. virtual void SetTranslateX(float x) = 0; virtual void SetTranslateY(float y) = 0; virtual void SetTranslate(float x, float y) = 0; // Applies rotation on the current transformation. virtual void ConcatRotate(float degree) = 0; // Applies scaling on current transform. virtual void ConcatScale(float x, float y) = 0; // Applies translation on current transform. virtual void ConcatTranslate(float x, float y) = 0; // Applies a transformation on the current transformation // (i.e. 'this = this * transform;'). Returns true if the result can be // represented. virtual bool ConcatTransform(const Transform& transform) = 0; // Does the transformation change anything? virtual bool HasChange() const = 0; // Applies the transformation on the point. Returns true if the point is // transformed successfully. virtual bool TransformPoint(gfx::Point* point) = 0; // Applies the reverse transformation on the point. Returns true if the point // is transformed successfully. virtual bool TransformPointReverse(gfx::Point* point) = 0; // Applies transformation on the rectangle. Returns true of the rectangle is // transformed successfully. virtual bool TransformRect(gfx::Rect* rect) = 0; // operator=. virtual void Copy(const Transform& transform) = 0; }; } // namespace ui #endif // UI_GFX_TRANSFORM_H_