// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_TRANSFORM_UTIL_H_ #define UI_GFX_TRANSFORM_UTIL_H_ #include "ui/gfx/geometry/point.h" #include "ui/gfx/gfx_export.h" #include "ui/gfx/transform.h" namespace gfx { class Point; class Rect; // Returns a scale transform at |anchor| point. GFX_EXPORT Transform GetScaleTransform(const Point& anchor, float scale); // Contains the components of a factored transform. These components may be // blended and recomposed. struct GFX_EXPORT DecomposedTransform { // The default constructor initializes the components in such a way that // if used with Compose below, will produce the identity transform. DecomposedTransform(); SkMScalar translate[3]; SkMScalar scale[3]; SkMScalar skew[3]; SkMScalar perspective[4]; SkMScalar quaternion[4]; std::string ToString() const; // Copy and assign are allowed. }; // Interpolates the decomposed components |to| with |from| using the // routines described in http://www.w3.org/TR/css3-3d-transform/. // |progress| is in the range [0, 1] (0 leaves |out| unchanged, and 1 // assigns |from| to |out|). GFX_EXPORT bool BlendDecomposedTransforms(DecomposedTransform* out, const DecomposedTransform& to, const DecomposedTransform& from, double progress); // Decomposes this transform into its translation, scale, skew, perspective, // and rotation components following the routines detailed in this spec: // http://www.w3.org/TR/css3-3d-transforms/. GFX_EXPORT bool DecomposeTransform(DecomposedTransform* out, const Transform& transform); // Composes a transform from the given translation, scale, skew, prespective, // and rotation components following the routines detailed in this spec: // http://www.w3.org/TR/css3-3d-transforms/. GFX_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp); GFX_EXPORT bool SnapTransform(Transform* out, const Transform& transform, const Rect& viewport); // Calculates a transform with a transformed origin. The resulting tranform is // created by composing P * T * P^-1 where P is a constant transform to the new // origin. GFX_EXPORT Transform TransformAboutPivot(const gfx::Point& pivot, const gfx::Transform& transform); } // namespace gfx #endif // UI_GFX_TRANSFORM_UTIL_H_