// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/basictypes.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/vector2d.h" #include "ui/gfx/vector2d_f.h" #include #include namespace gfx { TEST(Vector2dTest, ConversionToFloat) { Vector2d i(3, 4); Vector2dF f = i; EXPECT_EQ(i, f); } TEST(Vector2dTest, IsZero) { Vector2d int_zero(0, 0); Vector2d int_nonzero(2, -2); Vector2dF float_zero(0, 0); Vector2dF float_nonzero(0.1f, -0.1f); EXPECT_TRUE(int_zero.IsZero()); EXPECT_FALSE(int_nonzero.IsZero()); EXPECT_TRUE(float_zero.IsZero()); EXPECT_FALSE(float_nonzero.IsZero()); } TEST(Vector2dTest, Add) { Vector2d i1(3, 5); Vector2d i2(4, -1); const struct { Vector2d expected; Vector2d actual; } int_tests[] = { { Vector2d(3, 5), i1 + Vector2d() }, { Vector2d(3 + 4, 5 - 1), i1 + i2 }, { Vector2d(3 - 4, 5 + 1), i1 - i2 } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(int_tests); ++i) EXPECT_EQ(int_tests[i].expected.ToString(), int_tests[i].actual.ToString()); Vector2dF f1(3.1f, 5.1f); Vector2dF f2(4.3f, -1.3f); const struct { Vector2dF expected; Vector2dF actual; } float_tests[] = { { Vector2dF(3.1F, 5.1F), f1 + Vector2d() }, { Vector2dF(3.1F, 5.1F), f1 + Vector2dF() }, { Vector2dF(3.1f + 4.3f, 5.1f - 1.3f), f1 + f2 }, { Vector2dF(3.1f - 4.3f, 5.1f + 1.3f), f1 - f2 } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_tests); ++i) EXPECT_EQ(float_tests[i].expected.ToString(), float_tests[i].actual.ToString()); } TEST(Vector2dTest, Negative) { const struct { Vector2d expected; Vector2d actual; } int_tests[] = { { Vector2d(0, 0), -Vector2d(0, 0) }, { Vector2d(-3, -3), -Vector2d(3, 3) }, { Vector2d(3, 3), -Vector2d(-3, -3) }, { Vector2d(-3, 3), -Vector2d(3, -3) }, { Vector2d(3, -3), -Vector2d(-3, 3) } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(int_tests); ++i) EXPECT_EQ(int_tests[i].expected.ToString(), int_tests[i].actual.ToString()); const struct { Vector2dF expected; Vector2dF actual; } float_tests[] = { { Vector2dF(0, 0), -Vector2d(0, 0) }, { Vector2dF(-0.3f, -0.3f), -Vector2dF(0.3f, 0.3f) }, { Vector2dF(0.3f, 0.3f), -Vector2dF(-0.3f, -0.3f) }, { Vector2dF(-0.3f, 0.3f), -Vector2dF(0.3f, -0.3f) }, { Vector2dF(0.3f, -0.3f), -Vector2dF(-0.3f, 0.3f) } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_tests); ++i) EXPECT_EQ(float_tests[i].expected.ToString(), float_tests[i].actual.ToString()); } TEST(Vector2dTest, Scale) { float double_values[][4] = { { 4.5f, 1.2f, 3.3f, 5.6f }, { 4.5f, -1.2f, 3.3f, 5.6f }, { 4.5f, 1.2f, 3.3f, -5.6f }, { 4.5f, 1.2f, -3.3f, -5.6f }, { -4.5f, 1.2f, 3.3f, 5.6f }, { -4.5f, 1.2f, 0, 5.6f }, { -4.5f, 1.2f, 3.3f, 0 }, { 4.5f, 0, 3.3f, 5.6f }, { 0, 1.2f, 3.3f, 5.6f } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(double_values); ++i) { Vector2dF v(double_values[i][0], double_values[i][1]); v.Scale(double_values[i][2], double_values[i][3]); EXPECT_EQ(v.x(), double_values[i][0] * double_values[i][2]); EXPECT_EQ(v.y(), double_values[i][1] * double_values[i][3]); Vector2dF v2 = ScaleVector2d( gfx::Vector2dF(double_values[i][0], double_values[i][1]), double_values[i][2], double_values[i][3]); EXPECT_EQ(double_values[i][0] * double_values[i][2], v2.x()); EXPECT_EQ(double_values[i][1] * double_values[i][3], v2.y()); } float single_values[][3] = { { 4.5f, 1.2f, 3.3f }, { 4.5f, -1.2f, 3.3f }, { 4.5f, 1.2f, 3.3f }, { 4.5f, 1.2f, -3.3f }, { -4.5f, 1.2f, 3.3f }, { -4.5f, 1.2f, 0 }, { -4.5f, 1.2f, 3.3f }, { 4.5f, 0, 3.3f }, { 0, 1.2f, 3.3f } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(single_values); ++i) { Vector2dF v(single_values[i][0], single_values[i][1]); v.Scale(single_values[i][2]); EXPECT_EQ(v.x(), single_values[i][0] * single_values[i][2]); EXPECT_EQ(v.y(), single_values[i][1] * single_values[i][2]); Vector2dF v2 = ScaleVector2d( gfx::Vector2dF(double_values[i][0], double_values[i][1]), double_values[i][2]); EXPECT_EQ(single_values[i][0] * single_values[i][2], v2.x()); EXPECT_EQ(single_values[i][1] * single_values[i][2], v2.y()); } } TEST(Vector2dTest, Length) { int int_values[][2] = { { 0, 0 }, { 10, 20 }, { 20, 10 }, { -10, -20 }, { -20, 10 }, { 10, -20 }, }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(int_values); ++i) { int v0 = int_values[i][0]; int v1 = int_values[i][1]; double length_squared = static_cast(v0) * v0 + static_cast(v1) * v1; double length = std::sqrt(length_squared); Vector2d vector(v0, v1); EXPECT_EQ(static_cast(length_squared), vector.LengthSquared()); EXPECT_EQ(static_cast(length), vector.Length()); } float float_values[][2] = { { 0, 0 }, { 10.5f, 20.5f }, { 20.5f, 10.5f }, { -10.5f, -20.5f }, { -20.5f, 10.5f }, { 10.5f, -20.5f }, // A large vector that fails if the Length function doesn't use // double precision internally. { 1236278317862780234892374893213178027.12122348904204230f, 335890352589839028212313231225425134332.38123f }, }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_values); ++i) { double v0 = float_values[i][0]; double v1 = float_values[i][1]; double length_squared = static_cast(v0) * v0 + static_cast(v1) * v1; double length = std::sqrt(length_squared); Vector2dF vector(v0, v1); EXPECT_EQ(length_squared, vector.LengthSquared()); EXPECT_EQ(static_cast(length), vector.Length()); } } TEST(Vector2dTest, ClampVector2d) { Vector2d a; a = Vector2d(3, 5); EXPECT_EQ(Vector2d(3, 5).ToString(), a.ToString()); a.ClampToMin(Vector2d(2, 4)); EXPECT_EQ(Vector2d(3, 5).ToString(), a.ToString()); a.ClampToMin(Vector2d(3, 5)); EXPECT_EQ(Vector2d(3, 5).ToString(), a.ToString()); a.ClampToMin(Vector2d(4, 2)); EXPECT_EQ(Vector2d(4, 5).ToString(), a.ToString()); a.ClampToMin(Vector2d(8, 10)); EXPECT_EQ(Vector2d(8, 10).ToString(), a.ToString()); a.ClampToMax(Vector2d(9, 11)); EXPECT_EQ(Vector2d(8, 10).ToString(), a.ToString()); a.ClampToMax(Vector2d(8, 10)); EXPECT_EQ(Vector2d(8, 10).ToString(), a.ToString()); a.ClampToMax(Vector2d(11, 9)); EXPECT_EQ(Vector2d(8, 9).ToString(), a.ToString()); a.ClampToMax(Vector2d(7, 11)); EXPECT_EQ(Vector2d(7, 9).ToString(), a.ToString()); a.ClampToMax(Vector2d(3, 5)); EXPECT_EQ(Vector2d(3, 5).ToString(), a.ToString()); } TEST(Vector2dTest, ClampVector2dF) { Vector2dF a; a = Vector2dF(3.5f, 5.5f); EXPECT_EQ(Vector2dF(3.5f, 5.5f).ToString(), a.ToString()); a.ClampToMin(Vector2dF(2.5f, 4.5f)); EXPECT_EQ(Vector2dF(3.5f, 5.5f).ToString(), a.ToString()); a.ClampToMin(Vector2dF(3.5f, 5.5f)); EXPECT_EQ(Vector2dF(3.5f, 5.5f).ToString(), a.ToString()); a.ClampToMin(Vector2dF(4.5f, 2.5f)); EXPECT_EQ(Vector2dF(4.5f, 5.5f).ToString(), a.ToString()); a.ClampToMin(Vector2dF(8.5f, 10.5f)); EXPECT_EQ(Vector2dF(8.5f, 10.5f).ToString(), a.ToString()); a.ClampToMax(Vector2dF(9.5f, 11.5f)); EXPECT_EQ(Vector2dF(8.5f, 10.5f).ToString(), a.ToString()); a.ClampToMax(Vector2dF(8.5f, 10.5f)); EXPECT_EQ(Vector2dF(8.5f, 10.5f).ToString(), a.ToString()); a.ClampToMax(Vector2dF(11.5f, 9.5f)); EXPECT_EQ(Vector2dF(8.5f, 9.5f).ToString(), a.ToString()); a.ClampToMax(Vector2dF(7.5f, 11.5f)); EXPECT_EQ(Vector2dF(7.5f, 9.5f).ToString(), a.ToString()); a.ClampToMax(Vector2dF(3.5f, 5.5f)); EXPECT_EQ(Vector2dF(3.5f, 5.5f).ToString(), a.ToString()); } } // namespace gfx