// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_WIN_UTIL_H_ #define UI_GFX_WIN_UTIL_H_ #pragma once namespace gfx { // Returns true if Direct2d is available, false otherwise. bool Direct2dIsAvailable(); // Returns true if DirectWrite is available, false otherwise. bool DirectWriteIsAvailable(); } // namespace gfx; #endif // UI_GFX_WIN_UTIL_H_