# Copyright (c) 2012 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. { 'variables': { 'chromium_code': 1, }, 'targets': [ { 'target_name': 'gl', 'type': '<(component)', 'product_name': 'gl_wrapper', # Avoid colliding with OS X's libGL.dylib 'dependencies': [ '<(DEPTH)/base/base.gyp:base', '<(DEPTH)/base/third_party/dynamic_annotations/dynamic_annotations.gyp:dynamic_annotations', '<(DEPTH)/gpu/command_buffer/command_buffer.gyp:gles2_utils', '<(DEPTH)/skia/skia.gyp:skia', '<(DEPTH)/ui/ui.gyp:ui', ], 'variables': { 'gl_binding_output_dir': '<(SHARED_INTERMEDIATE_DIR)/ui/gl', }, 'defines': [ 'GL_IMPLEMENTATION', ], 'include_dirs': [ '<(DEPTH)/third_party/swiftshader/include', '<(DEPTH)/third_party/mesa/MesaLib/include', '<(gl_binding_output_dir)', ], 'direct_dependent_settings': { 'include_dirs': [ '<(DEPTH)/third_party/mesa/MesaLib/include', '<(gl_binding_output_dir)', ], }, 'sources': [ 'gl_bindings.h', 'gl_bindings_skia_in_process.cc', 'gl_bindings_skia_in_process.h', 'gl_context.cc', 'gl_context.h', 'gl_context_android.cc', 'gl_context_linux.cc', 'gl_context_mac.mm', 'gl_context_osmesa.cc', 'gl_context_osmesa.h', 'gl_context_stub.cc', 'gl_context_stub.h', 'gl_context_win.cc', 'gl_export.h', 'gl_fence.cc', 'gl_fence.h', 'gl_implementation.cc', 'gl_implementation.h', 'gl_implementation_android.cc', 'gl_implementation_linux.cc', 'gl_implementation_mac.cc', 'gl_implementation_win.cc', 'gl_interface.cc', 'gl_interface.h', 'gl_share_group.cc', 'gl_share_group.h', 'gl_surface.cc', 'gl_surface.h', 'gl_surface_android.cc', 'gl_surface_android.h', 'gl_surface_linux.cc', 'gl_surface_mac.cc', 'gl_surface_stub.cc', 'gl_surface_stub.h', 'gl_surface_win.cc', 'gl_surface_osmesa.cc', 'gl_surface_osmesa.h', 'gl_switches.cc', 'gl_switches.h', 'scoped_make_current.cc', 'scoped_make_current.h', '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h', '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h', ], # hard_dependency is necessary for this target because it has actions # that generate header files included by dependent targets. The header # files must be generated before the dependents are compiled. The usual # semantics are to allow the two targets to build concurrently. 'hard_dependency': 1, 'actions': [ { 'action_name': 'generate_gl_bindings', 'inputs': [ 'generate_bindings.py', '<(DEPTH)/third_party/khronos/GLES2/gl2ext.h', '<(DEPTH)/third_party/khronos/EGL/eglext.h', '<(DEPTH)/third_party/mesa/MesaLib/include/GL/glext.h', '<(DEPTH)/third_party/mesa/MesaLib/include/GL/glx.h', '<(DEPTH)/third_party/mesa/MesaLib/include/GL/glxext.h', '<(DEPTH)/third_party/mesa/MesaLib/include/GL/wglext.h', ], 'outputs': [ '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h', '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h', '<(gl_binding_output_dir)/gl_bindings_autogen_glx.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_glx.h', '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h', '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.h', ], 'action': [ 'python', 'generate_bindings.py', '<(gl_binding_output_dir)', ], }, ], 'conditions': [ ['OS != "mac"', { 'sources': [ 'egl_util.cc', 'egl_util.h', 'gl_context_egl.cc', 'gl_context_egl.h', 'gl_surface_egl.cc', 'gl_surface_egl.h', '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h', ], 'include_dirs': [ '<(DEPTH)/third_party/angle/include', ], }], ['use_x11 == 1', { 'sources': [ 'gl_context_glx.cc', 'gl_context_glx.h', 'gl_surface_glx.cc', 'gl_surface_glx.h', '<(gl_binding_output_dir)/gl_bindings_autogen_glx.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_glx.h', ], 'all_dependent_settings': { 'defines': [ 'GL_GLEXT_PROTOTYPES', ], }, }], ['OS=="win"', { 'sources': [ 'gl_context_wgl.cc', 'gl_context_wgl.h', 'gl_surface_wgl.cc', 'gl_surface_wgl.h', '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.h', ], }], ['OS=="mac"', { 'sources': [ 'gl_context_cgl.cc', 'gl_context_cgl.h', 'gl_surface_cgl.cc', 'gl_surface_cgl.h', ], 'link_settings': { 'libraries': [ '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework', ], }, }], ['OS=="mac" and use_aura == 1', { 'sources': [ 'gl_context_nsview.mm', 'gl_context_nsview.h', 'gl_surface_nsview.mm', 'gl_surface_nsview.h', ], }], ['OS=="android"', { 'sources': [ 'android_native_window.cc', 'android_native_window.h', ], 'sources!': [ '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc', '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h', 'system_monitor_posix.cc', ], 'defines': [ 'GL_GLEXT_PROTOTYPES', 'EGL_EGLEXT_PROTOTYPES', ], }], ], }, ], }