// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_BINDINGS_H_ #define UI_GL_GL_BINDINGS_H_ #include // Includes the platform independent and platform dependent GL headers. // Only include this in cc files. It pulls in system headers, including // the X11 headers on linux, which define all kinds of macros that are // liable to cause conflicts. #include #include #include #include #include "base/logging.h" #include "base/threading/thread_local.h" #include "build/build_config.h" #include "ui/gl/gl_export.h" // The standard OpenGL native extension headers are also included. #if defined(OS_WIN) #include #elif defined(OS_MACOSX) #include #elif defined(USE_X11) #include #include // Undefine some macros defined by X headers. This is why this file should only // be included in .cc files. #undef Bool #undef None #undef Status #endif // GLES2 defines not part of Desktop GL // Shader Precision-Specified Types #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_SHADER_COMPILER 0x8DFA #define GL_RGB565 0x8D62 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B #define GL_RGB8_OES 0x8051 #define GL_RGBA8_OES 0x8058 #define GL_HALF_FLOAT_OES 0x8D61 // GL_OES_EGL_image_external #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 // GL_ANGLE_translated_shader_source #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 #define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243 #define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244 // GL_CHROMIUM_gpu_memory_manager #define GL_TEXTURE_POOL_CHROMIUM 0x6000 #define GL_TEXTURE_POOL_MANAGED_CHROMIUM 0x6001 #define GL_TEXTURE_POOL_UNMANAGED_CHROMIUM 0x6002 // GL_ANGLE_pack_reverse_row_order #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 // GL_ANGLE_texture_usage #define GL_TEXTURE_USAGE_ANGLE 0x93A2 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 // GL_EXT_texture_storage #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_RG16F_EXT 0x822F #define GL_R16F_EXT 0x822D #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_R32F_EXT 0x822E #define GL_RG32F_EXT 0x8230 #define GL_BGRA8_EXT 0x93A1 // GL_ANGLE_instanced_arrays #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE // GL_EXT_occlusion_query_boolean #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_QUERY_RESULT_EXT 0x8866 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 // GL_CHROMIUM_command_buffer_query #define GL_COMMANDS_ISSUED_CHROMIUM 0x6004 /* GL_CHROMIUM_get_error_query */ #define GL_GET_ERROR_QUERY_CHROMIUM 0x6003 /* GL_CHROMIUM_command_buffer_latency_query */ #define GL_LATENCY_QUERY_CHROMIUM 0x6007 /* GL_CHROMIUM_async_pixel_transfers */ #define GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM 0x6005 #define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM 0x6006 // GL_CHROMIUM_sync_query #define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7 // GL_CHROMIUM_gpu_memory_buffer_image #define GL_MAP_CHROMIUM 0x78F1 #define GL_SCANOUT_CHROMIUM 0x78F2 // GL_CHROMIUM_yuv_420_image #define GL_RGB_YUV_420_CHROMIUM 0x78FA // GL_CHROMIUM_schedule_overlay_plane #define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245 #define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246 #define GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM 0x9247 #define GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM 0x9248 #define GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM 0x9249 #define GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM 0x924A // GL_CHROMIUM_subscribe_uniforms #define GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM 0x924B #define GL_MOUSE_POSITION_CHROMIUM 0x924C // GL_OES_texure_3D #define GL_SAMPLER_3D_OES 0x8B5F // GL_OES_depth24 #define GL_DEPTH_COMPONENT24_OES 0x81A6 // GL_OES_depth32 #define GL_DEPTH_COMPONENT32_OES 0x81A7 // GL_OES_packed_depth_stencil #ifndef GL_DEPTH24_STENCIL8_OES #define GL_DEPTH24_STENCIL8_OES 0x88F0 #endif #ifndef GL_DEPTH24_STENCIL8 #define GL_DEPTH24_STENCIL8 0x88F0 #endif // GL_OES_compressed_ETC1_RGB8_texture #define GL_ETC1_RGB8_OES 0x8D64 // GL_AMD_compressed_ATC_texture #define GL_ATC_RGB_AMD 0x8C92 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE // GL_IMG_texture_compression_pvrtc #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 // GL_OES_vertex_array_object #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 // GL_CHROMIUM_pixel_transfer_buffer_object #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC #define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED #define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EE #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EF /* GL_EXT_discard_framebuffer */ #ifndef GL_EXT_discard_framebuffer #define GL_COLOR_EXT 0x1800 #define GL_DEPTH_EXT 0x1801 #define GL_STENCIL_EXT 0x1802 #endif // GL_EXT_sRGB #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 // GL_ARB_get_program_binary #define PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 // GL_OES_get_program_binary #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF #ifndef GL_EXT_multisampled_render_to_texture #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C #endif #ifndef GL_IMG_multisampled_render_to_texture #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 #define GL_MAX_SAMPLES_IMG 0x9135 #define GL_TEXTURE_SAMPLES_IMG 0x9136 #endif #ifndef GL_CHROMIUM_path_rendering #define GL_CHROMIUM_path_rendering 1 // These match the corresponding values in NV_path_rendering // extension, eg tokens with CHROMIUM replaced with NV. #define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6 #define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7 #define GL_PATH_MODELVIEW_CHROMIUM 0x1700 #define GL_PATH_PROJECTION_CHROMIUM 0x1701 #define GL_FLAT_CHROMIUM 0x1D00 #define GL_CLOSE_PATH_CHROMIUM 0x00 #define GL_MOVE_TO_CHROMIUM 0x02 #define GL_LINE_TO_CHROMIUM 0x04 #define GL_QUADRATIC_CURVE_TO_CHROMIUM 0x0A #define GL_CUBIC_CURVE_TO_CHROMIUM 0x0C #define GL_CONIC_CURVE_TO_CHROMIUM 0x1A #define GL_PATH_STROKE_WIDTH_CHROMIUM 0x9075 #define GL_PATH_END_CAPS_CHROMIUM 0x9076 #define GL_PATH_JOIN_STYLE_CHROMIUM 0x9079 #define GL_PATH_MITER_LIMIT_CHROMIUM 0x907a #define GL_PATH_STROKE_BOUND_CHROMIUM 0x9086 #define GL_COUNT_UP_CHROMIUM 0x9088 #define GL_COUNT_DOWN_CHROMIUM 0x9089 #define GL_CONVEX_HULL_CHROMIUM 0x908B #define GL_BOUNDING_BOX_CHROMIUM 0x908D #define GL_SQUARE_CHROMIUM 0x90a3 #define GL_ROUND_CHROMIUM 0x90a4 #define GL_BEVEL_CHROMIUM 0x90a6 #define GL_MITER_REVERT_CHROMIUM 0x90a7 #define GL_PATH_STENCIL_FUNC_CHROMIUM 0x90B7 #define GL_PATH_STENCIL_REF_CHROMIUM 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_CHROMIUM 0x90B9 #endif #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_COLORBURN_KHR 0x929A #define GL_COLORDODGE_KHR 0x9299 #define GL_DARKEN_KHR 0x9297 #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HARDLIGHT_KHR 0x929B #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_LUMINOSITY_KHR 0x92B0 #define GL_HSL_SATURATION_KHR 0x92AE #define GL_LIGHTEN_KHR 0x9298 #define GL_MULTIPLY_KHR 0x9294 #define GL_OVERLAY_KHR 0x9296 #define GL_SCREEN_KHR 0x9295 #define GL_SOFTLIGHT_KHR 0x929C #endif /* GL_KHR_blend_equation_advanced */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifndef GL_EXT_disjoint_timer_query #define GL_EXT_disjoint_timer_query 1 #define GL_QUERY_COUNTER_BITS_EXT 0x8864 #define GL_TIME_ELAPSED_EXT 0x88BF #define GL_TIMESTAMP_EXT 0x8E28 #define GL_GPU_DISJOINT_EXT 0x8FBB #endif #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 #define GL_CONTEXT_LOST_KHR 0x0507 #endif /* GL_KHR_robustness */ #ifndef GL_EXT_texture_rg #define GL_EXT_texture_rg 1 #define GL_RED_EXT 0x1903 #define GL_RG_EXT 0x8227 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #endif /* GL_EXT_texture_rg */ #define GL_GLEXT_PROTOTYPES 1 #if defined(OS_WIN) #define GL_BINDING_CALL WINAPI #else #define GL_BINDING_CALL #endif #define GL_SERVICE_LOG(args) DLOG(INFO) << args; #if defined(NDEBUG) #define GL_SERVICE_LOG_CODE_BLOCK(code) #else #define GL_SERVICE_LOG_CODE_BLOCK(code) code #endif // Forward declare OSMesa types. typedef struct osmesa_context *OSMesaContext; typedef void (*OSMESAproc)(); // Forward declare EGL types. typedef uint64 EGLuint64CHROMIUM; #include "gl_bindings_autogen_gl.h" #include "gl_bindings_autogen_osmesa.h" #if defined(OS_WIN) #include "gl_bindings_autogen_egl.h" #include "gl_bindings_autogen_wgl.h" #elif defined(USE_X11) #include "gl_bindings_autogen_egl.h" #include "gl_bindings_autogen_glx.h" #elif defined(USE_OZONE) #include "gl_bindings_autogen_egl.h" #elif defined(OS_ANDROID) #include "gl_bindings_autogen_egl.h" #endif namespace gfx { struct GL_EXPORT DriverGL { void InitializeStaticBindings(); void InitializeCustomDynamicBindings(GLContext* context); void InitializeDebugBindings(); void InitializeNullDrawBindings(); // TODO(danakj): Remove this when all test suites are using null-draw. bool HasInitializedNullDrawBindings(); bool SetNullDrawBindingsEnabled(bool enabled); void ClearBindings(); ProcsGL fn; ProcsGL orig_fn; ProcsGL debug_fn; ExtensionsGL ext; bool null_draw_bindings_enabled; private: void InitializeDynamicBindings(GLContext* context); }; struct GL_EXPORT DriverOSMESA { void InitializeStaticBindings(); void InitializeExtensionBindings(); void InitializeDebugBindings(); void ClearBindings(); ProcsOSMESA fn; ProcsOSMESA debug_fn; ExtensionsOSMESA ext; private: static std::string GetPlatformExtensions(); }; #if defined(OS_WIN) struct GL_EXPORT DriverWGL { void InitializeStaticBindings(); void InitializeExtensionBindings(); void InitializeDebugBindings(); void ClearBindings(); ProcsWGL fn; ProcsWGL debug_fn; ExtensionsWGL ext; private: static std::string GetPlatformExtensions(); }; #endif #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || defined(USE_OZONE) struct GL_EXPORT DriverEGL { void InitializeStaticBindings(); void InitializeExtensionBindings(); void InitializeDebugBindings(); void ClearBindings(); ProcsEGL fn; ProcsEGL debug_fn; ExtensionsEGL ext; static std::string GetPlatformExtensions(); static std::string GetClientExtensions(); }; #endif #if defined(USE_X11) struct GL_EXPORT DriverGLX { void InitializeStaticBindings(); void InitializeExtensionBindings(); void InitializeDebugBindings(); void ClearBindings(); ProcsGLX fn; ProcsGLX debug_fn; ExtensionsGLX ext; private: static std::string GetPlatformExtensions(); }; #endif // This #define is here to support autogenerated code. #define g_current_gl_context g_current_gl_context_tls->Get() GL_EXPORT extern base::ThreadLocalPointer* g_current_gl_context_tls; GL_EXPORT extern OSMESAApi* g_current_osmesa_context; GL_EXPORT extern DriverGL g_driver_gl; GL_EXPORT extern DriverOSMESA g_driver_osmesa; #if defined(OS_WIN) GL_EXPORT extern EGLApi* g_current_egl_context; GL_EXPORT extern WGLApi* g_current_wgl_context; GL_EXPORT extern DriverEGL g_driver_egl; GL_EXPORT extern DriverWGL g_driver_wgl; #elif defined(USE_X11) GL_EXPORT extern EGLApi* g_current_egl_context; GL_EXPORT extern GLXApi* g_current_glx_context; GL_EXPORT extern DriverEGL g_driver_egl; GL_EXPORT extern DriverGLX g_driver_glx; #elif defined(USE_OZONE) GL_EXPORT extern EGLApi* g_current_egl_context; GL_EXPORT extern DriverEGL g_driver_egl; #elif defined(OS_ANDROID) GL_EXPORT extern EGLApi* g_current_egl_context; GL_EXPORT extern DriverEGL g_driver_egl; #endif } // namespace gfx #endif // UI_GL_GL_BINDINGS_H_