// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file is auto-generated from // ui/gl/generate_bindings.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! #include #include "ui/gl/gl_mock.h" namespace gfx { // This is called mainly to prevent the compiler combining the code of mock // functions with identical contents, so that their function pointers will be // different. void MakeFunctionUnique(const char* func_name) { VLOG(2) << "Calling mock " << func_name; } void GL_BINDING_CALL MockGLInterface::Mock_glActiveTexture(GLenum texture) { MakeFunctionUnique("glActiveTexture"); interface_->ActiveTexture(texture); } void GL_BINDING_CALL MockGLInterface::Mock_glAttachShader(GLuint program, GLuint shader) { MakeFunctionUnique("glAttachShader"); interface_->AttachShader(program, shader); } void GL_BINDING_CALL MockGLInterface::Mock_glBeginQuery(GLenum target, GLuint id) { MakeFunctionUnique("glBeginQuery"); interface_->BeginQuery(target, id); } void GL_BINDING_CALL MockGLInterface::Mock_glBeginQueryARB(GLenum target, GLuint id) { MakeFunctionUnique("glBeginQueryARB"); interface_->BeginQuery(target, id); } void GL_BINDING_CALL MockGLInterface::Mock_glBeginQueryEXT(GLenum target, GLuint id) { MakeFunctionUnique("glBeginQueryEXT"); interface_->BeginQuery(target, id); } void GL_BINDING_CALL MockGLInterface::Mock_glBeginTransformFeedback(GLenum primitiveMode) { MakeFunctionUnique("glBeginTransformFeedback"); interface_->BeginTransformFeedback(primitiveMode); } void GL_BINDING_CALL MockGLInterface::Mock_glBindAttribLocation(GLuint program, GLuint index, const char* name) { MakeFunctionUnique("glBindAttribLocation"); interface_->BindAttribLocation(program, index, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindBuffer(GLenum target, GLuint buffer) { MakeFunctionUnique("glBindBuffer"); interface_->BindBuffer(target, buffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { MakeFunctionUnique("glBindBufferBase"); interface_->BindBufferBase(target, index, buffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { MakeFunctionUnique("glBindBufferRange"); interface_->BindBufferRange(target, index, buffer, offset, size); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFragDataLocation(GLuint program, GLuint colorNumber, const char* name) { MakeFunctionUnique("glBindFragDataLocation"); interface_->BindFragDataLocation(program, colorNumber, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const char* name) { MakeFunctionUnique("glBindFragDataLocationIndexed"); interface_->BindFragDataLocationIndexed(program, colorNumber, index, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFramebuffer(GLenum target, GLuint framebuffer) { MakeFunctionUnique("glBindFramebuffer"); interface_->BindFramebufferEXT(target, framebuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { MakeFunctionUnique("glBindFramebufferEXT"); interface_->BindFramebufferEXT(target, framebuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { MakeFunctionUnique("glBindRenderbuffer"); interface_->BindRenderbufferEXT(target, renderbuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { MakeFunctionUnique("glBindRenderbufferEXT"); interface_->BindRenderbufferEXT(target, renderbuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindSampler(GLuint unit, GLuint sampler) { MakeFunctionUnique("glBindSampler"); interface_->BindSampler(unit, sampler); } void GL_BINDING_CALL MockGLInterface::Mock_glBindTexture(GLenum target, GLuint texture) { MakeFunctionUnique("glBindTexture"); interface_->BindTexture(target, texture); } void GL_BINDING_CALL MockGLInterface::Mock_glBindTransformFeedback(GLenum target, GLuint id) { MakeFunctionUnique("glBindTransformFeedback"); interface_->BindTransformFeedback(target, id); } void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArray(GLuint array) { MakeFunctionUnique("glBindVertexArray"); interface_->BindVertexArrayOES(array); } void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArrayAPPLE(GLuint array) { MakeFunctionUnique("glBindVertexArrayAPPLE"); interface_->BindVertexArrayOES(array); } void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArrayOES(GLuint array) { MakeFunctionUnique("glBindVertexArrayOES"); interface_->BindVertexArrayOES(array); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierKHR(void) { MakeFunctionUnique("glBlendBarrierKHR"); interface_->BlendBarrierKHR(); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierNV(void) { MakeFunctionUnique("glBlendBarrierNV"); interface_->BlendBarrierKHR(); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { MakeFunctionUnique("glBlendColor"); interface_->BlendColor(red, green, blue, alpha); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendEquation(GLenum mode) { MakeFunctionUnique("glBlendEquation"); interface_->BlendEquation(mode); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { MakeFunctionUnique("glBlendEquationSeparate"); interface_->BlendEquationSeparate(modeRGB, modeAlpha); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendFunc(GLenum sfactor, GLenum dfactor) { MakeFunctionUnique("glBlendFunc"); interface_->BlendFunc(sfactor, dfactor); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { MakeFunctionUnique("glBlendFuncSeparate"); interface_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { MakeFunctionUnique("glBlitFramebuffer"); interface_->BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { MakeFunctionUnique("glBlitFramebufferANGLE"); interface_->BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { MakeFunctionUnique("glBlitFramebufferEXT"); interface_->BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void GL_BINDING_CALL MockGLInterface::Mock_glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { MakeFunctionUnique("glBufferData"); interface_->BufferData(target, size, data, usage); } void GL_BINDING_CALL MockGLInterface::Mock_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { MakeFunctionUnique("glBufferSubData"); interface_->BufferSubData(target, offset, size, data); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glCheckFramebufferStatus(GLenum target) { MakeFunctionUnique("glCheckFramebufferStatus"); return interface_->CheckFramebufferStatusEXT(target); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glCheckFramebufferStatusEXT(GLenum target) { MakeFunctionUnique("glCheckFramebufferStatusEXT"); return interface_->CheckFramebufferStatusEXT(target); } void GL_BINDING_CALL MockGLInterface::Mock_glClear(GLbitfield mask) { MakeFunctionUnique("glClear"); interface_->Clear(mask); } void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferfi(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil) { MakeFunctionUnique("glClearBufferfi"); interface_->ClearBufferfi(buffer, drawbuffer, depth, stencil); } void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) { MakeFunctionUnique("glClearBufferfv"); interface_->ClearBufferfv(buffer, drawbuffer, value); } void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) { MakeFunctionUnique("glClearBufferiv"); interface_->ClearBufferiv(buffer, drawbuffer, value); } void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) { MakeFunctionUnique("glClearBufferuiv"); interface_->ClearBufferuiv(buffer, drawbuffer, value); } void GL_BINDING_CALL MockGLInterface::Mock_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { MakeFunctionUnique("glClearColor"); interface_->ClearColor(red, green, blue, alpha); } void GL_BINDING_CALL MockGLInterface::Mock_glClearDepth(GLclampd depth) { MakeFunctionUnique("glClearDepth"); interface_->ClearDepth(depth); } void GL_BINDING_CALL MockGLInterface::Mock_glClearDepthf(GLclampf depth) { MakeFunctionUnique("glClearDepthf"); interface_->ClearDepthf(depth); } void GL_BINDING_CALL MockGLInterface::Mock_glClearStencil(GLint s) { MakeFunctionUnique("glClearStencil"); interface_->ClearStencil(s); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { MakeFunctionUnique("glClientWaitSync"); return interface_->ClientWaitSync(sync, flags, timeout); } void GL_BINDING_CALL MockGLInterface::Mock_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { MakeFunctionUnique("glColorMask"); interface_->ColorMask(red, green, blue, alpha); } void GL_BINDING_CALL MockGLInterface::Mock_glCompileShader(GLuint shader) { MakeFunctionUnique("glCompileShader"); interface_->CompileShader(shader); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { MakeFunctionUnique("glCompressedTexImage2D"); interface_->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) { MakeFunctionUnique("glCompressedTexImage3D"); interface_->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { MakeFunctionUnique("glCompressedTexSubImage2D"); interface_->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) { MakeFunctionUnique("glCompressedTexSubImage3D"); interface_->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { MakeFunctionUnique("glCopyBufferSubData"); interface_->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { MakeFunctionUnique("glCopyTexImage2D"); interface_->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { MakeFunctionUnique("glCopyTexSubImage2D"); interface_->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { MakeFunctionUnique("glCopyTexSubImage3D"); interface_->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverFillPathNV(GLuint path, GLenum coverMode) { MakeFunctionUnique("glCoverFillPathNV"); interface_->CoverFillPathNV(path, coverMode); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverStrokePathNV(GLuint name, GLenum coverMode) { MakeFunctionUnique("glCoverStrokePathNV"); interface_->CoverStrokePathNV(name, coverMode); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateProgram(void) { MakeFunctionUnique("glCreateProgram"); return interface_->CreateProgram(); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateShader(GLenum type) { MakeFunctionUnique("glCreateShader"); return interface_->CreateShader(type); } void GL_BINDING_CALL MockGLInterface::Mock_glCullFace(GLenum mode) { MakeFunctionUnique("glCullFace"); interface_->CullFace(mode); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers) { MakeFunctionUnique("glDeleteBuffers"); interface_->DeleteBuffersARB(n, buffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences) { MakeFunctionUnique("glDeleteFencesAPPLE"); interface_->DeleteFencesAPPLE(n, fences); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences) { MakeFunctionUnique("glDeleteFencesNV"); interface_->DeleteFencesNV(n, fences); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { MakeFunctionUnique("glDeleteFramebuffers"); interface_->DeleteFramebuffersEXT(n, framebuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) { MakeFunctionUnique("glDeleteFramebuffersEXT"); interface_->DeleteFramebuffersEXT(n, framebuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeletePathsNV(GLuint path, GLsizei range) { MakeFunctionUnique("glDeletePathsNV"); interface_->DeletePathsNV(path, range); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteProgram(GLuint program) { MakeFunctionUnique("glDeleteProgram"); interface_->DeleteProgram(program); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteQueries(GLsizei n, const GLuint* ids) { MakeFunctionUnique("glDeleteQueries"); interface_->DeleteQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids) { MakeFunctionUnique("glDeleteQueriesARB"); interface_->DeleteQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids) { MakeFunctionUnique("glDeleteQueriesEXT"); interface_->DeleteQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { MakeFunctionUnique("glDeleteRenderbuffers"); interface_->DeleteRenderbuffersEXT(n, renderbuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers) { MakeFunctionUnique("glDeleteRenderbuffersEXT"); interface_->DeleteRenderbuffersEXT(n, renderbuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers) { MakeFunctionUnique("glDeleteSamplers"); interface_->DeleteSamplers(n, samplers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteShader(GLuint shader) { MakeFunctionUnique("glDeleteShader"); interface_->DeleteShader(shader); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteSync(GLsync sync) { MakeFunctionUnique("glDeleteSync"); interface_->DeleteSync(sync); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteTextures(GLsizei n, const GLuint* textures) { MakeFunctionUnique("glDeleteTextures"); interface_->DeleteTextures(n, textures); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { MakeFunctionUnique("glDeleteTransformFeedbacks"); interface_->DeleteTransformFeedbacks(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays) { MakeFunctionUnique("glDeleteVertexArrays"); interface_->DeleteVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint* arrays) { MakeFunctionUnique("glDeleteVertexArraysAPPLE"); interface_->DeleteVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { MakeFunctionUnique("glDeleteVertexArraysOES"); interface_->DeleteVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glDepthFunc(GLenum func) { MakeFunctionUnique("glDepthFunc"); interface_->DepthFunc(func); } void GL_BINDING_CALL MockGLInterface::Mock_glDepthMask(GLboolean flag) { MakeFunctionUnique("glDepthMask"); interface_->DepthMask(flag); } void GL_BINDING_CALL MockGLInterface::Mock_glDepthRange(GLclampd zNear, GLclampd zFar) { MakeFunctionUnique("glDepthRange"); interface_->DepthRange(zNear, zFar); } void GL_BINDING_CALL MockGLInterface::Mock_glDepthRangef(GLclampf zNear, GLclampf zFar) { MakeFunctionUnique("glDepthRangef"); interface_->DepthRangef(zNear, zFar); } void GL_BINDING_CALL MockGLInterface::Mock_glDetachShader(GLuint program, GLuint shader) { MakeFunctionUnique("glDetachShader"); interface_->DetachShader(program, shader); } void GL_BINDING_CALL MockGLInterface::Mock_glDisable(GLenum cap) { MakeFunctionUnique("glDisable"); interface_->Disable(cap); } void GL_BINDING_CALL MockGLInterface::Mock_glDisableVertexAttribArray(GLuint index) { MakeFunctionUnique("glDisableVertexAttribArray"); interface_->DisableVertexAttribArray(index); } void GL_BINDING_CALL MockGLInterface::Mock_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) { MakeFunctionUnique("glDiscardFramebufferEXT"); interface_->DiscardFramebufferEXT(target, numAttachments, attachments); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count) { MakeFunctionUnique("glDrawArrays"); interface_->DrawArrays(mode, first, count); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { MakeFunctionUnique("glDrawArraysInstanced"); interface_->DrawArraysInstancedANGLE(mode, first, count, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { MakeFunctionUnique("glDrawArraysInstancedANGLE"); interface_->DrawArraysInstancedANGLE(mode, first, count, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { MakeFunctionUnique("glDrawArraysInstancedARB"); interface_->DrawArraysInstancedANGLE(mode, first, count, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffer(GLenum mode) { MakeFunctionUnique("glDrawBuffer"); interface_->DrawBuffer(mode); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffers(GLsizei n, const GLenum* bufs) { MakeFunctionUnique("glDrawBuffers"); interface_->DrawBuffersARB(n, bufs); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs) { MakeFunctionUnique("glDrawBuffersARB"); interface_->DrawBuffersARB(n, bufs); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs) { MakeFunctionUnique("glDrawBuffersEXT"); interface_->DrawBuffersARB(n, bufs); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { MakeFunctionUnique("glDrawElements"); interface_->DrawElements(mode, count, type, indices); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { MakeFunctionUnique("glDrawElementsInstanced"); interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { MakeFunctionUnique("glDrawElementsInstancedANGLE"); interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { MakeFunctionUnique("glDrawElementsInstancedARB"); interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) { MakeFunctionUnique("glDrawRangeElements"); interface_->DrawRangeElements(mode, start, end, count, type, indices); } void GL_BINDING_CALL MockGLInterface::Mock_glEGLImageTargetRenderbufferStorageOES( GLenum target, GLeglImageOES image) { MakeFunctionUnique("glEGLImageTargetRenderbufferStorageOES"); interface_->EGLImageTargetRenderbufferStorageOES(target, image); } void GL_BINDING_CALL MockGLInterface::Mock_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { MakeFunctionUnique("glEGLImageTargetTexture2DOES"); interface_->EGLImageTargetTexture2DOES(target, image); } void GL_BINDING_CALL MockGLInterface::Mock_glEnable(GLenum cap) { MakeFunctionUnique("glEnable"); interface_->Enable(cap); } void GL_BINDING_CALL MockGLInterface::Mock_glEnableVertexAttribArray(GLuint index) { MakeFunctionUnique("glEnableVertexAttribArray"); interface_->EnableVertexAttribArray(index); } void GL_BINDING_CALL MockGLInterface::Mock_glEndQuery(GLenum target) { MakeFunctionUnique("glEndQuery"); interface_->EndQuery(target); } void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryARB(GLenum target) { MakeFunctionUnique("glEndQueryARB"); interface_->EndQuery(target); } void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryEXT(GLenum target) { MakeFunctionUnique("glEndQueryEXT"); interface_->EndQuery(target); } void GL_BINDING_CALL MockGLInterface::Mock_glEndTransformFeedback(void) { MakeFunctionUnique("glEndTransformFeedback"); interface_->EndTransformFeedback(); } GLsync GL_BINDING_CALL MockGLInterface::Mock_glFenceSync(GLenum condition, GLbitfield flags) { MakeFunctionUnique("glFenceSync"); return interface_->FenceSync(condition, flags); } void GL_BINDING_CALL MockGLInterface::Mock_glFinish(void) { MakeFunctionUnique("glFinish"); interface_->Finish(); } void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceAPPLE(GLuint fence) { MakeFunctionUnique("glFinishFenceAPPLE"); interface_->FinishFenceAPPLE(fence); } void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceNV(GLuint fence) { MakeFunctionUnique("glFinishFenceNV"); interface_->FinishFenceNV(fence); } void GL_BINDING_CALL MockGLInterface::Mock_glFlush(void) { MakeFunctionUnique("glFlush"); interface_->Flush(); } void GL_BINDING_CALL MockGLInterface::Mock_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { MakeFunctionUnique("glFlushMappedBufferRange"); interface_->FlushMappedBufferRange(target, offset, length); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { MakeFunctionUnique("glFramebufferRenderbuffer"); interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { MakeFunctionUnique("glFramebufferRenderbufferEXT"); interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { MakeFunctionUnique("glFramebufferTexture2D"); interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture, level); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { MakeFunctionUnique("glFramebufferTexture2DEXT"); interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture, level); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { MakeFunctionUnique("glFramebufferTexture2DMultisampleEXT"); interface_->FramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, samples); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { MakeFunctionUnique("glFramebufferTexture2DMultisampleIMG"); interface_->FramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { MakeFunctionUnique("glFramebufferTextureLayer"); interface_->FramebufferTextureLayer(target, attachment, texture, level, layer); } void GL_BINDING_CALL MockGLInterface::Mock_glFrontFace(GLenum mode) { MakeFunctionUnique("glFrontFace"); interface_->FrontFace(mode); } void GL_BINDING_CALL MockGLInterface::Mock_glGenBuffers(GLsizei n, GLuint* buffers) { MakeFunctionUnique("glGenBuffers"); interface_->GenBuffersARB(n, buffers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences) { MakeFunctionUnique("glGenFencesAPPLE"); interface_->GenFencesAPPLE(n, fences); } void GL_BINDING_CALL MockGLInterface::Mock_glGenFencesNV(GLsizei n, GLuint* fences) { MakeFunctionUnique("glGenFencesNV"); interface_->GenFencesNV(n, fences); } void GL_BINDING_CALL MockGLInterface::Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers) { MakeFunctionUnique("glGenFramebuffers"); interface_->GenFramebuffersEXT(n, framebuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) { MakeFunctionUnique("glGenFramebuffersEXT"); interface_->GenFramebuffersEXT(n, framebuffers); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glGenPathsNV(GLsizei range) { MakeFunctionUnique("glGenPathsNV"); return interface_->GenPathsNV(range); } void GL_BINDING_CALL MockGLInterface::Mock_glGenQueries(GLsizei n, GLuint* ids) { MakeFunctionUnique("glGenQueries"); interface_->GenQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glGenQueriesARB(GLsizei n, GLuint* ids) { MakeFunctionUnique("glGenQueriesARB"); interface_->GenQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glGenQueriesEXT(GLsizei n, GLuint* ids) { MakeFunctionUnique("glGenQueriesEXT"); interface_->GenQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { MakeFunctionUnique("glGenRenderbuffers"); interface_->GenRenderbuffersEXT(n, renderbuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) { MakeFunctionUnique("glGenRenderbuffersEXT"); interface_->GenRenderbuffersEXT(n, renderbuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenSamplers(GLsizei n, GLuint* samplers) { MakeFunctionUnique("glGenSamplers"); interface_->GenSamplers(n, samplers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenTextures(GLsizei n, GLuint* textures) { MakeFunctionUnique("glGenTextures"); interface_->GenTextures(n, textures); } void GL_BINDING_CALL MockGLInterface::Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids) { MakeFunctionUnique("glGenTransformFeedbacks"); interface_->GenTransformFeedbacks(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glGenVertexArrays(GLsizei n, GLuint* arrays) { MakeFunctionUnique("glGenVertexArrays"); interface_->GenVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays) { MakeFunctionUnique("glGenVertexArraysAPPLE"); interface_->GenVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays) { MakeFunctionUnique("glGenVertexArraysOES"); interface_->GenVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmap(GLenum target) { MakeFunctionUnique("glGenerateMipmap"); interface_->GenerateMipmapEXT(target); } void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmapEXT(GLenum target) { MakeFunctionUnique("glGenerateMipmapEXT"); interface_->GenerateMipmapEXT(target); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { MakeFunctionUnique("glGetActiveAttrib"); interface_->GetActiveAttrib(program, index, bufsize, length, size, type, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { MakeFunctionUnique("glGetActiveUniform"); interface_->GetActiveUniform(program, index, bufsize, length, size, type, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName) { MakeFunctionUnique("glGetActiveUniformBlockName"); interface_->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) { MakeFunctionUnique("glGetActiveUniformBlockiv"); interface_->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) { MakeFunctionUnique("glGetActiveUniformsiv"); interface_->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { MakeFunctionUnique("glGetAttachedShaders"); interface_->GetAttachedShaders(program, maxcount, count, shaders); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetAttribLocation(GLuint program, const char* name) { MakeFunctionUnique("glGetAttribLocation"); return interface_->GetAttribLocation(program, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBooleanv(GLenum pname, GLboolean* params) { MakeFunctionUnique("glGetBooleanv"); interface_->GetBooleanv(pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { MakeFunctionUnique("glGetBufferParameteriv"); interface_->GetBufferParameteriv(target, pname, params); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetError(void) { MakeFunctionUnique("glGetError"); return interface_->GetError(); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) { MakeFunctionUnique("glGetFenceivNV"); interface_->GetFenceivNV(fence, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFloatv(GLenum pname, GLfloat* params) { MakeFunctionUnique("glGetFloatv"); interface_->GetFloatv(pname, params); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetFragDataLocation(GLuint program, const char* name) { MakeFunctionUnique("glGetFragDataLocation"); return interface_->GetFragDataLocation(program, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) { MakeFunctionUnique("glGetFramebufferAttachmentParameteriv"); interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFramebufferAttachmentParameterivEXT( GLenum target, GLenum attachment, GLenum pname, GLint* params) { MakeFunctionUnique("glGetFramebufferAttachmentParameterivEXT"); interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatus(void) { MakeFunctionUnique("glGetGraphicsResetStatus"); return interface_->GetGraphicsResetStatusARB(); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusARB(void) { MakeFunctionUnique("glGetGraphicsResetStatusARB"); return interface_->GetGraphicsResetStatusARB(); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusEXT(void) { MakeFunctionUnique("glGetGraphicsResetStatusEXT"); return interface_->GetGraphicsResetStatusARB(); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusKHR(void) { MakeFunctionUnique("glGetGraphicsResetStatusKHR"); return interface_->GetGraphicsResetStatusARB(); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) { MakeFunctionUnique("glGetInteger64i_v"); interface_->GetInteger64i_v(target, index, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64v(GLenum pname, GLint64* params) { MakeFunctionUnique("glGetInteger64v"); interface_->GetInteger64v(pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegeri_v(GLenum target, GLuint index, GLint* data) { MakeFunctionUnique("glGetIntegeri_v"); interface_->GetIntegeri_v(target, index, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegerv(GLenum pname, GLint* params) { MakeFunctionUnique("glGetIntegerv"); interface_->GetIntegerv(pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) { MakeFunctionUnique("glGetInternalformativ"); interface_->GetInternalformativ(target, internalformat, pname, bufSize, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) { MakeFunctionUnique("glGetProgramBinary"); interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) { MakeFunctionUnique("glGetProgramBinaryOES"); interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { MakeFunctionUnique("glGetProgramInfoLog"); interface_->GetProgramInfoLog(program, bufsize, length, infolog); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name) { MakeFunctionUnique("glGetProgramResourceLocation"); return interface_->GetProgramResourceLocation(program, programInterface, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramiv(GLuint program, GLenum pname, GLint* params) { MakeFunctionUnique("glGetProgramiv"); interface_->GetProgramiv(program, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) { MakeFunctionUnique("glGetQueryObjecti64v"); interface_->GetQueryObjecti64v(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params) { MakeFunctionUnique("glGetQueryObjecti64vEXT"); interface_->GetQueryObjecti64v(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) { MakeFunctionUnique("glGetQueryObjectiv"); interface_->GetQueryObjectiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params) { MakeFunctionUnique("glGetQueryObjectivARB"); interface_->GetQueryObjectiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params) { MakeFunctionUnique("glGetQueryObjectivEXT"); interface_->GetQueryObjectiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) { MakeFunctionUnique("glGetQueryObjectui64v"); interface_->GetQueryObjectui64v(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params) { MakeFunctionUnique("glGetQueryObjectui64vEXT"); interface_->GetQueryObjectui64v(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { MakeFunctionUnique("glGetQueryObjectuiv"); interface_->GetQueryObjectuiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params) { MakeFunctionUnique("glGetQueryObjectuivARB"); interface_->GetQueryObjectuiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { MakeFunctionUnique("glGetQueryObjectuivEXT"); interface_->GetQueryObjectuiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params) { MakeFunctionUnique("glGetQueryiv"); interface_->GetQueryiv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivARB(GLenum target, GLenum pname, GLint* params) { MakeFunctionUnique("glGetQueryivARB"); interface_->GetQueryiv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { MakeFunctionUnique("glGetQueryivEXT"); interface_->GetQueryiv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { MakeFunctionUnique("glGetRenderbufferParameteriv"); interface_->GetRenderbufferParameterivEXT(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint* params) { MakeFunctionUnique("glGetRenderbufferParameterivEXT"); interface_->GetRenderbufferParameterivEXT(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { MakeFunctionUnique("glGetSamplerParameterfv"); interface_->GetSamplerParameterfv(sampler, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { MakeFunctionUnique("glGetSamplerParameteriv"); interface_->GetSamplerParameteriv(sampler, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { MakeFunctionUnique("glGetShaderInfoLog"); interface_->GetShaderInfoLog(shader, bufsize, length, infolog); } void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { MakeFunctionUnique("glGetShaderPrecisionFormat"); interface_->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { MakeFunctionUnique("glGetShaderSource"); interface_->GetShaderSource(shader, bufsize, length, source); } void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { MakeFunctionUnique("glGetShaderiv"); interface_->GetShaderiv(shader, pname, params); } const GLubyte* GL_BINDING_CALL MockGLInterface::Mock_glGetString(GLenum name) { MakeFunctionUnique("glGetString"); return interface_->GetString(name); } const GLubyte* GL_BINDING_CALL MockGLInterface::Mock_glGetStringi(GLenum name, GLuint index) { MakeFunctionUnique("glGetStringi"); return interface_->GetStringi(name, index); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) { MakeFunctionUnique("glGetSynciv"); interface_->GetSynciv(sync, pname, bufSize, length, values); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params) { MakeFunctionUnique("glGetTexLevelParameterfv"); interface_->GetTexLevelParameterfv(target, level, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) { MakeFunctionUnique("glGetTexLevelParameteriv"); interface_->GetTexLevelParameteriv(target, level, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { MakeFunctionUnique("glGetTexParameterfv"); interface_->GetTexParameterfv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { MakeFunctionUnique("glGetTexParameteriv"); interface_->GetTexParameteriv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name) { MakeFunctionUnique("glGetTransformFeedbackVarying"); interface_->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { MakeFunctionUnique("glGetTranslatedShaderSourceANGLE"); interface_->GetTranslatedShaderSourceANGLE(shader, bufsize, length, source); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName) { MakeFunctionUnique("glGetUniformBlockIndex"); return interface_->GetUniformBlockIndex(program, uniformBlockName); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformIndices(GLuint program, GLsizei uniformCount, const char* const* uniformNames, GLuint* uniformIndices) { MakeFunctionUnique("glGetUniformIndices"); interface_->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetUniformLocation(GLuint program, const char* name) { MakeFunctionUnique("glGetUniformLocation"); return interface_->GetUniformLocation(program, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformfv(GLuint program, GLint location, GLfloat* params) { MakeFunctionUnique("glGetUniformfv"); interface_->GetUniformfv(program, location, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformiv(GLuint program, GLint location, GLint* params) { MakeFunctionUnique("glGetUniformiv"); interface_->GetUniformiv(program, location, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformuiv(GLuint program, GLint location, GLuint* params) { MakeFunctionUnique("glGetUniformuiv"); interface_->GetUniformuiv(program, location, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { MakeFunctionUnique("glGetVertexAttribPointerv"); interface_->GetVertexAttribPointerv(index, pname, pointer); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { MakeFunctionUnique("glGetVertexAttribfv"); interface_->GetVertexAttribfv(index, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { MakeFunctionUnique("glGetVertexAttribiv"); interface_->GetVertexAttribiv(index, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glHint(GLenum target, GLenum mode) { MakeFunctionUnique("glHint"); interface_->Hint(target, mode); } void GL_BINDING_CALL MockGLInterface::Mock_glInsertEventMarkerEXT(GLsizei length, const char* marker) { MakeFunctionUnique("glInsertEventMarkerEXT"); interface_->InsertEventMarkerEXT(length, marker); } void GL_BINDING_CALL MockGLInterface::Mock_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) { MakeFunctionUnique("glInvalidateFramebuffer"); interface_->InvalidateFramebuffer(target, numAttachments, attachments); } void GL_BINDING_CALL MockGLInterface::Mock_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLint width, GLint height) { MakeFunctionUnique("glInvalidateSubFramebuffer"); interface_->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsBuffer(GLuint buffer) { MakeFunctionUnique("glIsBuffer"); return interface_->IsBuffer(buffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsEnabled(GLenum cap) { MakeFunctionUnique("glIsEnabled"); return interface_->IsEnabled(cap); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceAPPLE(GLuint fence) { MakeFunctionUnique("glIsFenceAPPLE"); return interface_->IsFenceAPPLE(fence); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceNV(GLuint fence) { MakeFunctionUnique("glIsFenceNV"); return interface_->IsFenceNV(fence); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFramebuffer(GLuint framebuffer) { MakeFunctionUnique("glIsFramebuffer"); return interface_->IsFramebufferEXT(framebuffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFramebufferEXT(GLuint framebuffer) { MakeFunctionUnique("glIsFramebufferEXT"); return interface_->IsFramebufferEXT(framebuffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsPathNV(GLuint path) { MakeFunctionUnique("glIsPathNV"); return interface_->IsPathNV(path); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsProgram(GLuint program) { MakeFunctionUnique("glIsProgram"); return interface_->IsProgram(program); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQuery(GLuint query) { MakeFunctionUnique("glIsQuery"); return interface_->IsQuery(query); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryARB(GLuint query) { MakeFunctionUnique("glIsQueryARB"); return interface_->IsQuery(query); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryEXT(GLuint query) { MakeFunctionUnique("glIsQueryEXT"); return interface_->IsQuery(query); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsRenderbuffer(GLuint renderbuffer) { MakeFunctionUnique("glIsRenderbuffer"); return interface_->IsRenderbufferEXT(renderbuffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsRenderbufferEXT(GLuint renderbuffer) { MakeFunctionUnique("glIsRenderbufferEXT"); return interface_->IsRenderbufferEXT(renderbuffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSampler(GLuint sampler) { MakeFunctionUnique("glIsSampler"); return interface_->IsSampler(sampler); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsShader(GLuint shader) { MakeFunctionUnique("glIsShader"); return interface_->IsShader(shader); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSync(GLsync sync) { MakeFunctionUnique("glIsSync"); return interface_->IsSync(sync); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsTexture(GLuint texture) { MakeFunctionUnique("glIsTexture"); return interface_->IsTexture(texture); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsTransformFeedback(GLuint id) { MakeFunctionUnique("glIsTransformFeedback"); return interface_->IsTransformFeedback(id); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsVertexArray(GLuint array) { MakeFunctionUnique("glIsVertexArray"); return interface_->IsVertexArrayOES(array); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsVertexArrayAPPLE(GLuint array) { MakeFunctionUnique("glIsVertexArrayAPPLE"); return interface_->IsVertexArrayOES(array); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsVertexArrayOES(GLuint array) { MakeFunctionUnique("glIsVertexArrayOES"); return interface_->IsVertexArrayOES(array); } void GL_BINDING_CALL MockGLInterface::Mock_glLineWidth(GLfloat width) { MakeFunctionUnique("glLineWidth"); interface_->LineWidth(width); } void GL_BINDING_CALL MockGLInterface::Mock_glLinkProgram(GLuint program) { MakeFunctionUnique("glLinkProgram"); interface_->LinkProgram(program); } void* GL_BINDING_CALL MockGLInterface::Mock_glMapBuffer(GLenum target, GLenum access) { MakeFunctionUnique("glMapBuffer"); return interface_->MapBuffer(target, access); } void* GL_BINDING_CALL MockGLInterface::Mock_glMapBufferOES(GLenum target, GLenum access) { MakeFunctionUnique("glMapBufferOES"); return interface_->MapBuffer(target, access); } void* GL_BINDING_CALL MockGLInterface::Mock_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { MakeFunctionUnique("glMapBufferRange"); return interface_->MapBufferRange(target, offset, length, access); } void* GL_BINDING_CALL MockGLInterface::Mock_glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { MakeFunctionUnique("glMapBufferRangeEXT"); return interface_->MapBufferRange(target, offset, length, access); } void GL_BINDING_CALL MockGLInterface::Mock_glMatrixLoadIdentityEXT(GLenum matrixMode) { MakeFunctionUnique("glMatrixLoadIdentityEXT"); interface_->MatrixLoadIdentityEXT(matrixMode); } void GL_BINDING_CALL MockGLInterface::Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m) { MakeFunctionUnique("glMatrixLoadfEXT"); interface_->MatrixLoadfEXT(matrixMode, m); } void GL_BINDING_CALL MockGLInterface::Mock_glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords) { MakeFunctionUnique("glPathCommandsNV"); interface_->PathCommandsNV(path, numCommands, commands, numCoords, coordType, coords); } void GL_BINDING_CALL MockGLInterface::Mock_glPathParameterfNV(GLuint path, GLenum pname, GLfloat value) { MakeFunctionUnique("glPathParameterfNV"); interface_->PathParameterfNV(path, pname, value); } void GL_BINDING_CALL MockGLInterface::Mock_glPathParameteriNV(GLuint path, GLenum pname, GLint value) { MakeFunctionUnique("glPathParameteriNV"); interface_->PathParameteriNV(path, pname, value); } void GL_BINDING_CALL MockGLInterface::Mock_glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask) { MakeFunctionUnique("glPathStencilFuncNV"); interface_->PathStencilFuncNV(func, ref, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glPauseTransformFeedback(void) { MakeFunctionUnique("glPauseTransformFeedback"); interface_->PauseTransformFeedback(); } void GL_BINDING_CALL MockGLInterface::Mock_glPixelStorei(GLenum pname, GLint param) { MakeFunctionUnique("glPixelStorei"); interface_->PixelStorei(pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glPointParameteri(GLenum pname, GLint param) { MakeFunctionUnique("glPointParameteri"); interface_->PointParameteri(pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glPolygonOffset(GLfloat factor, GLfloat units) { MakeFunctionUnique("glPolygonOffset"); interface_->PolygonOffset(factor, units); } void GL_BINDING_CALL MockGLInterface::Mock_glPopGroupMarkerEXT(void) { MakeFunctionUnique("glPopGroupMarkerEXT"); interface_->PopGroupMarkerEXT(); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) { MakeFunctionUnique("glProgramBinary"); interface_->ProgramBinary(program, binaryFormat, binary, length); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) { MakeFunctionUnique("glProgramBinaryOES"); interface_->ProgramBinary(program, binaryFormat, binary, length); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramParameteri(GLuint program, GLenum pname, GLint value) { MakeFunctionUnique("glProgramParameteri"); interface_->ProgramParameteri(program, pname, value); } void GL_BINDING_CALL MockGLInterface::Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker) { MakeFunctionUnique("glPushGroupMarkerEXT"); interface_->PushGroupMarkerEXT(length, marker); } void GL_BINDING_CALL MockGLInterface::Mock_glQueryCounter(GLuint id, GLenum target) { MakeFunctionUnique("glQueryCounter"); interface_->QueryCounter(id, target); } void GL_BINDING_CALL MockGLInterface::Mock_glQueryCounterEXT(GLuint id, GLenum target) { MakeFunctionUnique("glQueryCounterEXT"); interface_->QueryCounter(id, target); } void GL_BINDING_CALL MockGLInterface::Mock_glReadBuffer(GLenum src) { MakeFunctionUnique("glReadBuffer"); interface_->ReadBuffer(src); } void GL_BINDING_CALL MockGLInterface::Mock_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) { MakeFunctionUnique("glReadPixels"); interface_->ReadPixels(x, y, width, height, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glReleaseShaderCompiler(void) { MakeFunctionUnique("glReleaseShaderCompiler"); interface_->ReleaseShaderCompiler(); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { MakeFunctionUnique("glRenderbufferStorage"); interface_->RenderbufferStorageEXT(target, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { MakeFunctionUnique("glRenderbufferStorageEXT"); interface_->RenderbufferStorageEXT(target, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MakeFunctionUnique("glRenderbufferStorageMultisample"); interface_->RenderbufferStorageMultisample(target, samples, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageMultisampleANGLE( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MakeFunctionUnique("glRenderbufferStorageMultisampleANGLE"); interface_->RenderbufferStorageMultisampleANGLE( target, samples, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MakeFunctionUnique("glRenderbufferStorageMultisampleEXT"); interface_->RenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MakeFunctionUnique("glRenderbufferStorageMultisampleIMG"); interface_->RenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glResumeTransformFeedback(void) { MakeFunctionUnique("glResumeTransformFeedback"); interface_->ResumeTransformFeedback(); } void GL_BINDING_CALL MockGLInterface::Mock_glSampleCoverage(GLclampf value, GLboolean invert) { MakeFunctionUnique("glSampleCoverage"); interface_->SampleCoverage(value, invert); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { MakeFunctionUnique("glSamplerParameterf"); interface_->SamplerParameterf(sampler, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params) { MakeFunctionUnique("glSamplerParameterfv"); interface_->SamplerParameterfv(sampler, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { MakeFunctionUnique("glSamplerParameteri"); interface_->SamplerParameteri(sampler, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params) { MakeFunctionUnique("glSamplerParameteriv"); interface_->SamplerParameteriv(sampler, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { MakeFunctionUnique("glScissor"); interface_->Scissor(x, y, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glSetFenceAPPLE(GLuint fence) { MakeFunctionUnique("glSetFenceAPPLE"); interface_->SetFenceAPPLE(fence); } void GL_BINDING_CALL MockGLInterface::Mock_glSetFenceNV(GLuint fence, GLenum condition) { MakeFunctionUnique("glSetFenceNV"); interface_->SetFenceNV(fence, condition); } void GL_BINDING_CALL MockGLInterface::Mock_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { MakeFunctionUnique("glShaderBinary"); interface_->ShaderBinary(n, shaders, binaryformat, binary, length); } void GL_BINDING_CALL MockGLInterface::Mock_glShaderSource(GLuint shader, GLsizei count, const char* const* str, const GLint* length) { MakeFunctionUnique("glShaderSource"); interface_->ShaderSource(shader, count, str, length); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask) { MakeFunctionUnique("glStencilFillPathNV"); interface_->StencilFillPathNV(path, fillMode, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask) { MakeFunctionUnique("glStencilFunc"); interface_->StencilFunc(func, ref, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { MakeFunctionUnique("glStencilFuncSeparate"); interface_->StencilFuncSeparate(face, func, ref, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilMask(GLuint mask) { MakeFunctionUnique("glStencilMask"); interface_->StencilMask(mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilMaskSeparate(GLenum face, GLuint mask) { MakeFunctionUnique("glStencilMaskSeparate"); interface_->StencilMaskSeparate(face, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { MakeFunctionUnique("glStencilOp"); interface_->StencilOp(fail, zfail, zpass); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { MakeFunctionUnique("glStencilOpSeparate"); interface_->StencilOpSeparate(face, fail, zfail, zpass); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask) { MakeFunctionUnique("glStencilStrokePathNV"); interface_->StencilStrokePathNV(path, reference, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverFillPathNV(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { MakeFunctionUnique("glStencilThenCoverFillPathNV"); interface_->StencilThenCoverFillPathNV(path, fillMode, mask, coverMode); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, GLenum coverMode) { MakeFunctionUnique("glStencilThenCoverStrokePathNV"); interface_->StencilThenCoverStrokePathNV(path, reference, mask, coverMode); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceAPPLE(GLuint fence) { MakeFunctionUnique("glTestFenceAPPLE"); return interface_->TestFenceAPPLE(fence); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceNV(GLuint fence) { MakeFunctionUnique("glTestFenceNV"); return interface_->TestFenceNV(fence); } void GL_BINDING_CALL MockGLInterface::Mock_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { MakeFunctionUnique("glTexImage2D"); interface_->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) { MakeFunctionUnique("glTexImage3D"); interface_->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { MakeFunctionUnique("glTexParameterf"); interface_->TexParameterf(target, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { MakeFunctionUnique("glTexParameterfv"); interface_->TexParameterfv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameteri(GLenum target, GLenum pname, GLint param) { MakeFunctionUnique("glTexParameteri"); interface_->TexParameteri(target, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { MakeFunctionUnique("glTexParameteriv"); interface_->TexParameteriv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { MakeFunctionUnique("glTexStorage2D"); interface_->TexStorage2DEXT(target, levels, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { MakeFunctionUnique("glTexStorage2DEXT"); interface_->TexStorage2DEXT(target, levels, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { MakeFunctionUnique("glTexStorage3D"); interface_->TexStorage3D(target, levels, internalformat, width, height, depth); } void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { MakeFunctionUnique("glTexSubImage2D"); interface_->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { MakeFunctionUnique("glTexSubImage3D"); interface_->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTransformFeedbackVaryings(GLuint program, GLsizei count, const char* const* varyings, GLenum bufferMode) { MakeFunctionUnique("glTransformFeedbackVaryings"); interface_->TransformFeedbackVaryings(program, count, varyings, bufferMode); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1f(GLint location, GLfloat x) { MakeFunctionUnique("glUniform1f"); interface_->Uniform1f(location, x); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { MakeFunctionUnique("glUniform1fv"); interface_->Uniform1fv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1i(GLint location, GLint x) { MakeFunctionUnique("glUniform1i"); interface_->Uniform1i(location, x); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1iv(GLint location, GLsizei count, const GLint* v) { MakeFunctionUnique("glUniform1iv"); interface_->Uniform1iv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1ui(GLint location, GLuint v0) { MakeFunctionUnique("glUniform1ui"); interface_->Uniform1ui(location, v0); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1uiv(GLint location, GLsizei count, const GLuint* v) { MakeFunctionUnique("glUniform1uiv"); interface_->Uniform1uiv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2f(GLint location, GLfloat x, GLfloat y) { MakeFunctionUnique("glUniform2f"); interface_->Uniform2f(location, x, y); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { MakeFunctionUnique("glUniform2fv"); interface_->Uniform2fv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2i(GLint location, GLint x, GLint y) { MakeFunctionUnique("glUniform2i"); interface_->Uniform2i(location, x, y); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2iv(GLint location, GLsizei count, const GLint* v) { MakeFunctionUnique("glUniform2iv"); interface_->Uniform2iv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1) { MakeFunctionUnique("glUniform2ui"); interface_->Uniform2ui(location, v0, v1); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2uiv(GLint location, GLsizei count, const GLuint* v) { MakeFunctionUnique("glUniform2uiv"); interface_->Uniform2uiv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { MakeFunctionUnique("glUniform3f"); interface_->Uniform3f(location, x, y, z); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { MakeFunctionUnique("glUniform3fv"); interface_->Uniform3fv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z) { MakeFunctionUnique("glUniform3i"); interface_->Uniform3i(location, x, y, z); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3iv(GLint location, GLsizei count, const GLint* v) { MakeFunctionUnique("glUniform3iv"); interface_->Uniform3iv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { MakeFunctionUnique("glUniform3ui"); interface_->Uniform3ui(location, v0, v1, v2); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3uiv(GLint location, GLsizei count, const GLuint* v) { MakeFunctionUnique("glUniform3uiv"); interface_->Uniform3uiv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { MakeFunctionUnique("glUniform4f"); interface_->Uniform4f(location, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { MakeFunctionUnique("glUniform4fv"); interface_->Uniform4fv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { MakeFunctionUnique("glUniform4i"); interface_->Uniform4i(location, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4iv(GLint location, GLsizei count, const GLint* v) { MakeFunctionUnique("glUniform4iv"); interface_->Uniform4iv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { MakeFunctionUnique("glUniform4ui"); interface_->Uniform4ui(location, v0, v1, v2, v3); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4uiv(GLint location, GLsizei count, const GLuint* v) { MakeFunctionUnique("glUniform4uiv"); interface_->Uniform4uiv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { MakeFunctionUnique("glUniformBlockBinding"); interface_->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeFunctionUnique("glUniformMatrix2fv"); interface_->UniformMatrix2fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeFunctionUnique("glUniformMatrix2x3fv"); interface_->UniformMatrix2x3fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeFunctionUnique("glUniformMatrix2x4fv"); interface_->UniformMatrix2x4fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeFunctionUnique("glUniformMatrix3fv"); interface_->UniformMatrix3fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeFunctionUnique("glUniformMatrix3x2fv"); interface_->UniformMatrix3x2fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeFunctionUnique("glUniformMatrix3x4fv"); interface_->UniformMatrix3x4fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeFunctionUnique("glUniformMatrix4fv"); interface_->UniformMatrix4fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeFunctionUnique("glUniformMatrix4x2fv"); interface_->UniformMatrix4x2fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeFunctionUnique("glUniformMatrix4x3fv"); interface_->UniformMatrix4x3fv(location, count, transpose, value); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glUnmapBuffer(GLenum target) { MakeFunctionUnique("glUnmapBuffer"); return interface_->UnmapBuffer(target); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glUnmapBufferOES(GLenum target) { MakeFunctionUnique("glUnmapBufferOES"); return interface_->UnmapBuffer(target); } void GL_BINDING_CALL MockGLInterface::Mock_glUseProgram(GLuint program) { MakeFunctionUnique("glUseProgram"); interface_->UseProgram(program); } void GL_BINDING_CALL MockGLInterface::Mock_glValidateProgram(GLuint program) { MakeFunctionUnique("glValidateProgram"); interface_->ValidateProgram(program); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib1f(GLuint indx, GLfloat x) { MakeFunctionUnique("glVertexAttrib1f"); interface_->VertexAttrib1f(indx, x); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values) { MakeFunctionUnique("glVertexAttrib1fv"); interface_->VertexAttrib1fv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { MakeFunctionUnique("glVertexAttrib2f"); interface_->VertexAttrib2f(indx, x, y); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values) { MakeFunctionUnique("glVertexAttrib2fv"); interface_->VertexAttrib2fv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { MakeFunctionUnique("glVertexAttrib3f"); interface_->VertexAttrib3f(indx, x, y, z); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values) { MakeFunctionUnique("glVertexAttrib3fv"); interface_->VertexAttrib3fv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { MakeFunctionUnique("glVertexAttrib4f"); interface_->VertexAttrib4f(indx, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values) { MakeFunctionUnique("glVertexAttrib4fv"); interface_->VertexAttrib4fv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribDivisor(GLuint index, GLuint divisor) { MakeFunctionUnique("glVertexAttribDivisor"); interface_->VertexAttribDivisorANGLE(index, divisor); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { MakeFunctionUnique("glVertexAttribDivisorANGLE"); interface_->VertexAttribDivisorANGLE(index, divisor); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor) { MakeFunctionUnique("glVertexAttribDivisorARB"); interface_->VertexAttribDivisorANGLE(index, divisor); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) { MakeFunctionUnique("glVertexAttribI4i"); interface_->VertexAttribI4i(indx, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4iv(GLuint indx, const GLint* values) { MakeFunctionUnique("glVertexAttribI4iv"); interface_->VertexAttribI4iv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) { MakeFunctionUnique("glVertexAttribI4ui"); interface_->VertexAttribI4ui(indx, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values) { MakeFunctionUnique("glVertexAttribI4uiv"); interface_->VertexAttribI4uiv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribIPointer(GLuint indx, GLint size, GLenum type, GLsizei stride, const void* ptr) { MakeFunctionUnique("glVertexAttribIPointer"); interface_->VertexAttribIPointer(indx, size, type, stride, ptr); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { MakeFunctionUnique("glVertexAttribPointer"); interface_->VertexAttribPointer(indx, size, type, normalized, stride, ptr); } void GL_BINDING_CALL MockGLInterface::Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { MakeFunctionUnique("glViewport"); interface_->Viewport(x, y, width, height); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { MakeFunctionUnique("glWaitSync"); return interface_->WaitSync(sync, flags, timeout); } static void MockInvalidFunction() { NOTREACHED(); } void* GL_BINDING_CALL MockGLInterface::GetGLProcAddress(const char* name) { if (strcmp(name, "glActiveTexture") == 0) return reinterpret_cast(Mock_glActiveTexture); if (strcmp(name, "glAttachShader") == 0) return reinterpret_cast(Mock_glAttachShader); if (strcmp(name, "glBeginQuery") == 0) return reinterpret_cast(Mock_glBeginQuery); if (strcmp(name, "glBeginQueryARB") == 0) return reinterpret_cast(Mock_glBeginQueryARB); if (strcmp(name, "glBeginQueryEXT") == 0) return reinterpret_cast(Mock_glBeginQueryEXT); if (strcmp(name, "glBeginTransformFeedback") == 0) return reinterpret_cast(Mock_glBeginTransformFeedback); if (strcmp(name, "glBindAttribLocation") == 0) return reinterpret_cast(Mock_glBindAttribLocation); if (strcmp(name, "glBindBuffer") == 0) return reinterpret_cast(Mock_glBindBuffer); if (strcmp(name, "glBindBufferBase") == 0) return reinterpret_cast(Mock_glBindBufferBase); if (strcmp(name, "glBindBufferRange") == 0) return reinterpret_cast(Mock_glBindBufferRange); if (strcmp(name, "glBindFragDataLocation") == 0) return reinterpret_cast(Mock_glBindFragDataLocation); if (strcmp(name, "glBindFragDataLocationIndexed") == 0) return reinterpret_cast(Mock_glBindFragDataLocationIndexed); if (strcmp(name, "glBindFramebuffer") == 0) return reinterpret_cast(Mock_glBindFramebuffer); if (strcmp(name, "glBindFramebufferEXT") == 0) return reinterpret_cast(Mock_glBindFramebufferEXT); if (strcmp(name, "glBindRenderbuffer") == 0) return reinterpret_cast(Mock_glBindRenderbuffer); if (strcmp(name, "glBindRenderbufferEXT") == 0) return reinterpret_cast(Mock_glBindRenderbufferEXT); if (strcmp(name, "glBindSampler") == 0) return reinterpret_cast(Mock_glBindSampler); if (strcmp(name, "glBindTexture") == 0) return reinterpret_cast(Mock_glBindTexture); if (strcmp(name, "glBindTransformFeedback") == 0) return reinterpret_cast(Mock_glBindTransformFeedback); if (strcmp(name, "glBindVertexArray") == 0) return reinterpret_cast(Mock_glBindVertexArray); if (strcmp(name, "glBindVertexArrayAPPLE") == 0) return reinterpret_cast(Mock_glBindVertexArrayAPPLE); if (strcmp(name, "glBindVertexArrayOES") == 0) return reinterpret_cast(Mock_glBindVertexArrayOES); if (strcmp(name, "glBlendBarrierKHR") == 0) return reinterpret_cast(Mock_glBlendBarrierKHR); if (strcmp(name, "glBlendBarrierNV") == 0) return reinterpret_cast(Mock_glBlendBarrierNV); if (strcmp(name, "glBlendColor") == 0) return reinterpret_cast(Mock_glBlendColor); if (strcmp(name, "glBlendEquation") == 0) return reinterpret_cast(Mock_glBlendEquation); if (strcmp(name, "glBlendEquationSeparate") == 0) return reinterpret_cast(Mock_glBlendEquationSeparate); if (strcmp(name, "glBlendFunc") == 0) return reinterpret_cast(Mock_glBlendFunc); if (strcmp(name, "glBlendFuncSeparate") == 0) return reinterpret_cast(Mock_glBlendFuncSeparate); if (strcmp(name, "glBlitFramebuffer") == 0) return reinterpret_cast(Mock_glBlitFramebuffer); if (strcmp(name, "glBlitFramebufferANGLE") == 0) return reinterpret_cast(Mock_glBlitFramebufferANGLE); if (strcmp(name, "glBlitFramebufferEXT") == 0) return reinterpret_cast(Mock_glBlitFramebufferEXT); if (strcmp(name, "glBufferData") == 0) return reinterpret_cast(Mock_glBufferData); if (strcmp(name, "glBufferSubData") == 0) return reinterpret_cast(Mock_glBufferSubData); if (strcmp(name, "glCheckFramebufferStatus") == 0) return reinterpret_cast(Mock_glCheckFramebufferStatus); if (strcmp(name, "glCheckFramebufferStatusEXT") == 0) return reinterpret_cast(Mock_glCheckFramebufferStatusEXT); if (strcmp(name, "glClear") == 0) return reinterpret_cast(Mock_glClear); if (strcmp(name, "glClearBufferfi") == 0) return reinterpret_cast(Mock_glClearBufferfi); if (strcmp(name, "glClearBufferfv") == 0) return reinterpret_cast(Mock_glClearBufferfv); if (strcmp(name, "glClearBufferiv") == 0) return reinterpret_cast(Mock_glClearBufferiv); if (strcmp(name, "glClearBufferuiv") == 0) return reinterpret_cast(Mock_glClearBufferuiv); if (strcmp(name, "glClearColor") == 0) return reinterpret_cast(Mock_glClearColor); if (strcmp(name, "glClearDepth") == 0) return reinterpret_cast(Mock_glClearDepth); if (strcmp(name, "glClearDepthf") == 0) return reinterpret_cast(Mock_glClearDepthf); if (strcmp(name, "glClearStencil") == 0) return reinterpret_cast(Mock_glClearStencil); if (strcmp(name, "glClientWaitSync") == 0) return reinterpret_cast(Mock_glClientWaitSync); if (strcmp(name, "glColorMask") == 0) return reinterpret_cast(Mock_glColorMask); if (strcmp(name, "glCompileShader") == 0) return reinterpret_cast(Mock_glCompileShader); if (strcmp(name, "glCompressedTexImage2D") == 0) return reinterpret_cast(Mock_glCompressedTexImage2D); if (strcmp(name, "glCompressedTexImage3D") == 0) return reinterpret_cast(Mock_glCompressedTexImage3D); if (strcmp(name, "glCompressedTexSubImage2D") == 0) return reinterpret_cast(Mock_glCompressedTexSubImage2D); if (strcmp(name, "glCompressedTexSubImage3D") == 0) return reinterpret_cast(Mock_glCompressedTexSubImage3D); if (strcmp(name, "glCopyBufferSubData") == 0) return reinterpret_cast(Mock_glCopyBufferSubData); if (strcmp(name, "glCopyTexImage2D") == 0) return reinterpret_cast(Mock_glCopyTexImage2D); if (strcmp(name, "glCopyTexSubImage2D") == 0) return reinterpret_cast(Mock_glCopyTexSubImage2D); if (strcmp(name, "glCopyTexSubImage3D") == 0) return reinterpret_cast(Mock_glCopyTexSubImage3D); if (strcmp(name, "glCoverFillPathNV") == 0) return reinterpret_cast(Mock_glCoverFillPathNV); if (strcmp(name, "glCoverStrokePathNV") == 0) return reinterpret_cast(Mock_glCoverStrokePathNV); if (strcmp(name, "glCreateProgram") == 0) return reinterpret_cast(Mock_glCreateProgram); if (strcmp(name, "glCreateShader") == 0) return reinterpret_cast(Mock_glCreateShader); if (strcmp(name, "glCullFace") == 0) return reinterpret_cast(Mock_glCullFace); if (strcmp(name, "glDeleteBuffers") == 0) return reinterpret_cast(Mock_glDeleteBuffers); if (strcmp(name, "glDeleteFencesAPPLE") == 0) return reinterpret_cast(Mock_glDeleteFencesAPPLE); if (strcmp(name, "glDeleteFencesNV") == 0) return reinterpret_cast(Mock_glDeleteFencesNV); if (strcmp(name, "glDeleteFramebuffers") == 0) return reinterpret_cast(Mock_glDeleteFramebuffers); if (strcmp(name, "glDeleteFramebuffersEXT") == 0) return reinterpret_cast(Mock_glDeleteFramebuffersEXT); if (strcmp(name, "glDeletePathsNV") == 0) return reinterpret_cast(Mock_glDeletePathsNV); if (strcmp(name, "glDeleteProgram") == 0) return reinterpret_cast(Mock_glDeleteProgram); if (strcmp(name, "glDeleteQueries") == 0) return reinterpret_cast(Mock_glDeleteQueries); if (strcmp(name, "glDeleteQueriesARB") == 0) return reinterpret_cast(Mock_glDeleteQueriesARB); if (strcmp(name, "glDeleteQueriesEXT") == 0) return reinterpret_cast(Mock_glDeleteQueriesEXT); if (strcmp(name, "glDeleteRenderbuffers") == 0) return reinterpret_cast(Mock_glDeleteRenderbuffers); if (strcmp(name, "glDeleteRenderbuffersEXT") == 0) return reinterpret_cast(Mock_glDeleteRenderbuffersEXT); if (strcmp(name, "glDeleteSamplers") == 0) return reinterpret_cast(Mock_glDeleteSamplers); if (strcmp(name, "glDeleteShader") == 0) return reinterpret_cast(Mock_glDeleteShader); if (strcmp(name, "glDeleteSync") == 0) return reinterpret_cast(Mock_glDeleteSync); if (strcmp(name, "glDeleteTextures") == 0) return reinterpret_cast(Mock_glDeleteTextures); if (strcmp(name, "glDeleteTransformFeedbacks") == 0) return reinterpret_cast(Mock_glDeleteTransformFeedbacks); if (strcmp(name, "glDeleteVertexArrays") == 0) return reinterpret_cast(Mock_glDeleteVertexArrays); if (strcmp(name, "glDeleteVertexArraysAPPLE") == 0) return reinterpret_cast(Mock_glDeleteVertexArraysAPPLE); if (strcmp(name, "glDeleteVertexArraysOES") == 0) return reinterpret_cast(Mock_glDeleteVertexArraysOES); if (strcmp(name, "glDepthFunc") == 0) return reinterpret_cast(Mock_glDepthFunc); if (strcmp(name, "glDepthMask") == 0) return reinterpret_cast(Mock_glDepthMask); if (strcmp(name, "glDepthRange") == 0) return reinterpret_cast(Mock_glDepthRange); if (strcmp(name, "glDepthRangef") == 0) return reinterpret_cast(Mock_glDepthRangef); if (strcmp(name, "glDetachShader") == 0) return reinterpret_cast(Mock_glDetachShader); if (strcmp(name, "glDisable") == 0) return reinterpret_cast(Mock_glDisable); if (strcmp(name, "glDisableVertexAttribArray") == 0) return reinterpret_cast(Mock_glDisableVertexAttribArray); if (strcmp(name, "glDiscardFramebufferEXT") == 0) return reinterpret_cast(Mock_glDiscardFramebufferEXT); if (strcmp(name, "glDrawArrays") == 0) return reinterpret_cast(Mock_glDrawArrays); if (strcmp(name, "glDrawArraysInstanced") == 0) return reinterpret_cast(Mock_glDrawArraysInstanced); if (strcmp(name, "glDrawArraysInstancedANGLE") == 0) return reinterpret_cast(Mock_glDrawArraysInstancedANGLE); if (strcmp(name, "glDrawArraysInstancedARB") == 0) return reinterpret_cast(Mock_glDrawArraysInstancedARB); if (strcmp(name, "glDrawBuffer") == 0) return reinterpret_cast(Mock_glDrawBuffer); if (strcmp(name, "glDrawBuffers") == 0) return reinterpret_cast(Mock_glDrawBuffers); if (strcmp(name, "glDrawBuffersARB") == 0) return reinterpret_cast(Mock_glDrawBuffersARB); if (strcmp(name, "glDrawBuffersEXT") == 0) return reinterpret_cast(Mock_glDrawBuffersEXT); if (strcmp(name, "glDrawElements") == 0) return reinterpret_cast(Mock_glDrawElements); if (strcmp(name, "glDrawElementsInstanced") == 0) return reinterpret_cast(Mock_glDrawElementsInstanced); if (strcmp(name, "glDrawElementsInstancedANGLE") == 0) return reinterpret_cast(Mock_glDrawElementsInstancedANGLE); if (strcmp(name, "glDrawElementsInstancedARB") == 0) return reinterpret_cast(Mock_glDrawElementsInstancedARB); if (strcmp(name, "glDrawRangeElements") == 0) return reinterpret_cast(Mock_glDrawRangeElements); if (strcmp(name, "glEGLImageTargetRenderbufferStorageOES") == 0) return reinterpret_cast(Mock_glEGLImageTargetRenderbufferStorageOES); if (strcmp(name, "glEGLImageTargetTexture2DOES") == 0) return reinterpret_cast(Mock_glEGLImageTargetTexture2DOES); if (strcmp(name, "glEnable") == 0) return reinterpret_cast(Mock_glEnable); if (strcmp(name, "glEnableVertexAttribArray") == 0) return reinterpret_cast(Mock_glEnableVertexAttribArray); if (strcmp(name, "glEndQuery") == 0) return reinterpret_cast(Mock_glEndQuery); if (strcmp(name, "glEndQueryARB") == 0) return reinterpret_cast(Mock_glEndQueryARB); if (strcmp(name, "glEndQueryEXT") == 0) return reinterpret_cast(Mock_glEndQueryEXT); if (strcmp(name, "glEndTransformFeedback") == 0) return reinterpret_cast(Mock_glEndTransformFeedback); if (strcmp(name, "glFenceSync") == 0) return reinterpret_cast(Mock_glFenceSync); if (strcmp(name, "glFinish") == 0) return reinterpret_cast(Mock_glFinish); if (strcmp(name, "glFinishFenceAPPLE") == 0) return reinterpret_cast(Mock_glFinishFenceAPPLE); if (strcmp(name, "glFinishFenceNV") == 0) return reinterpret_cast(Mock_glFinishFenceNV); if (strcmp(name, "glFlush") == 0) return reinterpret_cast(Mock_glFlush); if (strcmp(name, "glFlushMappedBufferRange") == 0) return reinterpret_cast(Mock_glFlushMappedBufferRange); if (strcmp(name, "glFramebufferRenderbuffer") == 0) return reinterpret_cast(Mock_glFramebufferRenderbuffer); if (strcmp(name, "glFramebufferRenderbufferEXT") == 0) return reinterpret_cast(Mock_glFramebufferRenderbufferEXT); if (strcmp(name, "glFramebufferTexture2D") == 0) return reinterpret_cast(Mock_glFramebufferTexture2D); if (strcmp(name, "glFramebufferTexture2DEXT") == 0) return reinterpret_cast(Mock_glFramebufferTexture2DEXT); if (strcmp(name, "glFramebufferTexture2DMultisampleEXT") == 0) return reinterpret_cast(Mock_glFramebufferTexture2DMultisampleEXT); if (strcmp(name, "glFramebufferTexture2DMultisampleIMG") == 0) return reinterpret_cast(Mock_glFramebufferTexture2DMultisampleIMG); if (strcmp(name, "glFramebufferTextureLayer") == 0) return reinterpret_cast(Mock_glFramebufferTextureLayer); if (strcmp(name, "glFrontFace") == 0) return reinterpret_cast(Mock_glFrontFace); if (strcmp(name, "glGenBuffers") == 0) return reinterpret_cast(Mock_glGenBuffers); if (strcmp(name, "glGenFencesAPPLE") == 0) return reinterpret_cast(Mock_glGenFencesAPPLE); if (strcmp(name, "glGenFencesNV") == 0) return reinterpret_cast(Mock_glGenFencesNV); if (strcmp(name, "glGenFramebuffers") == 0) return reinterpret_cast(Mock_glGenFramebuffers); if (strcmp(name, "glGenFramebuffersEXT") == 0) return reinterpret_cast(Mock_glGenFramebuffersEXT); if (strcmp(name, "glGenPathsNV") == 0) return reinterpret_cast(Mock_glGenPathsNV); if (strcmp(name, "glGenQueries") == 0) return reinterpret_cast(Mock_glGenQueries); if (strcmp(name, "glGenQueriesARB") == 0) return reinterpret_cast(Mock_glGenQueriesARB); if (strcmp(name, "glGenQueriesEXT") == 0) return reinterpret_cast(Mock_glGenQueriesEXT); if (strcmp(name, "glGenRenderbuffers") == 0) return reinterpret_cast(Mock_glGenRenderbuffers); if (strcmp(name, "glGenRenderbuffersEXT") == 0) return reinterpret_cast(Mock_glGenRenderbuffersEXT); if (strcmp(name, "glGenSamplers") == 0) return reinterpret_cast(Mock_glGenSamplers); if (strcmp(name, "glGenTextures") == 0) return reinterpret_cast(Mock_glGenTextures); if (strcmp(name, "glGenTransformFeedbacks") == 0) return reinterpret_cast(Mock_glGenTransformFeedbacks); if (strcmp(name, "glGenVertexArrays") == 0) return reinterpret_cast(Mock_glGenVertexArrays); if (strcmp(name, "glGenVertexArraysAPPLE") == 0) return reinterpret_cast(Mock_glGenVertexArraysAPPLE); if (strcmp(name, "glGenVertexArraysOES") == 0) return reinterpret_cast(Mock_glGenVertexArraysOES); if (strcmp(name, "glGenerateMipmap") == 0) return reinterpret_cast(Mock_glGenerateMipmap); if (strcmp(name, "glGenerateMipmapEXT") == 0) return reinterpret_cast(Mock_glGenerateMipmapEXT); if (strcmp(name, "glGetActiveAttrib") == 0) return reinterpret_cast(Mock_glGetActiveAttrib); if (strcmp(name, "glGetActiveUniform") == 0) return reinterpret_cast(Mock_glGetActiveUniform); if (strcmp(name, "glGetActiveUniformBlockName") == 0) return reinterpret_cast(Mock_glGetActiveUniformBlockName); if (strcmp(name, "glGetActiveUniformBlockiv") == 0) return reinterpret_cast(Mock_glGetActiveUniformBlockiv); if (strcmp(name, "glGetActiveUniformsiv") == 0) return reinterpret_cast(Mock_glGetActiveUniformsiv); if (strcmp(name, "glGetAttachedShaders") == 0) return reinterpret_cast(Mock_glGetAttachedShaders); if (strcmp(name, "glGetAttribLocation") == 0) return reinterpret_cast(Mock_glGetAttribLocation); if (strcmp(name, "glGetBooleanv") == 0) return reinterpret_cast(Mock_glGetBooleanv); if (strcmp(name, "glGetBufferParameteriv") == 0) return reinterpret_cast(Mock_glGetBufferParameteriv); if (strcmp(name, "glGetError") == 0) return reinterpret_cast(Mock_glGetError); if (strcmp(name, "glGetFenceivNV") == 0) return reinterpret_cast(Mock_glGetFenceivNV); if (strcmp(name, "glGetFloatv") == 0) return reinterpret_cast(Mock_glGetFloatv); if (strcmp(name, "glGetFragDataLocation") == 0) return reinterpret_cast(Mock_glGetFragDataLocation); if (strcmp(name, "glGetFramebufferAttachmentParameteriv") == 0) return reinterpret_cast(Mock_glGetFramebufferAttachmentParameteriv); if (strcmp(name, "glGetFramebufferAttachmentParameterivEXT") == 0) return reinterpret_cast( Mock_glGetFramebufferAttachmentParameterivEXT); if (strcmp(name, "glGetGraphicsResetStatus") == 0) return reinterpret_cast(Mock_glGetGraphicsResetStatus); if (strcmp(name, "glGetGraphicsResetStatusARB") == 0) return reinterpret_cast(Mock_glGetGraphicsResetStatusARB); if (strcmp(name, "glGetGraphicsResetStatusEXT") == 0) return reinterpret_cast(Mock_glGetGraphicsResetStatusEXT); if (strcmp(name, "glGetGraphicsResetStatusKHR") == 0) return reinterpret_cast(Mock_glGetGraphicsResetStatusKHR); if (strcmp(name, "glGetInteger64i_v") == 0) return reinterpret_cast(Mock_glGetInteger64i_v); if (strcmp(name, "glGetInteger64v") == 0) return reinterpret_cast(Mock_glGetInteger64v); if (strcmp(name, "glGetIntegeri_v") == 0) return reinterpret_cast(Mock_glGetIntegeri_v); if (strcmp(name, "glGetIntegerv") == 0) return reinterpret_cast(Mock_glGetIntegerv); if (strcmp(name, "glGetInternalformativ") == 0) return reinterpret_cast(Mock_glGetInternalformativ); if (strcmp(name, "glGetProgramBinary") == 0) return reinterpret_cast(Mock_glGetProgramBinary); if (strcmp(name, "glGetProgramBinaryOES") == 0) return reinterpret_cast(Mock_glGetProgramBinaryOES); if (strcmp(name, "glGetProgramInfoLog") == 0) return reinterpret_cast(Mock_glGetProgramInfoLog); if (strcmp(name, "glGetProgramResourceLocation") == 0) return reinterpret_cast(Mock_glGetProgramResourceLocation); if (strcmp(name, "glGetProgramiv") == 0) return reinterpret_cast(Mock_glGetProgramiv); if (strcmp(name, "glGetQueryObjecti64v") == 0) return reinterpret_cast(Mock_glGetQueryObjecti64v); if (strcmp(name, "glGetQueryObjecti64vEXT") == 0) return reinterpret_cast(Mock_glGetQueryObjecti64vEXT); if (strcmp(name, "glGetQueryObjectiv") == 0) return reinterpret_cast(Mock_glGetQueryObjectiv); if (strcmp(name, "glGetQueryObjectivARB") == 0) return reinterpret_cast(Mock_glGetQueryObjectivARB); if (strcmp(name, "glGetQueryObjectivEXT") == 0) return reinterpret_cast(Mock_glGetQueryObjectivEXT); if (strcmp(name, "glGetQueryObjectui64v") == 0) return reinterpret_cast(Mock_glGetQueryObjectui64v); if (strcmp(name, "glGetQueryObjectui64vEXT") == 0) return reinterpret_cast(Mock_glGetQueryObjectui64vEXT); if (strcmp(name, "glGetQueryObjectuiv") == 0) return reinterpret_cast(Mock_glGetQueryObjectuiv); if (strcmp(name, "glGetQueryObjectuivARB") == 0) return reinterpret_cast(Mock_glGetQueryObjectuivARB); if (strcmp(name, "glGetQueryObjectuivEXT") == 0) return reinterpret_cast(Mock_glGetQueryObjectuivEXT); if (strcmp(name, "glGetQueryiv") == 0) return reinterpret_cast(Mock_glGetQueryiv); if (strcmp(name, "glGetQueryivARB") == 0) return reinterpret_cast(Mock_glGetQueryivARB); if (strcmp(name, "glGetQueryivEXT") == 0) return reinterpret_cast(Mock_glGetQueryivEXT); if (strcmp(name, "glGetRenderbufferParameteriv") == 0) return reinterpret_cast(Mock_glGetRenderbufferParameteriv); if (strcmp(name, "glGetRenderbufferParameterivEXT") == 0) return reinterpret_cast(Mock_glGetRenderbufferParameterivEXT); if (strcmp(name, "glGetSamplerParameterfv") == 0) return reinterpret_cast(Mock_glGetSamplerParameterfv); if (strcmp(name, "glGetSamplerParameteriv") == 0) return reinterpret_cast(Mock_glGetSamplerParameteriv); if (strcmp(name, "glGetShaderInfoLog") == 0) return reinterpret_cast(Mock_glGetShaderInfoLog); if (strcmp(name, "glGetShaderPrecisionFormat") == 0) return reinterpret_cast(Mock_glGetShaderPrecisionFormat); if (strcmp(name, "glGetShaderSource") == 0) return reinterpret_cast(Mock_glGetShaderSource); if (strcmp(name, "glGetShaderiv") == 0) return reinterpret_cast(Mock_glGetShaderiv); if (strcmp(name, "glGetString") == 0) return reinterpret_cast(Mock_glGetString); if (strcmp(name, "glGetStringi") == 0) return reinterpret_cast(Mock_glGetStringi); if (strcmp(name, "glGetSynciv") == 0) return reinterpret_cast(Mock_glGetSynciv); if (strcmp(name, "glGetTexLevelParameterfv") == 0) return reinterpret_cast(Mock_glGetTexLevelParameterfv); if (strcmp(name, "glGetTexLevelParameteriv") == 0) return reinterpret_cast(Mock_glGetTexLevelParameteriv); if (strcmp(name, "glGetTexParameterfv") == 0) return reinterpret_cast(Mock_glGetTexParameterfv); if (strcmp(name, "glGetTexParameteriv") == 0) return reinterpret_cast(Mock_glGetTexParameteriv); if (strcmp(name, "glGetTransformFeedbackVarying") == 0) return reinterpret_cast(Mock_glGetTransformFeedbackVarying); if (strcmp(name, "glGetTranslatedShaderSourceANGLE") == 0) return reinterpret_cast(Mock_glGetTranslatedShaderSourceANGLE); if (strcmp(name, "glGetUniformBlockIndex") == 0) return reinterpret_cast(Mock_glGetUniformBlockIndex); if (strcmp(name, "glGetUniformIndices") == 0) return reinterpret_cast(Mock_glGetUniformIndices); if (strcmp(name, "glGetUniformLocation") == 0) return reinterpret_cast(Mock_glGetUniformLocation); if (strcmp(name, "glGetUniformfv") == 0) return reinterpret_cast(Mock_glGetUniformfv); if (strcmp(name, "glGetUniformiv") == 0) return reinterpret_cast(Mock_glGetUniformiv); if (strcmp(name, "glGetUniformuiv") == 0) return reinterpret_cast(Mock_glGetUniformuiv); if (strcmp(name, "glGetVertexAttribPointerv") == 0) return reinterpret_cast(Mock_glGetVertexAttribPointerv); if (strcmp(name, "glGetVertexAttribfv") == 0) return reinterpret_cast(Mock_glGetVertexAttribfv); if (strcmp(name, "glGetVertexAttribiv") == 0) return reinterpret_cast(Mock_glGetVertexAttribiv); if (strcmp(name, "glHint") == 0) return reinterpret_cast(Mock_glHint); if (strcmp(name, "glInsertEventMarkerEXT") == 0) return reinterpret_cast(Mock_glInsertEventMarkerEXT); if (strcmp(name, "glInvalidateFramebuffer") == 0) return reinterpret_cast(Mock_glInvalidateFramebuffer); if (strcmp(name, "glInvalidateSubFramebuffer") == 0) return reinterpret_cast(Mock_glInvalidateSubFramebuffer); if (strcmp(name, "glIsBuffer") == 0) return reinterpret_cast(Mock_glIsBuffer); if (strcmp(name, "glIsEnabled") == 0) return reinterpret_cast(Mock_glIsEnabled); if (strcmp(name, "glIsFenceAPPLE") == 0) return reinterpret_cast(Mock_glIsFenceAPPLE); if (strcmp(name, "glIsFenceNV") == 0) return reinterpret_cast(Mock_glIsFenceNV); if (strcmp(name, "glIsFramebuffer") == 0) return reinterpret_cast(Mock_glIsFramebuffer); if (strcmp(name, "glIsFramebufferEXT") == 0) return reinterpret_cast(Mock_glIsFramebufferEXT); if (strcmp(name, "glIsPathNV") == 0) return reinterpret_cast(Mock_glIsPathNV); if (strcmp(name, "glIsProgram") == 0) return reinterpret_cast(Mock_glIsProgram); if (strcmp(name, "glIsQuery") == 0) return reinterpret_cast(Mock_glIsQuery); if (strcmp(name, "glIsQueryARB") == 0) return reinterpret_cast(Mock_glIsQueryARB); if (strcmp(name, "glIsQueryEXT") == 0) return reinterpret_cast(Mock_glIsQueryEXT); if (strcmp(name, "glIsRenderbuffer") == 0) return reinterpret_cast(Mock_glIsRenderbuffer); if (strcmp(name, "glIsRenderbufferEXT") == 0) return reinterpret_cast(Mock_glIsRenderbufferEXT); if (strcmp(name, "glIsSampler") == 0) return reinterpret_cast(Mock_glIsSampler); if (strcmp(name, "glIsShader") == 0) return reinterpret_cast(Mock_glIsShader); if (strcmp(name, "glIsSync") == 0) return reinterpret_cast(Mock_glIsSync); if (strcmp(name, "glIsTexture") == 0) return reinterpret_cast(Mock_glIsTexture); if (strcmp(name, "glIsTransformFeedback") == 0) return reinterpret_cast(Mock_glIsTransformFeedback); if (strcmp(name, "glIsVertexArray") == 0) return reinterpret_cast(Mock_glIsVertexArray); if (strcmp(name, "glIsVertexArrayAPPLE") == 0) return reinterpret_cast(Mock_glIsVertexArrayAPPLE); if (strcmp(name, "glIsVertexArrayOES") == 0) return reinterpret_cast(Mock_glIsVertexArrayOES); if (strcmp(name, "glLineWidth") == 0) return reinterpret_cast(Mock_glLineWidth); if (strcmp(name, "glLinkProgram") == 0) return reinterpret_cast(Mock_glLinkProgram); if (strcmp(name, "glMapBuffer") == 0) return reinterpret_cast(Mock_glMapBuffer); if (strcmp(name, "glMapBufferOES") == 0) return reinterpret_cast(Mock_glMapBufferOES); if (strcmp(name, "glMapBufferRange") == 0) return reinterpret_cast(Mock_glMapBufferRange); if (strcmp(name, "glMapBufferRangeEXT") == 0) return reinterpret_cast(Mock_glMapBufferRangeEXT); if (strcmp(name, "glMatrixLoadIdentityEXT") == 0) return reinterpret_cast(Mock_glMatrixLoadIdentityEXT); if (strcmp(name, "glMatrixLoadfEXT") == 0) return reinterpret_cast(Mock_glMatrixLoadfEXT); if (strcmp(name, "glPathCommandsNV") == 0) return reinterpret_cast(Mock_glPathCommandsNV); if (strcmp(name, "glPathParameterfNV") == 0) return reinterpret_cast(Mock_glPathParameterfNV); if (strcmp(name, "glPathParameteriNV") == 0) return reinterpret_cast(Mock_glPathParameteriNV); if (strcmp(name, "glPathStencilFuncNV") == 0) return reinterpret_cast(Mock_glPathStencilFuncNV); if (strcmp(name, "glPauseTransformFeedback") == 0) return reinterpret_cast(Mock_glPauseTransformFeedback); if (strcmp(name, "glPixelStorei") == 0) return reinterpret_cast(Mock_glPixelStorei); if (strcmp(name, "glPointParameteri") == 0) return reinterpret_cast(Mock_glPointParameteri); if (strcmp(name, "glPolygonOffset") == 0) return reinterpret_cast(Mock_glPolygonOffset); if (strcmp(name, "glPopGroupMarkerEXT") == 0) return reinterpret_cast(Mock_glPopGroupMarkerEXT); if (strcmp(name, "glProgramBinary") == 0) return reinterpret_cast(Mock_glProgramBinary); if (strcmp(name, "glProgramBinaryOES") == 0) return reinterpret_cast(Mock_glProgramBinaryOES); if (strcmp(name, "glProgramParameteri") == 0) return reinterpret_cast(Mock_glProgramParameteri); if (strcmp(name, "glPushGroupMarkerEXT") == 0) return reinterpret_cast(Mock_glPushGroupMarkerEXT); if (strcmp(name, "glQueryCounter") == 0) return reinterpret_cast(Mock_glQueryCounter); if (strcmp(name, "glQueryCounterEXT") == 0) return reinterpret_cast(Mock_glQueryCounterEXT); if (strcmp(name, "glReadBuffer") == 0) return reinterpret_cast(Mock_glReadBuffer); if (strcmp(name, "glReadPixels") == 0) return reinterpret_cast(Mock_glReadPixels); if (strcmp(name, "glReleaseShaderCompiler") == 0) return reinterpret_cast(Mock_glReleaseShaderCompiler); if (strcmp(name, "glRenderbufferStorage") == 0) return reinterpret_cast(Mock_glRenderbufferStorage); if (strcmp(name, "glRenderbufferStorageEXT") == 0) return reinterpret_cast(Mock_glRenderbufferStorageEXT); if (strcmp(name, "glRenderbufferStorageMultisample") == 0) return reinterpret_cast(Mock_glRenderbufferStorageMultisample); if (strcmp(name, "glRenderbufferStorageMultisampleANGLE") == 0) return reinterpret_cast(Mock_glRenderbufferStorageMultisampleANGLE); if (strcmp(name, "glRenderbufferStorageMultisampleEXT") == 0) return reinterpret_cast(Mock_glRenderbufferStorageMultisampleEXT); if (strcmp(name, "glRenderbufferStorageMultisampleIMG") == 0) return reinterpret_cast(Mock_glRenderbufferStorageMultisampleIMG); if (strcmp(name, "glResumeTransformFeedback") == 0) return reinterpret_cast(Mock_glResumeTransformFeedback); if (strcmp(name, "glSampleCoverage") == 0) return reinterpret_cast(Mock_glSampleCoverage); if (strcmp(name, "glSamplerParameterf") == 0) return reinterpret_cast(Mock_glSamplerParameterf); if (strcmp(name, "glSamplerParameterfv") == 0) return reinterpret_cast(Mock_glSamplerParameterfv); if (strcmp(name, "glSamplerParameteri") == 0) return reinterpret_cast(Mock_glSamplerParameteri); if (strcmp(name, "glSamplerParameteriv") == 0) return reinterpret_cast(Mock_glSamplerParameteriv); if (strcmp(name, "glScissor") == 0) return reinterpret_cast(Mock_glScissor); if (strcmp(name, "glSetFenceAPPLE") == 0) return reinterpret_cast(Mock_glSetFenceAPPLE); if (strcmp(name, "glSetFenceNV") == 0) return reinterpret_cast(Mock_glSetFenceNV); if (strcmp(name, "glShaderBinary") == 0) return reinterpret_cast(Mock_glShaderBinary); if (strcmp(name, "glShaderSource") == 0) return reinterpret_cast(Mock_glShaderSource); if (strcmp(name, "glStencilFillPathNV") == 0) return reinterpret_cast(Mock_glStencilFillPathNV); if (strcmp(name, "glStencilFunc") == 0) return reinterpret_cast(Mock_glStencilFunc); if (strcmp(name, "glStencilFuncSeparate") == 0) return reinterpret_cast(Mock_glStencilFuncSeparate); if (strcmp(name, "glStencilMask") == 0) return reinterpret_cast(Mock_glStencilMask); if (strcmp(name, "glStencilMaskSeparate") == 0) return reinterpret_cast(Mock_glStencilMaskSeparate); if (strcmp(name, "glStencilOp") == 0) return reinterpret_cast(Mock_glStencilOp); if (strcmp(name, "glStencilOpSeparate") == 0) return reinterpret_cast(Mock_glStencilOpSeparate); if (strcmp(name, "glStencilStrokePathNV") == 0) return reinterpret_cast(Mock_glStencilStrokePathNV); if (strcmp(name, "glStencilThenCoverFillPathNV") == 0) return reinterpret_cast(Mock_glStencilThenCoverFillPathNV); if (strcmp(name, "glStencilThenCoverStrokePathNV") == 0) return reinterpret_cast(Mock_glStencilThenCoverStrokePathNV); if (strcmp(name, "glTestFenceAPPLE") == 0) return reinterpret_cast(Mock_glTestFenceAPPLE); if (strcmp(name, "glTestFenceNV") == 0) return reinterpret_cast(Mock_glTestFenceNV); if (strcmp(name, "glTexImage2D") == 0) return reinterpret_cast(Mock_glTexImage2D); if (strcmp(name, "glTexImage3D") == 0) return reinterpret_cast(Mock_glTexImage3D); if (strcmp(name, "glTexParameterf") == 0) return reinterpret_cast(Mock_glTexParameterf); if (strcmp(name, "glTexParameterfv") == 0) return reinterpret_cast(Mock_glTexParameterfv); if (strcmp(name, "glTexParameteri") == 0) return reinterpret_cast(Mock_glTexParameteri); if (strcmp(name, "glTexParameteriv") == 0) return reinterpret_cast(Mock_glTexParameteriv); if (strcmp(name, "glTexStorage2D") == 0) return reinterpret_cast(Mock_glTexStorage2D); if (strcmp(name, "glTexStorage2DEXT") == 0) return reinterpret_cast(Mock_glTexStorage2DEXT); if (strcmp(name, "glTexStorage3D") == 0) return reinterpret_cast(Mock_glTexStorage3D); if (strcmp(name, "glTexSubImage2D") == 0) return reinterpret_cast(Mock_glTexSubImage2D); if (strcmp(name, "glTexSubImage3D") == 0) return reinterpret_cast(Mock_glTexSubImage3D); if (strcmp(name, "glTransformFeedbackVaryings") == 0) return reinterpret_cast(Mock_glTransformFeedbackVaryings); if (strcmp(name, "glUniform1f") == 0) return reinterpret_cast(Mock_glUniform1f); if (strcmp(name, "glUniform1fv") == 0) return reinterpret_cast(Mock_glUniform1fv); if (strcmp(name, "glUniform1i") == 0) return reinterpret_cast(Mock_glUniform1i); if (strcmp(name, "glUniform1iv") == 0) return reinterpret_cast(Mock_glUniform1iv); if (strcmp(name, "glUniform1ui") == 0) return reinterpret_cast(Mock_glUniform1ui); if (strcmp(name, "glUniform1uiv") == 0) return reinterpret_cast(Mock_glUniform1uiv); if (strcmp(name, "glUniform2f") == 0) return reinterpret_cast(Mock_glUniform2f); if (strcmp(name, "glUniform2fv") == 0) return reinterpret_cast(Mock_glUniform2fv); if (strcmp(name, "glUniform2i") == 0) return reinterpret_cast(Mock_glUniform2i); if (strcmp(name, "glUniform2iv") == 0) return reinterpret_cast(Mock_glUniform2iv); if (strcmp(name, "glUniform2ui") == 0) return reinterpret_cast(Mock_glUniform2ui); if (strcmp(name, "glUniform2uiv") == 0) return reinterpret_cast(Mock_glUniform2uiv); if (strcmp(name, "glUniform3f") == 0) return reinterpret_cast(Mock_glUniform3f); if (strcmp(name, "glUniform3fv") == 0) return reinterpret_cast(Mock_glUniform3fv); if (strcmp(name, "glUniform3i") == 0) return reinterpret_cast(Mock_glUniform3i); if (strcmp(name, "glUniform3iv") == 0) return reinterpret_cast(Mock_glUniform3iv); if (strcmp(name, "glUniform3ui") == 0) return reinterpret_cast(Mock_glUniform3ui); if (strcmp(name, "glUniform3uiv") == 0) return reinterpret_cast(Mock_glUniform3uiv); if (strcmp(name, "glUniform4f") == 0) return reinterpret_cast(Mock_glUniform4f); if (strcmp(name, "glUniform4fv") == 0) return reinterpret_cast(Mock_glUniform4fv); if (strcmp(name, "glUniform4i") == 0) return reinterpret_cast(Mock_glUniform4i); if (strcmp(name, "glUniform4iv") == 0) return reinterpret_cast(Mock_glUniform4iv); if (strcmp(name, "glUniform4ui") == 0) return reinterpret_cast(Mock_glUniform4ui); if (strcmp(name, "glUniform4uiv") == 0) return reinterpret_cast(Mock_glUniform4uiv); if (strcmp(name, "glUniformBlockBinding") == 0) return reinterpret_cast(Mock_glUniformBlockBinding); if (strcmp(name, "glUniformMatrix2fv") == 0) return reinterpret_cast(Mock_glUniformMatrix2fv); if (strcmp(name, "glUniformMatrix2x3fv") == 0) return reinterpret_cast(Mock_glUniformMatrix2x3fv); if (strcmp(name, "glUniformMatrix2x4fv") == 0) return reinterpret_cast(Mock_glUniformMatrix2x4fv); if (strcmp(name, "glUniformMatrix3fv") == 0) return reinterpret_cast(Mock_glUniformMatrix3fv); if (strcmp(name, "glUniformMatrix3x2fv") == 0) return reinterpret_cast(Mock_glUniformMatrix3x2fv); if (strcmp(name, "glUniformMatrix3x4fv") == 0) return reinterpret_cast(Mock_glUniformMatrix3x4fv); if (strcmp(name, "glUniformMatrix4fv") == 0) return reinterpret_cast(Mock_glUniformMatrix4fv); if (strcmp(name, "glUniformMatrix4x2fv") == 0) return reinterpret_cast(Mock_glUniformMatrix4x2fv); if (strcmp(name, "glUniformMatrix4x3fv") == 0) return reinterpret_cast(Mock_glUniformMatrix4x3fv); if (strcmp(name, "glUnmapBuffer") == 0) return reinterpret_cast(Mock_glUnmapBuffer); if (strcmp(name, "glUnmapBufferOES") == 0) return reinterpret_cast(Mock_glUnmapBufferOES); if (strcmp(name, "glUseProgram") == 0) return reinterpret_cast(Mock_glUseProgram); if (strcmp(name, "glValidateProgram") == 0) return reinterpret_cast(Mock_glValidateProgram); if (strcmp(name, "glVertexAttrib1f") == 0) return reinterpret_cast(Mock_glVertexAttrib1f); if (strcmp(name, "glVertexAttrib1fv") == 0) return reinterpret_cast(Mock_glVertexAttrib1fv); if (strcmp(name, "glVertexAttrib2f") == 0) return reinterpret_cast(Mock_glVertexAttrib2f); if (strcmp(name, "glVertexAttrib2fv") == 0) return reinterpret_cast(Mock_glVertexAttrib2fv); if (strcmp(name, "glVertexAttrib3f") == 0) return reinterpret_cast(Mock_glVertexAttrib3f); if (strcmp(name, "glVertexAttrib3fv") == 0) return reinterpret_cast(Mock_glVertexAttrib3fv); if (strcmp(name, "glVertexAttrib4f") == 0) return reinterpret_cast(Mock_glVertexAttrib4f); if (strcmp(name, "glVertexAttrib4fv") == 0) return reinterpret_cast(Mock_glVertexAttrib4fv); if (strcmp(name, "glVertexAttribDivisor") == 0) return reinterpret_cast(Mock_glVertexAttribDivisor); if (strcmp(name, "glVertexAttribDivisorANGLE") == 0) return reinterpret_cast(Mock_glVertexAttribDivisorANGLE); if (strcmp(name, "glVertexAttribDivisorARB") == 0) return reinterpret_cast(Mock_glVertexAttribDivisorARB); if (strcmp(name, "glVertexAttribI4i") == 0) return reinterpret_cast(Mock_glVertexAttribI4i); if (strcmp(name, "glVertexAttribI4iv") == 0) return reinterpret_cast(Mock_glVertexAttribI4iv); if (strcmp(name, "glVertexAttribI4ui") == 0) return reinterpret_cast(Mock_glVertexAttribI4ui); if (strcmp(name, "glVertexAttribI4uiv") == 0) return reinterpret_cast(Mock_glVertexAttribI4uiv); if (strcmp(name, "glVertexAttribIPointer") == 0) return reinterpret_cast(Mock_glVertexAttribIPointer); if (strcmp(name, "glVertexAttribPointer") == 0) return reinterpret_cast(Mock_glVertexAttribPointer); if (strcmp(name, "glViewport") == 0) return reinterpret_cast(Mock_glViewport); if (strcmp(name, "glWaitSync") == 0) return reinterpret_cast(Mock_glWaitSync); return reinterpret_cast(&MockInvalidFunction); } } // namespace gfx