// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file is auto-generated from // ui/gl/generate_bindings.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! static void GL_BINDING_CALL Mock_glActiveTexture(GLenum texture); static void GL_BINDING_CALL Mock_glAttachShader(GLuint program, GLuint shader); static void GL_BINDING_CALL Mock_glBeginQuery(GLenum target, GLuint id); static void GL_BINDING_CALL Mock_glBeginQueryARB(GLenum target, GLuint id); static void GL_BINDING_CALL Mock_glBeginQueryEXT(GLenum target, GLuint id); static void GL_BINDING_CALL Mock_glBeginTransformFeedback(GLenum primitiveMode); static void GL_BINDING_CALL Mock_glBindAttribLocation(GLuint program, GLuint index, const char* name); static void GL_BINDING_CALL Mock_glBindBuffer(GLenum target, GLuint buffer); static void GL_BINDING_CALL Mock_glBindBufferBase(GLenum target, GLuint index, GLuint buffer); static void GL_BINDING_CALL Mock_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); static void GL_BINDING_CALL Mock_glBindFragDataLocation(GLuint program, GLuint colorNumber, const char* name); static void GL_BINDING_CALL Mock_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const char* name); static void GL_BINDING_CALL Mock_glBindFramebuffer(GLenum target, GLuint framebuffer); static void GL_BINDING_CALL Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer); static void GL_BINDING_CALL Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer); static void GL_BINDING_CALL Mock_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); static void GL_BINDING_CALL Mock_glBindSampler(GLuint unit, GLuint sampler); static void GL_BINDING_CALL Mock_glBindTexture(GLenum target, GLuint texture); static void GL_BINDING_CALL Mock_glBindTransformFeedback(GLenum target, GLuint id); static void GL_BINDING_CALL Mock_glBindVertexArray(GLuint array); static void GL_BINDING_CALL Mock_glBindVertexArrayAPPLE(GLuint array); static void GL_BINDING_CALL Mock_glBindVertexArrayOES(GLuint array); static void GL_BINDING_CALL Mock_glBlendBarrierKHR(void); static void GL_BINDING_CALL Mock_glBlendBarrierNV(void); static void GL_BINDING_CALL Mock_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); static void GL_BINDING_CALL Mock_glBlendEquation(GLenum mode); static void GL_BINDING_CALL Mock_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); static void GL_BINDING_CALL Mock_glBlendFunc(GLenum sfactor, GLenum dfactor); static void GL_BINDING_CALL Mock_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); static void GL_BINDING_CALL Mock_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); static void GL_BINDING_CALL Mock_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); static void GL_BINDING_CALL Mock_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); static void GL_BINDING_CALL Mock_glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage); static void GL_BINDING_CALL Mock_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data); static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatus(GLenum target); static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatusEXT(GLenum target); static void GL_BINDING_CALL Mock_glClear(GLbitfield mask); static void GL_BINDING_CALL Mock_glClearBufferfi(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil); static void GL_BINDING_CALL Mock_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); static void GL_BINDING_CALL Mock_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); static void GL_BINDING_CALL Mock_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); static void GL_BINDING_CALL Mock_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); static void GL_BINDING_CALL Mock_glClearDepth(GLclampd depth); static void GL_BINDING_CALL Mock_glClearDepthf(GLclampf depth); static void GL_BINDING_CALL Mock_glClearStencil(GLint s); static GLenum GL_BINDING_CALL Mock_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); static void GL_BINDING_CALL Mock_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); static void GL_BINDING_CALL Mock_glCompileShader(GLuint shader); static void GL_BINDING_CALL Mock_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); static void GL_BINDING_CALL Mock_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); static void GL_BINDING_CALL Mock_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); static void GL_BINDING_CALL Mock_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); static void GL_BINDING_CALL Mock_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); static void GL_BINDING_CALL Mock_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); static GLuint GL_BINDING_CALL Mock_glCreateProgram(void); static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type); static void GL_BINDING_CALL Mock_glCullFace(GLenum mode); static void GL_BINDING_CALL Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers); static void GL_BINDING_CALL Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences); static void GL_BINDING_CALL Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences); static void GL_BINDING_CALL Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); static void GL_BINDING_CALL Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers); static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program); static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids); static void GL_BINDING_CALL Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids); static void GL_BINDING_CALL Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids); static void GL_BINDING_CALL Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); static void GL_BINDING_CALL Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers); static void GL_BINDING_CALL Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers); static void GL_BINDING_CALL Mock_glDeleteShader(GLuint shader); static void GL_BINDING_CALL Mock_glDeleteSync(GLsync sync); static void GL_BINDING_CALL Mock_glDeleteTextures(GLsizei n, const GLuint* textures); static void GL_BINDING_CALL Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids); static void GL_BINDING_CALL Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays); static void GL_BINDING_CALL Mock_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint* arrays); static void GL_BINDING_CALL Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); static void GL_BINDING_CALL Mock_glDepthFunc(GLenum func); static void GL_BINDING_CALL Mock_glDepthMask(GLboolean flag); static void GL_BINDING_CALL Mock_glDepthRange(GLclampd zNear, GLclampd zFar); static void GL_BINDING_CALL Mock_glDepthRangef(GLclampf zNear, GLclampf zFar); static void GL_BINDING_CALL Mock_glDetachShader(GLuint program, GLuint shader); static void GL_BINDING_CALL Mock_glDisable(GLenum cap); static void GL_BINDING_CALL Mock_glDisableVertexAttribArray(GLuint index); static void GL_BINDING_CALL Mock_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); static void GL_BINDING_CALL Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count); static void GL_BINDING_CALL Mock_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount); static void GL_BINDING_CALL Mock_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); static void GL_BINDING_CALL Mock_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount); static void GL_BINDING_CALL Mock_glDrawBuffer(GLenum mode); static void GL_BINDING_CALL Mock_glDrawBuffers(GLsizei n, const GLenum* bufs); static void GL_BINDING_CALL Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs); static void GL_BINDING_CALL Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs); static void GL_BINDING_CALL Mock_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices); static void GL_BINDING_CALL Mock_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); static void GL_BINDING_CALL Mock_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); static void GL_BINDING_CALL Mock_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); static void GL_BINDING_CALL Mock_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); static void GL_BINDING_CALL Mock_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); static void GL_BINDING_CALL Mock_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); static void GL_BINDING_CALL Mock_glEnable(GLenum cap); static void GL_BINDING_CALL Mock_glEnableVertexAttribArray(GLuint index); static void GL_BINDING_CALL Mock_glEndQuery(GLenum target); static void GL_BINDING_CALL Mock_glEndQueryARB(GLenum target); static void GL_BINDING_CALL Mock_glEndQueryEXT(GLenum target); static void GL_BINDING_CALL Mock_glEndTransformFeedback(void); static GLsync GL_BINDING_CALL Mock_glFenceSync(GLenum condition, GLbitfield flags); static void GL_BINDING_CALL Mock_glFinish(void); static void GL_BINDING_CALL Mock_glFinishFenceAPPLE(GLuint fence); static void GL_BINDING_CALL Mock_glFinishFenceNV(GLuint fence); static void GL_BINDING_CALL Mock_glFlush(void); static void GL_BINDING_CALL Mock_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); static void GL_BINDING_CALL Mock_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); static void GL_BINDING_CALL Mock_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); static void GL_BINDING_CALL Mock_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); static void GL_BINDING_CALL Mock_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); static void GL_BINDING_CALL Mock_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); static void GL_BINDING_CALL Mock_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); static void GL_BINDING_CALL Mock_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); static void GL_BINDING_CALL Mock_glFrontFace(GLenum mode); static void GL_BINDING_CALL Mock_glGenBuffers(GLsizei n, GLuint* buffers); static void GL_BINDING_CALL Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences); static void GL_BINDING_CALL Mock_glGenFencesNV(GLsizei n, GLuint* fences); static void GL_BINDING_CALL Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers); static void GL_BINDING_CALL Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers); static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids); static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids); static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids); static void GL_BINDING_CALL Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); static void GL_BINDING_CALL Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers); static void GL_BINDING_CALL Mock_glGenSamplers(GLsizei n, GLuint* samplers); static void GL_BINDING_CALL Mock_glGenTextures(GLsizei n, GLuint* textures); static void GL_BINDING_CALL Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids); static void GL_BINDING_CALL Mock_glGenVertexArrays(GLsizei n, GLuint* arrays); static void GL_BINDING_CALL Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays); static void GL_BINDING_CALL Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays); static void GL_BINDING_CALL Mock_glGenerateMipmap(GLenum target); static void GL_BINDING_CALL Mock_glGenerateMipmapEXT(GLenum target); static void GL_BINDING_CALL Mock_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); static void GL_BINDING_CALL Mock_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); static void GL_BINDING_CALL Mock_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); static void GL_BINDING_CALL Mock_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); static GLint GL_BINDING_CALL Mock_glGetAttribLocation(GLuint program, const char* name); static void GL_BINDING_CALL Mock_glGetBooleanv(GLenum pname, GLboolean* params); static void GL_BINDING_CALL Mock_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); static GLenum GL_BINDING_CALL Mock_glGetError(void); static void GL_BINDING_CALL Mock_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetFloatv(GLenum pname, GLfloat* params); static GLint GL_BINDING_CALL Mock_glGetFragDataLocation(GLuint program, const char* name); static void GL_BINDING_CALL Mock_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint* params); static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatus(void); static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusARB(void); static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusEXT(void); static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusKHR(void); static void GL_BINDING_CALL Mock_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data); static void GL_BINDING_CALL Mock_glGetInteger64v(GLenum pname, GLint64* params); static void GL_BINDING_CALL Mock_glGetIntegeri_v(GLenum target, GLuint index, GLint* data); static void GL_BINDING_CALL Mock_glGetIntegerv(GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); static void GL_BINDING_CALL Mock_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); static void GL_BINDING_CALL Mock_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); static void GL_BINDING_CALL Mock_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); static GLint GL_BINDING_CALL Mock_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name); static void GL_BINDING_CALL Mock_glGetProgramiv(GLuint program, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params); static void GL_BINDING_CALL Mock_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params); static void GL_BINDING_CALL Mock_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params); static void GL_BINDING_CALL Mock_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params); static void GL_BINDING_CALL Mock_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params); static void GL_BINDING_CALL Mock_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params); static void GL_BINDING_CALL Mock_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params); static void GL_BINDING_CALL Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetQueryivARB(GLenum target, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetQueryivEXT(GLenum target, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params); static void GL_BINDING_CALL Mock_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); static void GL_BINDING_CALL Mock_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); static void GL_BINDING_CALL Mock_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); static void GL_BINDING_CALL Mock_glGetShaderiv(GLuint shader, GLenum pname, GLint* params); static const GLubyte* GL_BINDING_CALL Mock_glGetString(GLenum name); static const GLubyte* GL_BINDING_CALL Mock_glGetStringi(GLenum name, GLuint index); static void GL_BINDING_CALL Mock_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); static void GL_BINDING_CALL Mock_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params); static void GL_BINDING_CALL Mock_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); static void GL_BINDING_CALL Mock_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name); static void GL_BINDING_CALL Mock_glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); static GLuint GL_BINDING_CALL Mock_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName); static void GL_BINDING_CALL Mock_glGetUniformIndices(GLuint program, GLsizei uniformCount, const char* const* uniformNames, GLuint* uniformIndices); static GLint GL_BINDING_CALL Mock_glGetUniformLocation(GLuint program, const char* name); static void GL_BINDING_CALL Mock_glGetUniformfv(GLuint program, GLint location, GLfloat* params); static void GL_BINDING_CALL Mock_glGetUniformiv(GLuint program, GLint location, GLint* params); static void GL_BINDING_CALL Mock_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); static void GL_BINDING_CALL Mock_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); static void GL_BINDING_CALL Mock_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); static void GL_BINDING_CALL Mock_glHint(GLenum target, GLenum mode); static void GL_BINDING_CALL Mock_glInsertEventMarkerEXT(GLsizei length, const char* marker); static void GL_BINDING_CALL Mock_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments); static void GL_BINDING_CALL Mock_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLint width, GLint height); static GLboolean GL_BINDING_CALL Mock_glIsBuffer(GLuint buffer); static GLboolean GL_BINDING_CALL Mock_glIsEnabled(GLenum cap); static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence); static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence); static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer); static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer); static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program); static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query); static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query); static GLboolean GL_BINDING_CALL Mock_glIsQueryEXT(GLuint query); static GLboolean GL_BINDING_CALL Mock_glIsRenderbuffer(GLuint renderbuffer); static GLboolean GL_BINDING_CALL Mock_glIsRenderbufferEXT(GLuint renderbuffer); static GLboolean GL_BINDING_CALL Mock_glIsSampler(GLuint sampler); static GLboolean GL_BINDING_CALL Mock_glIsShader(GLuint shader); static GLboolean GL_BINDING_CALL Mock_glIsSync(GLsync sync); static GLboolean GL_BINDING_CALL Mock_glIsTexture(GLuint texture); static GLboolean GL_BINDING_CALL Mock_glIsTransformFeedback(GLuint id); static GLboolean GL_BINDING_CALL Mock_glIsVertexArray(GLuint array); static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayAPPLE(GLuint array); static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayOES(GLuint array); static void GL_BINDING_CALL Mock_glLineWidth(GLfloat width); static void GL_BINDING_CALL Mock_glLinkProgram(GLuint program); static void* GL_BINDING_CALL Mock_glMapBuffer(GLenum target, GLenum access); static void* GL_BINDING_CALL Mock_glMapBufferOES(GLenum target, GLenum access); static void* GL_BINDING_CALL Mock_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode); static void GL_BINDING_CALL Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m); static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void); static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param); static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param); static void GL_BINDING_CALL Mock_glPolygonOffset(GLfloat factor, GLfloat units); static void GL_BINDING_CALL Mock_glPopGroupMarkerEXT(void); static void GL_BINDING_CALL Mock_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); static void GL_BINDING_CALL Mock_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); static void GL_BINDING_CALL Mock_glProgramParameteri(GLuint program, GLenum pname, GLint value); static void GL_BINDING_CALL Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker); static void GL_BINDING_CALL Mock_glQueryCounter(GLuint id, GLenum target); static void GL_BINDING_CALL Mock_glQueryCounterEXT(GLuint id, GLenum target); static void GL_BINDING_CALL Mock_glReadBuffer(GLenum src); static void GL_BINDING_CALL Mock_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); static void GL_BINDING_CALL Mock_glReleaseShaderCompiler(void); static void GL_BINDING_CALL Mock_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glResumeTransformFeedback(void); static void GL_BINDING_CALL Mock_glSampleCoverage(GLclampf value, GLboolean invert); static void GL_BINDING_CALL Mock_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); static void GL_BINDING_CALL Mock_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params); static void GL_BINDING_CALL Mock_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); static void GL_BINDING_CALL Mock_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params); static void GL_BINDING_CALL Mock_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glSetFenceAPPLE(GLuint fence); static void GL_BINDING_CALL Mock_glSetFenceNV(GLuint fence, GLenum condition); static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader, GLsizei count, const char* const* str, const GLint* length); static void GL_BINDING_CALL Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask); static void GL_BINDING_CALL Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask); static void GL_BINDING_CALL Mock_glStencilMaskSeparate(GLenum face, GLuint mask); static void GL_BINDING_CALL Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); static void GL_BINDING_CALL Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence); static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence); static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); static void GL_BINDING_CALL Mock_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); static void GL_BINDING_CALL Mock_glTexParameterf(GLenum target, GLenum pname, GLfloat param); static void GL_BINDING_CALL Mock_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); static void GL_BINDING_CALL Mock_glTexParameteri(GLenum target, GLenum pname, GLint param); static void GL_BINDING_CALL Mock_glTexParameteriv(GLenum target, GLenum pname, const GLint* params); static void GL_BINDING_CALL Mock_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); static void GL_BINDING_CALL Mock_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); static void GL_BINDING_CALL Mock_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); static void GL_BINDING_CALL Mock_glTransformFeedbackVaryings(GLuint program, GLsizei count, const char* const* varyings, GLenum bufferMode); static void GL_BINDING_CALL Mock_glUniform1f(GLint location, GLfloat x); static void GL_BINDING_CALL Mock_glUniform1fv(GLint location, GLsizei count, const GLfloat* v); static void GL_BINDING_CALL Mock_glUniform1i(GLint location, GLint x); static void GL_BINDING_CALL Mock_glUniform1iv(GLint location, GLsizei count, const GLint* v); static void GL_BINDING_CALL Mock_glUniform1ui(GLint location, GLuint v0); static void GL_BINDING_CALL Mock_glUniform1uiv(GLint location, GLsizei count, const GLuint* v); static void GL_BINDING_CALL Mock_glUniform2f(GLint location, GLfloat x, GLfloat y); static void GL_BINDING_CALL Mock_glUniform2fv(GLint location, GLsizei count, const GLfloat* v); static void GL_BINDING_CALL Mock_glUniform2i(GLint location, GLint x, GLint y); static void GL_BINDING_CALL Mock_glUniform2iv(GLint location, GLsizei count, const GLint* v); static void GL_BINDING_CALL Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1); static void GL_BINDING_CALL Mock_glUniform2uiv(GLint location, GLsizei count, const GLuint* v); static void GL_BINDING_CALL Mock_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); static void GL_BINDING_CALL Mock_glUniform3fv(GLint location, GLsizei count, const GLfloat* v); static void GL_BINDING_CALL Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z); static void GL_BINDING_CALL Mock_glUniform3iv(GLint location, GLsizei count, const GLint* v); static void GL_BINDING_CALL Mock_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); static void GL_BINDING_CALL Mock_glUniform3uiv(GLint location, GLsizei count, const GLuint* v); static void GL_BINDING_CALL Mock_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void GL_BINDING_CALL Mock_glUniform4fv(GLint location, GLsizei count, const GLfloat* v); static void GL_BINDING_CALL Mock_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); static void GL_BINDING_CALL Mock_glUniform4iv(GLint location, GLsizei count, const GLint* v); static void GL_BINDING_CALL Mock_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); static void GL_BINDING_CALL Mock_glUniform4uiv(GLint location, GLsizei count, const GLuint* v); static void GL_BINDING_CALL Mock_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); static void GL_BINDING_CALL Mock_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void GL_BINDING_CALL Mock_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void GL_BINDING_CALL Mock_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void GL_BINDING_CALL Mock_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void GL_BINDING_CALL Mock_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void GL_BINDING_CALL Mock_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void GL_BINDING_CALL Mock_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void GL_BINDING_CALL Mock_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void GL_BINDING_CALL Mock_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static GLboolean GL_BINDING_CALL Mock_glUnmapBuffer(GLenum target); static GLboolean GL_BINDING_CALL Mock_glUnmapBufferOES(GLenum target); static void GL_BINDING_CALL Mock_glUseProgram(GLuint program); static void GL_BINDING_CALL Mock_glValidateProgram(GLuint program); static void GL_BINDING_CALL Mock_glVertexAttrib1f(GLuint indx, GLfloat x); static void GL_BINDING_CALL Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values); static void GL_BINDING_CALL Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); static void GL_BINDING_CALL Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values); static void GL_BINDING_CALL Mock_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); static void GL_BINDING_CALL Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values); static void GL_BINDING_CALL Mock_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void GL_BINDING_CALL Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values); static void GL_BINDING_CALL Mock_glVertexAttribDivisor(GLuint index, GLuint divisor); static void GL_BINDING_CALL Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); static void GL_BINDING_CALL Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor); static void GL_BINDING_CALL Mock_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w); static void GL_BINDING_CALL Mock_glVertexAttribI4iv(GLuint indx, const GLint* values); static void GL_BINDING_CALL Mock_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w); static void GL_BINDING_CALL Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values); static void GL_BINDING_CALL Mock_glVertexAttribIPointer(GLuint indx, GLint size, GLenum type, GLsizei stride, const void* ptr); static void GL_BINDING_CALL Mock_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); static void GL_BINDING_CALL Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); static GLenum GL_BINDING_CALL Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);