// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/command_line.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/threading/thread_local.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_gl_api_implementation.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface.h" #include "ui/gl/gl_switches.h" #include "ui/gl/gl_version_info.h" namespace gfx { namespace { base::LazyInstance >::Leaky current_context_ = LAZY_INSTANCE_INITIALIZER; base::LazyInstance >::Leaky current_real_context_ = LAZY_INSTANCE_INITIALIZER; } // namespace GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { if (!share_group_.get()) share_group_ = new GLShareGroup; share_group_->AddContext(this); } GLContext::~GLContext() { share_group_->RemoveContext(this); if (GetCurrent() == this) { SetCurrent(NULL); } } bool GLContext::GetTotalGpuMemory(size_t* bytes) { DCHECK(bytes); *bytes = 0; return false; } void GLContext::SetSafeToForceGpuSwitch() { } void GLContext::SetUnbindFboOnMakeCurrent() { NOTIMPLEMENTED(); } std::string GLContext::GetExtensions() { DCHECK(IsCurrent(NULL)); const char* ext = reinterpret_cast(glGetString(GL_EXTENSIONS)); return std::string(ext ? ext : ""); } std::string GLContext::GetGLVersion() { DCHECK(IsCurrent(NULL)); const char *version = reinterpret_cast(glGetString(GL_VERSION)); return std::string(version ? version : ""); } std::string GLContext::GetGLRenderer() { DCHECK(IsCurrent(NULL)); const char *renderer = reinterpret_cast(glGetString(GL_RENDERER)); return std::string(renderer ? renderer : ""); } bool GLContext::HasExtension(const char* name) { std::string extensions = GetExtensions(); extensions += " "; std::string delimited_name(name); delimited_name += " "; return extensions.find(delimited_name) != std::string::npos; } const GLVersionInfo* GLContext::GetVersionInfo() { if(!version_info_) { std::string version = GetGLVersion(); std::string renderer = GetGLRenderer(); version_info_ = scoped_ptr( new GLVersionInfo(version.c_str(), renderer.c_str())); } return version_info_.get(); } GLShareGroup* GLContext::share_group() { return share_group_.get(); } bool GLContext::LosesAllContextsOnContextLost() { switch (GetGLImplementation()) { case kGLImplementationDesktopGL: return false; case kGLImplementationEGLGLES2: return true; case kGLImplementationOSMesaGL: case kGLImplementationAppleGL: return false; case kGLImplementationMockGL: return false; default: NOTREACHED(); return true; } } GLContext* GLContext::GetCurrent() { return current_context_.Pointer()->Get(); } GLContext* GLContext::GetRealCurrent() { return current_real_context_.Pointer()->Get(); } void GLContext::SetCurrent(GLSurface* surface) { current_context_.Pointer()->Set(surface ? this : NULL); GLSurface::SetCurrent(surface); } GLStateRestorer* GLContext::GetGLStateRestorer() { return state_restorer_.get(); } void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { state_restorer_ = make_scoped_ptr(state_restorer); } bool GLContext::WasAllocatedUsingRobustnessExtension() { return false; } bool GLContext::InitializeDynamicBindings() { DCHECK(IsCurrent(NULL)); static bool initialized = false; if (initialized) return initialized; initialized = InitializeDynamicGLBindings(GetGLImplementation(), this); if (!initialized) LOG(ERROR) << "Could not initialize dynamic bindings."; return initialized; } void GLContext::SetupForVirtualization() { if (!virtual_gl_api_) { virtual_gl_api_.reset(new VirtualGLApi()); virtual_gl_api_->Initialize(&g_driver_gl, this); } } bool GLContext::MakeVirtuallyCurrent( GLContext* virtual_context, GLSurface* surface) { DCHECK(virtual_gl_api_); return virtual_gl_api_->MakeCurrent(virtual_context, surface); } void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { if (virtual_gl_api_) virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); } void GLContext::SetRealGLApi() { SetGLToRealGLApi(); } GLContextReal::GLContextReal(GLShareGroup* share_group) : GLContext(share_group) {} GLContextReal::~GLContextReal() {} void GLContextReal::SetCurrent(GLSurface* surface) { GLContext::SetCurrent(surface); current_real_context_.Pointer()->Set(surface ? this : NULL); } } // namespace gfx