// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_CONTEXT_CGL_H_ #define UI_GL_GL_CONTEXT_CGL_H_ #include #include "base/macros.h" #include "ui/gl/gl_context.h" namespace gfx { class GLSurface; // Encapsulates a CGL OpenGL context. class GLContextCGL : public GLContextReal { public: explicit GLContextCGL(GLShareGroup* share_group); // Implement GLContext. bool Initialize(GLSurface* compatible_surface, GpuPreference gpu_preference) override; bool MakeCurrent(GLSurface* surface) override; void ReleaseCurrent(GLSurface* surface) override; bool IsCurrent(GLSurface* surface) override; void* GetHandle() override; void OnSetSwapInterval(int interval) override; void SetSafeToForceGpuSwitch() override; bool ForceGpuSwitchIfNeeded() override; protected: ~GLContextCGL() override; private: void Destroy(); GpuPreference GetGpuPreference(); void* context_; GpuPreference gpu_preference_; CGLPixelFormatObj discrete_pixelformat_; int screen_; int renderer_id_; bool safe_to_force_gpu_switch_; DISALLOW_COPY_AND_ASSIGN(GLContextCGL); }; } // namespace gfx #endif // UI_GL_GL_CONTEXT_CGL_H_