// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_context_egl.h" #include "base/command_line.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/trace_event/trace_event.h" #include "build/build_config.h" #include "third_party/khronos/EGL/egl.h" #include "third_party/khronos/EGL/eglext.h" #include "ui/gl/egl_util.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_surface_egl.h" #if defined(USE_X11) extern "C" { #include } #endif using ui::GetLastEGLErrorString; namespace gfx { GLContextEGL::GLContextEGL(GLShareGroup* share_group) : GLContextReal(share_group), context_(nullptr), display_(nullptr), config_(nullptr), unbind_fbo_on_makecurrent_(false), swap_interval_(1) { } bool GLContextEGL::Initialize( GLSurface* compatible_surface, GpuPreference gpu_preference) { DCHECK(compatible_surface); DCHECK(!context_); EGLint context_client_version = 2; if (base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kEnableUnsafeES3APIs)) { context_client_version = 3; } const EGLint kContextAttributes[] = { EGL_CONTEXT_CLIENT_VERSION, context_client_version, EGL_NONE }; const EGLint kContextRobustnessAttributes[] = { EGL_CONTEXT_CLIENT_VERSION, context_client_version, EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_LOSE_CONTEXT_ON_RESET_EXT, EGL_NONE }; display_ = compatible_surface->GetDisplay(); config_ = compatible_surface->GetConfig(); const EGLint* context_attributes = nullptr; if (GLSurfaceEGL::IsCreateContextRobustnessSupported()) { DVLOG(1) << "EGL_EXT_create_context_robustness supported."; context_attributes = kContextRobustnessAttributes; } else { // At some point we should require the presence of the robustness // extension and remove this code path. DVLOG(1) << "EGL_EXT_create_context_robustness NOT supported."; context_attributes = kContextAttributes; } if (!eglBindAPI(EGL_OPENGL_ES_API)) { LOG(ERROR) << "eglBindApi failed with error " << GetLastEGLErrorString(); return false; } context_ = eglCreateContext( display_, config_, share_group() ? share_group()->GetHandle() : nullptr, context_attributes); if (!context_) { LOG(ERROR) << "eglCreateContext failed with error " << GetLastEGLErrorString(); return false; } return true; } void GLContextEGL::Destroy() { if (context_) { if (!eglDestroyContext(display_, context_)) { LOG(ERROR) << "eglDestroyContext failed with error " << GetLastEGLErrorString(); } context_ = nullptr; } } bool GLContextEGL::MakeCurrent(GLSurface* surface) { DCHECK(context_); if (IsCurrent(surface)) return true; ScopedReleaseCurrent release_current; TRACE_EVENT2("gpu", "GLContextEGL::MakeCurrent", "context", context_, "surface", surface); if (unbind_fbo_on_makecurrent_ && eglGetCurrentContext() != EGL_NO_CONTEXT) { glBindFramebufferEXT(GL_FRAMEBUFFER, 0); } if (!eglMakeCurrent(display_, surface->GetHandle(), surface->GetHandle(), context_)) { DVLOG(1) << "eglMakeCurrent failed with error " << GetLastEGLErrorString(); return false; } // Set this as soon as the context is current, since we might call into GL. SetRealGLApi(); SetCurrent(surface); if (!InitializeDynamicBindings()) { return false; } if (!surface->OnMakeCurrent(this)) { LOG(ERROR) << "Could not make current."; return false; } surface->OnSetSwapInterval(swap_interval_); release_current.Cancel(); return true; } void GLContextEGL::SetUnbindFboOnMakeCurrent() { unbind_fbo_on_makecurrent_ = true; } void GLContextEGL::ReleaseCurrent(GLSurface* surface) { if (!IsCurrent(surface)) return; if (unbind_fbo_on_makecurrent_) glBindFramebufferEXT(GL_FRAMEBUFFER, 0); SetCurrent(nullptr); eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } bool GLContextEGL::IsCurrent(GLSurface* surface) { DCHECK(context_); bool native_context_is_current = context_ == eglGetCurrentContext(); // If our context is current then our notion of which GLContext is // current must be correct. On the other hand, third-party code // using OpenGL might change the current context. DCHECK(!native_context_is_current || (GetRealCurrent() == this)); if (!native_context_is_current) return false; if (surface) { if (surface->GetHandle() != eglGetCurrentSurface(EGL_DRAW)) return false; } return true; } void* GLContextEGL::GetHandle() { return context_; } void GLContextEGL::OnSetSwapInterval(int interval) { DCHECK(IsCurrent(nullptr) && GLSurface::GetCurrent()); // This is a surfaceless context. eglSwapInterval doesn't take any effect in // this case and will just return EGL_BAD_SURFACE. if (GLSurface::GetCurrent()->IsSurfaceless()) return; if (!eglSwapInterval(display_, interval)) { LOG(ERROR) << "eglSwapInterval failed with error " << GetLastEGLErrorString(); } else { swap_interval_ = interval; GLSurface::GetCurrent()->OnSetSwapInterval(interval); } } std::string GLContextEGL::GetExtensions() { const char* extensions = eglQueryString(display_, EGL_EXTENSIONS); if (!extensions) return GLContext::GetExtensions(); return GLContext::GetExtensions() + " " + extensions; } bool GLContextEGL::WasAllocatedUsingRobustnessExtension() { return GLSurfaceEGL::IsCreateContextRobustnessSupported(); } GLContextEGL::~GLContextEGL() { Destroy(); } } // namespace gfx