// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_CONTEXT_EGL_H_ #define UI_GL_GL_CONTEXT_EGL_H_ #include #include "base/compiler_specific.h" #include "ui/gl/gl_context.h" typedef void* EGLContext; typedef void* EGLDisplay; typedef void* EGLConfig; namespace gfx { class GLSurface; // Encapsulates an EGL OpenGL ES context. class GLContextEGL : public GLContext { public: explicit GLContextEGL(GLShareGroup* share_group); // Implement GLContext. virtual bool Initialize( GLSurface* compatible_surface, GpuPreference gpu_preference) OVERRIDE; virtual void Destroy() OVERRIDE; virtual bool MakeCurrent(GLSurface* surface) OVERRIDE; virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE; virtual bool IsCurrent(GLSurface* surface) OVERRIDE; virtual void* GetHandle() OVERRIDE; virtual void SetSwapInterval(int interval) OVERRIDE; virtual std::string GetExtensions() OVERRIDE; virtual bool WasAllocatedUsingRobustnessExtension() OVERRIDE; protected: virtual ~GLContextEGL(); private: EGLContext context_; EGLDisplay display_; EGLConfig config_; DISALLOW_COPY_AND_ASSIGN(GLContextEGL); }; } // namespace gfx #endif // UI_GL_GL_CONTEXT_EGL_H_