// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_CONTEXT_EGL_H_ #define UI_GL_GL_CONTEXT_EGL_H_ #include #include "base/compiler_specific.h" #include "base/macros.h" #include "ui/gl/gl_context.h" typedef void* EGLContext; typedef void* EGLDisplay; typedef void* EGLConfig; namespace gfx { class GLSurface; // Encapsulates an EGL OpenGL ES context. class GLContextEGL : public GLContextReal { public: explicit GLContextEGL(GLShareGroup* share_group); // Implement GLContext. bool Initialize(GLSurface* compatible_surface, GpuPreference gpu_preference) override; bool MakeCurrent(GLSurface* surface) override; void ReleaseCurrent(GLSurface* surface) override; bool IsCurrent(GLSurface* surface) override; void* GetHandle() override; void OnSetSwapInterval(int interval) override; std::string GetExtensions() override; bool WasAllocatedUsingRobustnessExtension() override; void SetUnbindFboOnMakeCurrent() override; protected: ~GLContextEGL() override; private: void Destroy(); EGLContext context_; EGLDisplay display_; EGLConfig config_; bool unbind_fbo_on_makecurrent_; int swap_interval_; DISALLOW_COPY_AND_ASSIGN(GLContextEGL); }; } // namespace gfx #endif // UI_GL_GL_CONTEXT_EGL_H_