// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_CONTEXT_GLX_H_ #define UI_GL_GL_CONTEXT_GLX_H_ #include #include "base/compiler_specific.h" #include "ui/gfx/x/x11_types.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_export.h" namespace gfx { class GLSurface; // Encapsulates a GLX OpenGL context. class GL_EXPORT GLContextGLX : public GLContextReal { public: explicit GLContextGLX(GLShareGroup* share_group); XDisplay* display(); // Implement GLContext. virtual bool Initialize( GLSurface* compatible_surface, GpuPreference gpu_preference) OVERRIDE; virtual void Destroy() OVERRIDE; virtual bool MakeCurrent(GLSurface* surface) OVERRIDE; virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE; virtual bool IsCurrent(GLSurface* surface) OVERRIDE; virtual void* GetHandle() OVERRIDE; virtual void SetSwapInterval(int interval) OVERRIDE; virtual std::string GetExtensions() OVERRIDE; virtual bool GetTotalGpuMemory(size_t* bytes) OVERRIDE; virtual bool WasAllocatedUsingRobustnessExtension() OVERRIDE; protected: virtual ~GLContextGLX(); private: void* context_; XDisplay* display_; DISALLOW_COPY_AND_ASSIGN(GLContextGLX); }; } // namespace gfx #endif // UI_GL_GL_CONTEXT_GLX_H_